
The `Texture::convert` function previously was only compiled when one of the image format features (`png`, `jpeg` etc.) were enabled. The `bevy_sprite` crate needs this function though, which led to compilation errors when using `cargo check --no-default-features --features render`. Now the `convert` function has no features and the `texture_to_image` and `image_to_texture` utilites functions are in an unconditionally compiled module.
151 lines
4.6 KiB
Rust
151 lines
4.6 KiB
Rust
use super::{Extent3d, Texture, TextureDimension, TextureFormat};
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/// Helper method to convert a `DynamicImage` to a `Texture`
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pub(crate) fn image_to_texture(dyn_img: image::DynamicImage) -> Texture {
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use bevy_core::AsBytes;
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let width;
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let height;
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let data: Vec<u8>;
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let format: TextureFormat;
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match dyn_img {
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image::DynamicImage::ImageLuma8(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::R8Unorm;
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data = i.into_raw();
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}
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image::DynamicImage::ImageLumaA8(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Rg8Unorm;
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data = i.into_raw();
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}
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image::DynamicImage::ImageRgb8(i) => {
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let i = image::DynamicImage::ImageRgb8(i).into_rgba8();
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width = i.width();
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height = i.height();
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format = TextureFormat::Rgba8UnormSrgb;
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data = i.into_raw();
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}
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image::DynamicImage::ImageRgba8(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Rgba8UnormSrgb;
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data = i.into_raw();
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}
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image::DynamicImage::ImageBgr8(i) => {
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let i = image::DynamicImage::ImageBgr8(i).into_bgra8();
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width = i.width();
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height = i.height();
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format = TextureFormat::Bgra8UnormSrgb;
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data = i.into_raw();
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}
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image::DynamicImage::ImageBgra8(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Bgra8UnormSrgb;
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data = i.into_raw();
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}
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image::DynamicImage::ImageLuma16(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::R16Uint;
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let raw_data = i.into_raw();
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data = raw_data.as_slice().as_bytes().to_owned();
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}
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image::DynamicImage::ImageLumaA16(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Rg16Uint;
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let raw_data = i.into_raw();
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data = raw_data.as_slice().as_bytes().to_owned();
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}
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image::DynamicImage::ImageRgb16(image) => {
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width = image.width();
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height = image.height();
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format = TextureFormat::Rgba16Uint;
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let mut local_data =
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Vec::with_capacity(width as usize * height as usize * format.pixel_size());
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for pixel in image.into_raw().chunks_exact(3) {
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// TODO unsafe_get in release builds?
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let r = pixel[0];
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let g = pixel[1];
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let b = pixel[2];
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let a = u16::max_value();
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local_data.extend_from_slice(&r.to_ne_bytes());
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local_data.extend_from_slice(&g.to_ne_bytes());
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local_data.extend_from_slice(&b.to_ne_bytes());
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local_data.extend_from_slice(&a.to_ne_bytes());
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}
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data = local_data;
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}
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image::DynamicImage::ImageRgba16(i) => {
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width = i.width();
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height = i.height();
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format = TextureFormat::Rgba16Uint;
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let raw_data = i.into_raw();
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data = raw_data.as_slice().as_bytes().to_owned();
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}
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}
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Texture::new(
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Extent3d::new(width, height, 1),
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TextureDimension::D2,
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data,
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format,
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)
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}
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/// Helper method to convert a `Texture` to a `DynamicImage`. Not all `Texture` formats are
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/// covered, it will return `None` if the format is not supported
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pub(crate) fn texture_to_image(texture: &Texture) -> Option<image::DynamicImage> {
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match texture.format {
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TextureFormat::R8Unorm => image::ImageBuffer::from_raw(
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texture.size.width,
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texture.size.height,
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texture.data.clone(),
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)
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.map(image::DynamicImage::ImageLuma8),
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TextureFormat::Rg8Unorm => image::ImageBuffer::from_raw(
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texture.size.width,
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texture.size.height,
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texture.data.clone(),
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)
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.map(image::DynamicImage::ImageLumaA8),
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TextureFormat::Rgba8UnormSrgb => image::ImageBuffer::from_raw(
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texture.size.width,
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texture.size.height,
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texture.data.clone(),
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)
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.map(image::DynamicImage::ImageRgba8),
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TextureFormat::Bgra8UnormSrgb => image::ImageBuffer::from_raw(
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texture.size.width,
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texture.size.height,
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texture.data.clone(),
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)
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.map(image::DynamicImage::ImageBgra8),
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_ => None,
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}
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}
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