bevy/examples/3d
Lomírus d1f6470cc2
Fix mismatched FogFalloff (#19174)
# Objective

When user presses <kbd>3</kbd>, the falloff mode should be changed to
`ExponentialSquared` as described in the instructions, but it's not in
fact.

Online Example: https://bevyengine.org/examples-webgpu/3d-rendering/fog/

## Solution

Change it to `ExponentialSquared`

## Testing

- Did you test these changes? If so, how?

Yes, by `cargo run --example fog`

- Are there any parts that need more testing?

No.

- How can other people (reviewers) test your changes? Is there anything
specific they need to know?

```
cargo run --example fog
```

- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?

N/A
2025-05-26 17:52:27 +00:00
..
3d_scene.rs
3d_shapes.rs Add binned 2d/3d Wireframe render phase (#18587) 2025-04-09 21:34:53 +00:00
3d_viewport_to_world.rs Make Query::single (and friends) return a Result (#18082) 2025-03-02 19:51:56 +00:00
animated_material.rs
anisotropy.rs Add a Sphere to anisotropy example (#17676) 2025-02-05 20:23:43 +00:00
anti_aliasing.rs Add bevy_anti_aliasing (#18323) 2025-03-19 18:40:32 +00:00
atmosphere.rs Procedural atmospheric scattering (#16314) 2025-01-23 22:52:46 +00:00
atmospheric_fog.rs
auto_exposure.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
blend_modes.rs Allow clippy::too_many_arguments to lint without warnings (#17249) 2025-01-09 07:26:15 +00:00
bloom_3d.rs Anamorphic Bloom (#17096) 2025-01-06 18:43:21 +00:00
camera_sub_view.rs
clearcoat.rs
clustered_decals.rs Disable clustered decals on Metal. (#17554) 2025-01-27 05:39:07 +00:00
color_grading.rs separate border colors (#18682) 2025-05-26 16:57:13 +00:00
decal.rs Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
deferred_rendering.rs Add bevy_anti_aliasing (#18323) 2025-03-19 18:40:32 +00:00
depth_of_field.rs Add GltfMeshName component and Deref implementations (#19331) 2025-05-23 20:56:48 +00:00
edit_material_on_gltf.rs Add edit_material_on_gltf example (#17677) 2025-02-05 22:45:20 +00:00
fog_volumes.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
fog.rs Fix mismatched FogFalloff (#19174) 2025-05-26 17:52:27 +00:00
generate_custom_mesh.rs Make Query::single (and friends) return a Result (#18082) 2025-03-02 19:51:56 +00:00
irradiance_volumes.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
lighting.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
lightmaps.rs Add GltfMeshName component and Deref implementations (#19331) 2025-05-23 20:56:48 +00:00
lines.rs
load_gltf_extras.rs
load_gltf.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
mesh_ray_cast.rs Rename RayCastSettings to MeshRayCastSettings (#16703) 2024-12-10 03:27:42 +00:00
meshlet.rs Add external assets to .gitignore (#17388) 2025-01-17 01:20:14 +00:00
mixed_lighting.rs Add GltfMeshName component and Deref implementations (#19331) 2025-05-23 20:56:48 +00:00
motion_blur.rs Remove WebGL padding from MotionBlur (#18727) 2025-04-06 20:00:59 +00:00
occlusion_culling.rs Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
order_independent_transparency.rs Relationships (non-fragmenting, one-to-many) (#17398) 2025-01-18 22:20:30 +00:00
orthographic.rs
parallax_mapping.rs
parenting.rs
pbr.rs Fix confusing comment in pbr example (#16996) 2024-12-29 22:45:17 +00:00
pcss.rs Add bevy_anti_aliasing (#18323) 2025-03-19 18:40:32 +00:00
post_processing.rs
query_gltf_primitives.rs Cosmetic tweaks to query_gltf_primitives (#16102) 2024-10-27 19:06:19 +00:00
reflection_probes.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
render_to_texture.rs
rotate_environment_map.rs
scrolling_fog.rs Add bevy_anti_aliasing (#18323) 2025-03-19 18:40:32 +00:00
shadow_biases.rs Fix shadow_biases example (#18303) 2025-03-14 19:50:49 +00:00
shadow_caster_receiver.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
skybox.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
specular_tint.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
spherical_area_lights.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
split_screen.rs separate border colors (#18682) 2025-05-26 16:57:13 +00:00
spotlight.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
ssao.rs Add bevy_anti_aliasing (#18323) 2025-03-19 18:40:32 +00:00
ssr.rs Add bevy_anti_aliasing (#18323) 2025-03-19 18:40:32 +00:00
texture.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
tonemapping.rs Fix tonemapping example when using a local image (#19061) 2025-05-05 17:39:32 +00:00
transmission.rs Add bevy_anti_aliasing (#18323) 2025-03-19 18:40:32 +00:00
transparency_3d.rs Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
two_passes.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
update_gltf_scene.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
vertex_colors.rs
visibility_range.rs Switch ChildOf back to tuple struct (#18672) 2025-04-02 00:10:10 +00:00
volumetric_fog.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
wireframe.rs Add binned 2d/3d Wireframe render phase (#18587) 2025-04-09 21:34:53 +00:00