bevy/crates
Testare ef8746a91a AppExit documentation updates (#7067) (#7347)
# Objective

Help users understand how to write code that runs when the app is exiting.

See:

- #7067 (Partial resolution)

## Solution

Added documentation to `AppExit` class that mentions using the `Drop` trait for code that needs to run on program exit, as well as linking to the caveat about `App::run()` not being guaranteed to return.
2023-01-23 23:42:56 +00:00
..
bevy_animation Basic adaptive batching for parallel query iteration (#4777) 2023-01-20 08:47:20 +00:00
bevy_app AppExit documentation updates (#7067) (#7347) 2023-01-23 23:42:56 +00:00
bevy_asset fix load_internal_binary_asset with debug_asset_server (#7246) 2023-01-18 02:07:26 +00:00
bevy_audio AudioOutput is actually a normal resource now, not a non-send resource (#7262) 2023-01-18 17:20:26 +00:00
bevy_core
bevy_core_pipeline Support recording multiple CommandBuffers in RenderContext (#7248) 2023-01-22 00:21:55 +00:00
bevy_derive
bevy_diagnostic Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dylib Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin
bevy_ecs Add context to compile tests (#7342) 2023-01-23 22:34:32 +00:00
bevy_ecs_compile_fail_tests
bevy_encase_derive add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164) 2023-01-11 21:12:02 +00:00
bevy_gilrs
bevy_gltf
bevy_hierarchy Add ReplaceChildren and ClearChildren EntityCommands (#6035) 2023-01-16 21:24:15 +00:00
bevy_input Fix incorrect behavior of just_pressed and just_released in Input<GamepadButton> (#7238) 2023-01-16 21:09:24 +00:00
bevy_internal Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_log
bevy_macro_utils Use toml_edit instead of toml (#7327) 2023-01-22 19:41:48 +00:00
bevy_math
bevy_mikktspace
bevy_pbr Standard Material Blend Modes (#6644) 2023-01-21 21:46:53 +00:00
bevy_ptr Improve safety for CommandQueue internals (#7039) 2023-01-19 03:04:39 +00:00
bevy_reflect bevy_reflect: Pre-parsed paths (#7321) 2023-01-22 23:35:33 +00:00
bevy_reflect_compile_fail_tests
bevy_render Support recording multiple CommandBuffers in RenderContext (#7248) 2023-01-22 00:21:55 +00:00
bevy_scene Fix beta clippy lints (#7154) 2023-01-11 09:51:22 +00:00
bevy_sprite Changed Msaa to Enum (#7292) 2023-01-20 14:25:21 +00:00
bevy_tasks Pipelined Rendering (#6503) 2023-01-19 23:45:46 +00:00
bevy_text Allow users of Text/TextBundle to choose from glyph_brush_layout's BuiltInLineBreaker options. (#7283) 2023-01-21 00:17:11 +00:00
bevy_time Add bevy_ecs::schedule_v3 module (#6587) 2023-01-17 01:39:17 +00:00
bevy_transform Basic adaptive batching for parallel query iteration (#4777) 2023-01-20 08:47:20 +00:00
bevy_ui Optimize color computation in prepare_uinodes (#7311) 2023-01-22 06:51:31 +00:00
bevy_utils Add bevy_ecs::schedule_v3 module (#6587) 2023-01-17 01:39:17 +00:00
bevy_window Allow not preventing default event behaviors on wasm (#7304) 2023-01-22 23:35:32 +00:00
bevy_winit Allow not preventing default event behaviors on wasm (#7304) 2023-01-22 23:35:32 +00:00