..
bevy_animation
Rename play
to start
and add new play
method that won't overwrite the existing animation if it's already playing ( #6350 )
2022-10-24 21:01:09 +00:00
bevy_app
can get the settings of a plugin from the app ( #6372 )
2022-10-26 17:52:16 +00:00
bevy_asset
Use plugin setup for resource only used at setup time ( #6360 )
2022-10-25 22:19:34 +00:00
bevy_audio
Plugins own their settings. Rework PluginGroup trait. ( #6336 )
2022-10-24 21:20:33 +00:00
bevy_core
Use plugin setup for resource only used at setup time ( #6360 )
2022-10-25 22:19:34 +00:00
bevy_core_pipeline
Accept Bundles for insert and remove. Deprecate insert/remove_bundle ( #6039 )
2022-09-21 21:47:53 +00:00
bevy_derive
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_diagnostic
Add Exponential Moving Average into diagnostics ( #4992 )
2022-10-24 13:46:37 +00:00
bevy_dylib
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_dynamic_plugin
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_ecs
Avoid making Fetch
s Clone
( #5593 )
2022-10-26 13:16:25 +00:00
bevy_ecs_compile_fail_tests
fix: specify required trybuild patch version ( #6333 )
2022-10-25 10:21:31 +00:00
bevy_encase_derive
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_gilrs
feat: add GamepadInfo, expose gamepad names ( #6342 )
2022-10-24 14:33:50 +00:00
bevy_gltf
Spawn now takes a Bundle ( #6054 )
2022-09-23 19:55:54 +00:00
bevy_hierarchy
Add set_parent
and remove_parent
to EntityCommands
( #6189 )
2022-10-24 14:33:49 +00:00
bevy_input
feat: add GamepadInfo, expose gamepad names ( #6342 )
2022-10-24 14:33:50 +00:00
bevy_internal
Use plugin setup for resource only used at setup time ( #6360 )
2022-10-25 22:19:34 +00:00
bevy_log
Use plugin setup for resource only used at setup time ( #6360 )
2022-10-25 22:19:34 +00:00
bevy_macro_utils
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_math
Add Camera::viewport_to_world
( #6126 )
2022-10-05 22:16:26 +00:00
bevy_mikktspace
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_pbr
Implement IntoIterator for ECS wrapper types. ( #5096 )
2022-10-24 21:01:08 +00:00
bevy_ptr
Bump Version after Release ( #5576 )
2022-08-05 02:03:05 +00:00
bevy_reflect
bevy_reflect: Fix DynamicScene
not respecting component registrations during serialization ( #6288 )
2022-10-24 14:53:12 +00:00
bevy_render
Use plugin setup for resource only used at setup time ( #6360 )
2022-10-25 22:19:34 +00:00
bevy_scene
bevy_scene: Replace root list with struct ( #6354 )
2022-10-24 21:01:11 +00:00
bevy_sprite
Add globals struct to mesh2d ( #6222 )
2022-10-10 19:23:43 +00:00
bevy_tasks
tick local executor ( #6121 )
2022-10-24 13:46:40 +00:00
bevy_text
Fixes incorrect glyph positioning for text2d ( #6273 )
2022-10-18 13:28:34 +00:00
bevy_time
Re-add local bool has_received_time
in time_system
( #6357 )
2022-10-24 20:42:13 +00:00
bevy_transform
Fix documentation for looking_at/look_at ( #4696 )
2022-10-12 20:18:20 +00:00
bevy_ui
Revert thiserror version requirement to match version for all crates. ( #6365 )
2022-10-25 09:55:31 +00:00
bevy_utils
Remove Sync
bound from Local
( #5483 )
2022-09-12 04:15:55 +00:00
bevy_window
Plugins own their settings. Rework PluginGroup trait. ( #6336 )
2022-10-24 21:20:33 +00:00
bevy_winit
Update wgpu
to 0.14.0, naga
to 0.10.0
, winit
to 0.27.4, raw-window-handle
to 0.5.0, ndk
to 0.7 ( #6218 )
2022-10-19 17:40:23 +00:00