bevy/crates/pathfinder/resources/shaders/metal/tile_copy.vs.metal

35 lines
664 B
Metal

// Automatically generated from files in pathfinder/shaders/. Do not edit!
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct uTileSize
{
float2 tileSize;
};
struct uTransform
{
float4x4 transform;
};
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
int2 aTilePosition [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant uTileSize& _18 [[buffer(0)]], constant uTransform& _34 [[buffer(1)]])
{
main0_out out = {};
float2 position = float2(in.aTilePosition) * _18.tileSize;
out.gl_Position = _34.transform * float4(position, 0.0, 1.0);
return out;
}