This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings |
||
|---|---|---|
| .. | ||
| 2d | ||
| 3d | ||
| app | ||
| asset | ||
| diagnostics | ||
| ecs | ||
| input | ||
| scene | ||
| shader | ||
| ui | ||
| window | ||
| hello_world.rs | ||
This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings |
||
|---|---|---|
| .. | ||
| 2d | ||
| 3d | ||
| app | ||
| asset | ||
| diagnostics | ||
| ecs | ||
| input | ||
| scene | ||
| shader | ||
| ui | ||
| window | ||
| hello_world.rs | ||