bevy/examples/shader
Charlie Hills cd19d2757b use bevy_default() for texture format in post_processing (#5601)
# Objective

Fixes https://github.com/bevyengine/bevy/issues/5599

## Solution

Use bevy_default() for texture format in example to get proper texture format for wasm.
2022-08-07 20:26:13 +00:00
..
animate_shader.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
array_texture.rs Derive AsBindGroup Improvements: Better errors, more options, update examples (#5364) 2022-07-19 22:05:43 +00:00
compute_shader_game_of_life.rs update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
custom_vertex_attribute.rs Better Materials: AsBindGroup trait and derive, simpler Material trait (#5053) 2022-06-30 23:48:46 +00:00
post_processing.rs use bevy_default() for texture format in post_processing (#5601) 2022-08-07 20:26:13 +00:00
shader_defs.rs Better Materials: AsBindGroup trait and derive, simpler Material trait (#5053) 2022-06-30 23:48:46 +00:00
shader_instancing.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
shader_material_glsl.rs Update shader_material_glsl example to include texture sampling (#5215) 2022-07-08 01:14:22 +00:00
shader_material_screenspace_texture.rs Better Materials: AsBindGroup trait and derive, simpler Material trait (#5053) 2022-06-30 23:48:46 +00:00
shader_material.rs Better Materials: AsBindGroup trait and derive, simpler Material trait (#5053) 2022-06-30 23:48:46 +00:00