bevy/crates
Stephen Martindale 6e44d8a251 Docs: DefaultPlugins vs. MinimalPlugins and ScheduleRunnerPlugin (#7226)
# Objective

The naming of the two plugin groups `DefaultPlugins` and `MinimalPlugins` suggests that one is a super-set of the other but this is not the case. Instead, the two plugin groups are intended for very different purposes.

Closes: https://github.com/bevyengine/bevy/issues/7173

## Solution

This merge request adds doc. comments that compensate for this and try save the user from confusion.

1. `DefaultPlugins` and `MinimalPlugins` intentions are described.
2. A strong emphasis on embracing `DefaultPlugins` as a whole but controlling what it contains with *Cargo* *features* is added – this is because the ordering in `DefaultPlugins` appears to be important so preventing users with "minimalist" foibles (That's Me!) from recreating the code seems worthwhile.
3. Notes are added explaining the confusing fact that `MinimalPlugins` contains `ScheduleRunnerPlugin` (which is very "important"-sounding) but `DefaultPlugins` does not.
2023-01-24 05:25:03 +00:00
..
bevy_animation Basic adaptive batching for parallel query iteration (#4777) 2023-01-20 08:47:20 +00:00
bevy_app Docs: DefaultPlugins vs. MinimalPlugins and ScheduleRunnerPlugin (#7226) 2023-01-24 05:25:03 +00:00
bevy_asset fix load_internal_binary_asset with debug_asset_server (#7246) 2023-01-18 02:07:26 +00:00
bevy_audio AudioOutput is actually a normal resource now, not a non-send resource (#7262) 2023-01-18 17:20:26 +00:00
bevy_core Break CorePlugin into TaskPoolPlugin, TypeRegistrationPlugin, FrameCountPlugin. (#7083) 2023-01-05 11:42:35 +00:00
bevy_core_pipeline Support recording multiple CommandBuffers in RenderContext (#7248) 2023-01-22 00:21:55 +00:00
bevy_derive Fix ndk-macro link (#7027) 2022-12-25 05:06:03 +00:00
bevy_diagnostic Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dylib Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin Adapt path type of dynamically_load_plugin (#6734) 2022-12-05 23:39:43 +00:00
bevy_ecs Add context to compile tests (#7342) 2023-01-23 22:34:32 +00:00
bevy_ecs_compile_fail_tests Fix clippy lints and failed test with Rust 1.66 (#6945) 2022-12-15 18:05:15 +00:00
bevy_encase_derive add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164) 2023-01-11 21:12:02 +00:00
bevy_gilrs Gamepad events refactor (#6965) 2023-01-09 19:24:52 +00:00
bevy_gltf enum Visibility component (#6320) 2022-12-25 00:39:29 +00:00
bevy_hierarchy Add ReplaceChildren and ClearChildren EntityCommands (#6035) 2023-01-16 21:24:15 +00:00
bevy_input Fix incorrect behavior of just_pressed and just_released in Input<GamepadButton> (#7238) 2023-01-16 21:09:24 +00:00
bevy_internal Docs: DefaultPlugins vs. MinimalPlugins and ScheduleRunnerPlugin (#7226) 2023-01-24 05:25:03 +00:00
bevy_log Fix suppression of all console logs when trace_tracy is enabled (#6955) 2022-12-20 23:45:43 +00:00
bevy_macro_utils Use toml_edit instead of toml (#7327) 2023-01-22 19:41:48 +00:00
bevy_math Improve code/comments for Ray::intersect_plane and its tests (#6823) 2022-12-05 22:49:06 +00:00
bevy_mikktspace Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_pbr Standard Material Blend Modes (#6644) 2023-01-21 21:46:53 +00:00
bevy_ptr Improve safety for CommandQueue internals (#7039) 2023-01-19 03:04:39 +00:00
bevy_reflect bevy_reflect: Pre-parsed paths (#7321) 2023-01-22 23:35:33 +00:00
bevy_reflect_compile_fail_tests bevy_reflect: Add compile fail tests for bevy_reflect (#7041) 2023-01-02 21:07:33 +00:00
bevy_render Support recording multiple CommandBuffers in RenderContext (#7248) 2023-01-22 00:21:55 +00:00
bevy_scene Fix beta clippy lints (#7154) 2023-01-11 09:51:22 +00:00
bevy_sprite Changed Msaa to Enum (#7292) 2023-01-20 14:25:21 +00:00
bevy_tasks Pipelined Rendering (#6503) 2023-01-19 23:45:46 +00:00
bevy_text Allow users of Text/TextBundle to choose from glyph_brush_layout's BuiltInLineBreaker options. (#7283) 2023-01-21 00:17:11 +00:00
bevy_time Add bevy_ecs::schedule_v3 module (#6587) 2023-01-17 01:39:17 +00:00
bevy_transform Basic adaptive batching for parallel query iteration (#4777) 2023-01-20 08:47:20 +00:00
bevy_ui Optimize color computation in prepare_uinodes (#7311) 2023-01-22 06:51:31 +00:00
bevy_utils Add bevy_ecs::schedule_v3 module (#6587) 2023-01-17 01:39:17 +00:00
bevy_window Allow not preventing default event behaviors on wasm (#7304) 2023-01-22 23:35:32 +00:00
bevy_winit Allow not preventing default event behaviors on wasm (#7304) 2023-01-22 23:35:32 +00:00