25 lines
600 B
Metal
25 lines
600 B
Metal
// Automatically generated from files in pathfinder/shaders/. Do not edit!
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct uFramebufferSize
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{
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float2 framebufferSize;
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};
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struct main0_out
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{
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float4 oFragColor [[color(0)]];
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};
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fragment main0_out main0(constant uFramebufferSize& _17 [[buffer(0)]], texture2d<float> uSrc [[texture(0)]], sampler uSampler [[sampler(0)]], float4 gl_FragCoord [[position]])
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{
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main0_out out = {};
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float2 texCoord = gl_FragCoord.xy / _17.framebufferSize;
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out.oFragColor = uSrc.sample(uSampler, texCoord);
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return out;
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}
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