bevy/crates
Talin 20e7baa2ee Changed the way cursors are defined in bevy_feathers.
Originally, we re-used the `CursorIcon` component which was intended to
be placed on the window, and expanded its use so that it could be placed
on any hoverable entity.

In this PR, we restore `CursorIcon` to its original usage, and instead
introduce a new type `EntityCursor` intended to be placed on hoverable
entities.

Part of the motivation for this is that it will make it easier to
support BSN templates without having to add new trait impls in
bevy_winit.
2025-07-16 17:29:37 -07:00
..
bevy_a11y Split BufferedEvent from Event (#20101) 2025-07-14 21:31:48 +00:00
bevy_animation Remove the need to derive Event when deriving EntityEvent (#20104) 2025-07-15 16:45:38 +00:00
bevy_anti_aliasing Clean up several miscellaneous uses of weak_handle. (#19408) 2025-07-08 06:45:40 +00:00
bevy_app Remove the need to derive Event when deriving EntityEvent (#20104) 2025-07-15 16:45:38 +00:00
bevy_asset Split BufferedEvent from Event (#20101) 2025-07-14 21:31:48 +00:00
bevy_audio remove unused dependencies (#19998) 2025-07-07 20:10:33 +00:00
bevy_camera Add doc examples to viewport_to_world(_2d) (#20096) 2025-07-14 21:24:28 +00:00
bevy_color Ugrade to wgpu version 25.0 (#19563) 2025-06-26 19:41:47 +00:00
bevy_core_pipeline Use RenderStartup for all basic cases in bevy_core_pipeline. (#20002) 2025-07-15 07:10:43 +00:00
bevy_core_widgets Remove the need to derive Event when deriving EntityEvent (#20104) 2025-07-15 16:45:38 +00:00
bevy_derive Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_dev_tools Split BufferedEvent from Event (#20101) 2025-07-14 21:31:48 +00:00
bevy_diagnostic Add max_history_length to EntityCountDiagnosticsPlugin (#20085) 2025-07-12 23:00:38 +00:00
bevy_dylib Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_ecs Change event to event_key where it refers to an EventKey (#20060) 2025-07-16 18:19:30 +00:00
bevy_encase_derive Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_feathers Changed the way cursors are defined in bevy_feathers. 2025-07-16 17:29:37 -07:00
bevy_gilrs remove unused dependencies (#19998) 2025-07-07 20:10:33 +00:00
bevy_gizmos Use RenderStartup in bevy_sprite. (#20147) 2025-07-15 06:30:34 +00:00
bevy_gltf Fix glTF light orientation (#20122) 2025-07-14 13:20:18 +00:00
bevy_image Add zstd release note (#20053) 2025-07-14 20:53:26 +00:00
bevy_input Split BufferedEvent from Event (#20101) 2025-07-14 21:31:48 +00:00
bevy_input_focus Remove the need to derive Event when deriving EntityEvent (#20104) 2025-07-15 16:45:38 +00:00
bevy_internal make optional crates for mesh, camera, and light (#19997) 2025-07-07 07:35:32 +00:00
bevy_light Allow NotShadowCaster to be used with HierarchyPropagatePlugin. (#20120) 2025-07-14 21:55:12 +00:00
bevy_log Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
bevy_macro_utils Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_math Rhombus sampling (#20082) 2025-07-14 21:05:42 +00:00
bevy_mesh Expand MergeMeshError to include IncompatiblePrimitiveTopology variant (#18561) 2025-07-16 20:37:58 +00:00
bevy_mikktspace Bump Version after Release (#19774) 2025-06-22 23:06:43 +00:00
bevy_pbr Fix AmbientLight::affects_lightmapped_meshes not working (#20083) 2025-07-14 21:13:10 +00:00
bevy_picking Remove the need to derive Event when deriving EntityEvent (#20104) 2025-07-15 16:45:38 +00:00
bevy_platform bevy_platform: clippy without default features (#19860) 2025-06-29 17:12:57 +00:00
bevy_ptr Add newlines before impl blocks (#19746) 2025-06-22 23:07:02 +00:00
bevy_reflect Streamline GetOwnership/FromArg/IntoReturn (#20126) 2025-07-14 21:57:34 +00:00
bevy_remote formatting fix in bevy_remote cargo.toml (#20033) 2025-07-08 17:02:02 +00:00
bevy_render Remove the need to derive Event when deriving EntityEvent (#20104) 2025-07-15 16:45:38 +00:00
bevy_scene Remove the need to derive Event when deriving EntityEvent (#20104) 2025-07-15 16:45:38 +00:00
bevy_solari Fix link to bevy_solari logo (#20097) 2025-07-14 21:25:44 +00:00
bevy_sprite Use RenderStartup in bevy_sprite. (#20147) 2025-07-15 06:30:34 +00:00
bevy_state Split BufferedEvent from Event (#20101) 2025-07-14 21:31:48 +00:00
bevy_tasks Update derive_more requirement from 1 to 2 (#19671) 2025-06-24 11:13:04 +00:00
bevy_text Text2d bounding box fix (#20148) 2025-07-15 17:14:49 +00:00
bevy_time Added finish method for timer (#20154) 2025-07-15 22:57:57 +00:00
bevy_transform Add EntityWorldMut::(try_)resource_scope (#20162) 2025-07-16 17:37:25 +00:00
bevy_ui Improved UI scrolling support and bug fixes (#20093) 2025-07-15 17:33:04 +00:00
bevy_ui_render Preconvert colors before sending to shader (#20074) 2025-07-16 16:06:45 +00:00
bevy_utils Make Parallel<T> more T: !Default accessible (#17943) 2025-07-07 20:22:20 +00:00
bevy_window Split BufferedEvent from Event (#20101) 2025-07-14 21:31:48 +00:00
bevy_winit Split BufferedEvent from Event (#20101) 2025-07-14 21:31:48 +00:00