bevy/crates
François 7671ddea72 can get the settings of a plugin from the app (#6372)
# Objective

- Make the settings of plugins readable during app building

## Solution

- Added a vector of added plugins to the app. Their settings can be accessed as read only
2022-10-26 17:52:16 +00:00
..
bevy_animation Rename play to start and add new play method that won't overwrite the existing animation if it's already playing (#6350) 2022-10-24 21:01:09 +00:00
bevy_app can get the settings of a plugin from the app (#6372) 2022-10-26 17:52:16 +00:00
bevy_asset Use plugin setup for resource only used at setup time (#6360) 2022-10-25 22:19:34 +00:00
bevy_audio Plugins own their settings. Rework PluginGroup trait. (#6336) 2022-10-24 21:20:33 +00:00
bevy_core Use plugin setup for resource only used at setup time (#6360) 2022-10-25 22:19:34 +00:00
bevy_core_pipeline Accept Bundles for insert and remove. Deprecate insert/remove_bundle (#6039) 2022-09-21 21:47:53 +00:00
bevy_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_diagnostic Add Exponential Moving Average into diagnostics (#4992) 2022-10-24 13:46:37 +00:00
bevy_dylib Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_dynamic_plugin Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_ecs Avoid making Fetchs Clone (#5593) 2022-10-26 13:16:25 +00:00
bevy_ecs_compile_fail_tests fix: specify required trybuild patch version (#6333) 2022-10-25 10:21:31 +00:00
bevy_encase_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_gilrs feat: add GamepadInfo, expose gamepad names (#6342) 2022-10-24 14:33:50 +00:00
bevy_gltf Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
bevy_hierarchy Add set_parent and remove_parent to EntityCommands (#6189) 2022-10-24 14:33:49 +00:00
bevy_input feat: add GamepadInfo, expose gamepad names (#6342) 2022-10-24 14:33:50 +00:00
bevy_internal Use plugin setup for resource only used at setup time (#6360) 2022-10-25 22:19:34 +00:00
bevy_log Use plugin setup for resource only used at setup time (#6360) 2022-10-25 22:19:34 +00:00
bevy_macro_utils Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_math Add Camera::viewport_to_world (#6126) 2022-10-05 22:16:26 +00:00
bevy_mikktspace Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_pbr Implement IntoIterator for ECS wrapper types. (#5096) 2022-10-24 21:01:08 +00:00
bevy_ptr Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_reflect bevy_reflect: Fix DynamicScene not respecting component registrations during serialization (#6288) 2022-10-24 14:53:12 +00:00
bevy_render Use plugin setup for resource only used at setup time (#6360) 2022-10-25 22:19:34 +00:00
bevy_scene bevy_scene: Replace root list with struct (#6354) 2022-10-24 21:01:11 +00:00
bevy_sprite Add globals struct to mesh2d (#6222) 2022-10-10 19:23:43 +00:00
bevy_tasks tick local executor (#6121) 2022-10-24 13:46:40 +00:00
bevy_text Fixes incorrect glyph positioning for text2d (#6273) 2022-10-18 13:28:34 +00:00
bevy_time Re-add local bool has_received_time in time_system (#6357) 2022-10-24 20:42:13 +00:00
bevy_transform Fix documentation for looking_at/look_at (#4696) 2022-10-12 20:18:20 +00:00
bevy_ui Revert thiserror version requirement to match version for all crates. (#6365) 2022-10-25 09:55:31 +00:00
bevy_utils Remove Sync bound from Local (#5483) 2022-09-12 04:15:55 +00:00
bevy_window Plugins own their settings. Rework PluginGroup trait. (#6336) 2022-10-24 21:20:33 +00:00
bevy_winit Update wgpu to 0.14.0, naga to 0.10.0, winit to 0.27.4, raw-window-handle to 0.5.0, ndk to 0.7 (#6218) 2022-10-19 17:40:23 +00:00