Zicklag 
							
						 
					 
					
						
						
						
						
							
						
						
							89217171b4 
							
						 
					 
					
						
						
							
							Add Sprite Flipping ( #1407 )  
						
						... 
						
						
						
						OK, here's my attempt at sprite flipping. There are a couple of points that I need review/help on, but I think the UX is about ideal:
```rust
        .spawn(SpriteBundle {
            material: materials.add(texture_handle.into()),
            sprite: Sprite {
                // Flip the sprite along the x axis
                flip: SpriteFlip { x: true, y: false },
                ..Default::default()
            },
            ..Default::default()
        });
```
Now for the issues. The big issue is that for some reason, when flipping the UVs on the sprite, there is a light "bleeding" or whatever you call it where the UV tries to sample past the texture boundry and ends up clipping. This is only noticed when resizing the window, though. You can see a screenshot below.

I am quite baffled why the texture sampling is overrunning like it is and could use some guidance if anybody knows what might be wrong.
The other issue, which I just worked around, is that I had to remove the `#[render_resources(from_self)]` annotation from the Spritesheet because the `SpriteFlip` render resource wasn't being picked up properly in the shader when using it. I'm not sure what the cause of that was, but by removing the annotation and re-organizing the shader inputs accordingly the problem was fixed.
I'm not sure if this is the most efficient way to do this or if there is a better way, but I wanted to try it out if only for the learning experience. Let me know what you think! 
						
					 
					
						2021-03-03 19:26:45 +00:00 
						 
				 
			
				
					
						
							
							
								Alexander Sepity 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c2a427f1a3 
							
						 
					 
					
						
						
							
							Non-string labels ( #1423  continued) ( #1473 )  
						
						... 
						
						
						
						Non-string labels 
						
					 
					
						2021-02-18 13:20:37 -08:00 
						 
				 
			
				
					
						
							
							
								Rob Parrett 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							110ff77db9 
							
						 
					 
					
						
						
							
							Fix regression causing "flipped" sprites to be invisible ( #1399 )  
						
						... 
						
						
						
						Regressed in 81809c71ce 
						
					 
					
						2021-02-04 20:17:11 -08:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6b8f8a7ed0 
							
						 
					 
					
						
						
							
							Texture atlas format and conversion ( #1365 )  
						
						... 
						
						
						
						* can specify texture format for a texture atlas
* add automatic conversion 
						
					 
					
						2021-02-01 11:30:11 -08:00 
						 
				 
			
				
					
						
							
							
								Zhixing Zhang 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							81809c71ce 
							
						 
					 
					
						
						
							
							Update to wgpu-rs 0.7 ( #542 )  
						
						... 
						
						
						
						Update to wgpu-rs 0.7 
						
					 
					
						2021-01-31 20:06:42 -08:00 
						 
				 
			
				
					
						
							
							
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b8fb462eff 
							
						 
					 
					
						
						
							
							Text2d render quality ( #1171 )  
						
						... 
						
						
						
						improve quality of text2d rendering
* remove coordinate tweaking in sprite-sheet shader
* fixes glyph shimmering of animated text
* reposition glyph before passing it to ab_glyph to normalize its rendering
The result of layout of sequence of glyphs causes individuals to have fractional positions, but since glyph renderings are reused for future instances of that glyph, this produces errors. This change accepts the errors but repositions the glyph to "0, 0" in an effort to get the cleanest possible rendering. 
						
					 
					
						2021-01-01 15:36:00 -06:00 
						 
				 
			
				
					
						
							
							
								Matthias Seiffert 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							030ccf1984 
							
						 
					 
					
						
						
							
							Derive Clone for SpriteSheetBundle and SpriteBundle ( #1177 )  
						
						... 
						
						
						
						* Derive Clone for TextureAtlasSprite and SpriteSheetBundle
* Derive Clone for Sprite and SpriteBundle 
						
					 
					
						2021-01-01 14:52:09 -06:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3b2c6ce49b 
							
						 
					 
					
						
						
							
							release 0.4.0 ( #1093 )  
						
						
						
					 
					
						2020-12-19 13:28:00 -06:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							841755aaf2 
							
						 
					 
					
						
						
							
							Adopt a Fetch pattern for SystemParams ( #1074 )  
						
						
						
					 
					
						2020-12-15 21:57:16 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7ab0eeece0 
							
						 
					 
					
						
						
							
							Break out Visible component from Draw ( #1034 )  
						
						... 
						
						
						
						Break out Visible component from Draw 
						
					 
					
						2020-12-09 13:38:48 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							704a116778 
							
						 
					 
					
						
						
							
							fix scene loading ( #988 )  
						
						
						
					 
					
						2020-12-03 13:57:36 -08:00 
						 
				 
			
				
					
						
							
							
								Joshua J. Bouw 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b8f8d468db 
							
						 
					 
					
						
						
							
							ChangeTextureAtlasBuilder into expected Builder conventions ( #969 )  
						
						... 
						
						
						
						* Change`TextureAtlasBuilder` into expected Builder conventions 
						
					 
					
						2020-12-02 20:54:13 -08:00 
						 
				 
			
				
					
						
							
							
								Joshua J. Bouw 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9f4c8b1b9a 
							
						 
					 
					
						
						
							
							Fix errors and panics to typical Rust conventions ( #968 )  
						
						... 
						
						
						
						Fix errors and panics to typical Rust conventions 
						
					 
					
						2020-12-02 11:31:16 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5ffab7135 
							
						 
					 
					
						
						
							
							Renderer Optimization Round 1 ( #958 )  
						
						... 
						
						
						
						* only update global transforms when they (or their ancestors) have changed
* only update render resource nodes when they have changed (quality check plz)
* only update entity mesh specialization when mesh (or mesh component) has changed
* only update sprite size when changed
* remove stale bind groups
* fix setting size of loading sprites
* store unmatched render resource binding results
* reduce state changes
* cargo fmt + clippy
* remove cached "NoMatch" results when new bindings are added to RenderResourceBindings
* inline current_entity in world_builder
* try creating bind groups even when they havent changed
* render_resources_node: update all entities when resized
* fmt 
						
					 
					
						2020-12-01 13:17:48 -08:00 
						 
				 
			
				
					
						
							
							
								Andre Kuehne 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0b818d7b32 
							
						 
					 
					
						
						
							
							Fix collision detection by calculating positive penetration depth. ( #966 )  
						
						
						
					 
					
						2020-12-01 00:33:52 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							72b2fc9843 
							
						 
					 
					
						
						
							
							Bevy Reflection ( #926 )  
						
						... 
						
						
						
						Bevy Reflection 
						
					 
					
						2020-11-27 16:39:59 -08:00 
						 
				 
			
				
					
						
							
							
								Duncan 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							46fac78774 
							
						 
					 
					
						
						
							
							Extend the Texture asset type to support 3D data ( #903 )  
						
						... 
						
						
						
						Extend the Texture asset type to support 3D data
Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.
Also add an example of how this can be used with the texture2DArray uniform type. 
						
					 
					
						2020-11-22 12:04:47 -08:00 
						 
				 
			
				
					
						
							
							
								rod-salazar 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							85ecab8bb9 
							
						 
					 
					
						
						
							
							Tweaks to TextureAtlasBuilder.finish() ( #887 )  
						
						... 
						
						
						
						Tweaks to TextureAtlasBuilder.finish() 
						
					 
					
						2020-11-21 12:55:25 -08:00 
						 
				 
			
				
					
						
							
							
								Joshua J. Bouw 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b4a864ba5a 
							
						 
					 
					
						
						
							
							Replace Bytes with Byteable for TextureAtlasSprite ( #874 )  
						
						... 
						
						
						
						Replace Bytes with Byteable for TextureAtlasSprite 
						
					 
					
						2020-11-21 11:48:10 -08:00 
						 
				 
			
				
					
						
							
							
								bjorn3 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d6eb647451 
							
						 
					 
					
						
						
							
							Misc cleanups ( #879 )  
						
						... 
						
						
						
						* Remove cfg!(feature = "metal-auto-capture")
This cfg! has existed since the initial commit, but the corresponding
feature has never been part of Cargo.toml
* Remove unnecessary handle_create_window_events call
* Remove EventLoopProxyPtr wrapper
* Remove unnecessary statics
* Fix unrelated deprecation warning to fix CI 
						
					 
					
						2020-11-17 13:40:18 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3a6f6de277 
							
						 
					 
					
						
						
							
							System Inputs, Outputs, Chaining, and Registration Ergo  ( #876 )  
						
						... 
						
						
						
						System Inputs, Outputs, Chaining, and Registration Ergo 
						
					 
					
						2020-11-16 18:18:00 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7628f4a64e 
							
						 
					 
					
						
						
							
							combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle ( #863 )  
						
						... 
						
						
						
						combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle 
						
					 
					
						2020-11-15 20:32:23 -08:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							60fa2d5f93 
							
						 
					 
					
						
						
							
							delegate layout reflection to RenderResourceContext ( #691 )  
						
						... 
						
						
						
						* delegate layout reflection to RenderResourceContext
Also:
 * auto-reflect DynamicBindings
 * use RenderPipeline::new, update dynamic_bindings
linting.
* add dynamic binding generation
Co-authored-by: Carter Anderson <mcanders1@gmail.com> 
						
					 
					
						2020-11-10 13:20:05 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ebcdc9fb8c 
							
						 
					 
					
						
						
							
							Flexible ECS System Params ( #798 )  
						
						... 
						
						
						
						system params can be in any order, faster compiles, remove foreach 
						
					 
					
						2020-11-08 12:34:05 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9afe196f16 
							
						 
					 
					
						
						
							
							release: 0.3.0 ( #783 )  
						
						
						
					 
					
						2020-11-03 13:34:00 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1d4a95db62 
							
						 
					 
					
						
						
							
							ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )  
						
						
						
					 
					
						2020-10-29 23:39:55 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c32e637384 
							
						 
					 
					
						
						
							
							Asset system rework and GLTF scene loading ( #693 )  
						
						
						
					 
					
						2020-10-18 13:48:15 -07:00 
						 
				 
			
				
					
						
							
							
								David Ackerman 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7ba45849f3 
							
						 
					 
					
						
						
							
							Add default for texture format ( #675 )  
						
						
						
					 
					
						2020-10-16 11:44:31 -07:00 
						 
				 
			
				
					
						
							
							
								M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9c48e5cccb 
							
						 
					 
					
						
						
							
							Add a way to specify padding/ margins between sprites in a TextureAtlas. ( #460 )  
						
						... 
						
						
						
						Add a way to specify padding between sprites in a TextureAtlas 
						
					 
					
						2020-10-14 20:49:07 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							df64e1fc92 
							
						 
					 
					
						
						
							
							upgrade rectangle pack ( #673 )  
						
						
						
					 
					
						2020-10-12 18:12:17 -07:00 
						 
				 
			
				
					
						
							
							
								Grayson Burton 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							354d71cc1f 
							
						 
					 
					
						
						
							
							The Great Debuggening ( #632 )  
						
						... 
						
						
						
						The Great Debuggening 
						
					 
					
						2020-10-08 11:43:01 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							74dba5f36b 
							
						 
					 
					
						
						
							
							release: 0.2.1 ( #533 )  
						
						
						
					 
					
						2020-09-20 15:58:32 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ba5af4dd56 
							
						 
					 
					
						
						
							
							release: 0.2.0 ( #520 )  
						
						
						
					 
					
						2020-09-19 15:29:08 -07:00 
						 
				 
			
				
					
						
							
							
								Marek Legris 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							474bb5403e 
							
						 
					 
					
						
						
							
							Transform Rewrite ( #374 )  
						
						... 
						
						
						
						Remove individual Translation / Rotation / Scale components in favor of a combined Transform component 
						
					 
					
						2020-09-14 14:00:32 -07:00 
						 
				 
			
				
					
						
							
							
								Smite Rust 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a9ce7f4e82 
							
						 
					 
					
						
						
							
							update dependencies ( #470 )  
						
						
						
					 
					
						2020-09-10 12:54:24 -07:00 
						 
				 
			
				
					
						
							
							
								Sergey Minakov 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							52ae217b16 
							
						 
					 
					
						
						
							
							Resize mode for Sprite component ( #430 )  
						
						... 
						
						
						
						Adds a 'resize_mode' field for 'Sprite'.
This allows different resize handling based on 'SpriteResizeMode' enum value. 
						
					 
					
						2020-09-08 12:04:22 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							413caae7bb 
							
						 
					 
					
						
						
							
							resolve errors from latest clippy version  
						
						
						
					 
					
						2020-09-07 15:00:03 -07:00 
						 
				 
			
				
					
						
							
							
								Robbie Davenport 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4aabe983ec 
							
						 
					 
					
						
						
							
							Switch usage of std HashMap/HashSet default hasher, to aHash algo ( #258 )  
						
						... 
						
						
						
						switch to ahash for HashMaps and HashSets via a new bevy_utils crate 
						
					 
					
						2020-08-28 17:08:51 -07:00 
						 
				 
			
				
					
						
							
							
								Grant Moyer 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e6a57bad25 
							
						 
					 
					
						
						
							
							Fix sprite clipping at same depth ( #385 )  
						
						
						
					 
					
						2020-08-28 16:45:54 -07:00 
						 
				 
			
				
					
						
							
							
								Xavientois 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0ae74a4a4d 
							
						 
					 
					
						
						
							
							Some examples of documentation ( #338 )  
						
						
						
					 
					
						2020-08-24 17:57:10 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							b925e22949 
							
						 
					 
					
						
						
							
							0.1.3 upgrade  
						
						
						
					 
					
						2020-08-22 10:16:52 -07:00 
						 
				 
			
				
					
						
							
							
								kaflu 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2dadc86fb0 
							
						 
					 
					
						
						
							
							Change CullMode to none for sprites ( #241 )  
						
						... 
						
						
						
						With `CullMode::Back`, a sprite image that is rotated in x,y plane won't display properly
Co-authored-by: kaflu <kaflu@users.noreply.github.com> 
						
					 
					
						2020-08-21 19:52:31 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							7c3b49cb6f 
							
						 
					 
					
						
						
							
							upgrade to latest wgpu  
						
						
						
					 
					
						2020-08-21 18:36:32 -07:00 
						 
				 
			
				
					
						
							
							
								Victor "multun" Collod 
							
						 
					 
					
						
						
						
						
							
						
						
							c38420f1e9 
							
						 
					 
					
						
						
							
							enforce clippy for all target and features  
						
						
						
					 
					
						2020-08-16 07:20:06 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							34752a27bd 
							
						 
					 
					
						
						
							
							add "0.1" version to all bevy crate references  
						
						
						
					 
					
						2020-08-09 17:39:28 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							9aee5323e1 
							
						 
					 
					
						
						
							
							add crate metadata  
						
						
						
					 
					
						2020-08-09 17:24:27 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							3d09459813 
							
						 
					 
					
						
						
							
							add more doc comments and clean up some public exports  
						
						
						
					 
					
						2020-08-09 16:13:04 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f963cd41dc 
							
						 
					 
					
						
						
							
							app: rename AppPlugin to Plugin  
						
						
						
					 
					
						2020-08-07 20:22:17 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							ccf81edd8f 
							
						 
					 
					
						
						
							
							render: add atlas padding support to work around MSAA artifacts, disable MSAA by default  
						
						
						
					 
					
						2020-07-30 14:38:13 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2929197d9b 
							
						 
					 
					
						
						
							
							render: add RenderPass queries. move ui to its own pass  
						
						
						
					 
					
						2020-07-28 20:11:27 -07:00 
						 
				 
			
				
					
						
							
							
								Thomas Herzog 
							
						 
					 
					
						
						
						
						
							
						
						
							4cf0f53eae 
							
						 
					 
					
						
						
							
							use TextureFormat for Textures  
						
						... 
						
						
						
						This commit also inserts debug asserts that texture data roughly respects
the format. 
						
					 
					
						2020-07-26 22:08:15 +02:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							0c2e26ddde 
							
						 
					 
					
						
						
							
							Revert "ecs: remove &mut requirement on query iterators"  
						
						... 
						
						
						
						This reverts commit 6dc1d07cbc 
						
					 
					
						2020-07-21 20:12:15 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6dc1d07cbc 
							
						 
					 
					
						
						
							
							ecs: remove &mut requirement on query iterators  
						
						
						
					 
					
						2020-07-20 13:59:51 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							b5d3f7e794 
							
						 
					 
					
						
						
							
							use right handed coordinate system in 3d  
						
						
						
					 
					
						2020-07-20 01:33:30 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							19fe299f5a 
							
						 
					 
					
						
						
							
							ecs: use Mut<T> tracking pointer everywhere  
						
						
						
					 
					
						2020-07-18 02:09:55 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							81df34adcf 
							
						 
					 
					
						
						
							
							finish up import simplification  
						
						
						
					 
					
						2020-07-16 19:38:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f742ce3ef2 
							
						 
					 
					
						
						
							
							app: simplify app imports  
						
						
						
					 
					
						2020-07-16 18:47:51 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							b12c4d0a48 
							
						 
					 
					
						
						
							
							render: simplify imports and cleanup prelude  
						
						
						
					 
					
						2020-07-16 18:26:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							196bde64e3 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-07-16 17:23:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1110f9b877 
							
						 
					 
					
						
						
							
							create bevy_math crate and move math types there  
						
						
						
					 
					
						2020-07-16 17:11:52 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							c81ab99dac 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-07-10 01:37:06 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							950e50bbb1 
							
						 
					 
					
						
						
							
							Bevy ECS migration  
						
						
						
					 
					
						2020-07-10 01:06:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5787bcb2c5 
							
						 
					 
					
						
						
							
							legion: upgrade  
						
						
						
					 
					
						2020-06-27 14:32:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							7441ac1a01 
							
						 
					 
					
						
						
							
							add breakout example game  
						
						
						
					 
					
						2020-06-26 22:04:56 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5e1f81037d 
							
						 
					 
					
						
						
							
							sprite: add sprite sheet floating point error correction  
						
						
						
					 
					
						2020-06-26 13:07:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							69925f0817 
							
						 
					 
					
						
						
							
							render: multi-window cameras ready to go!  
						
						... 
						
						
						
						passes now bind camera buffers and cameras can now be assigned non-primary windows 
						
					 
					
						2020-06-25 23:04:08 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							92c44320ee 
							
						 
					 
					
						
						
							
							ecs: rename EntityArchetype to ComponentSet  
						
						
						
					 
					
						2020-06-25 11:21:56 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1ef4fbf005 
							
						 
					 
					
						
						
							
							ui: rework so Nodes now use transforms and z-sort happens  
						
						
						
					 
					
						2020-06-25 10:13:00 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							75429f4639 
							
						 
					 
					
						
						
							
							render: use left-handed coordinate system and y-up  
						
						
						
					 
					
						2020-06-24 15:29:10 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							4ba2f72572 
							
						 
					 
					
						
						
							
							render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back  
						
						
						
					 
					
						2020-06-24 11:35:01 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e921ae0199 
							
						 
					 
					
						
						
							
							sprite: use bevy_transform types in sprite sheet entities  
						
						
						
					 
					
						2020-06-22 12:35:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f1786ec20a 
							
						 
					 
					
						
						
							
							sprite: use bevy_transform types in sprite entities  
						
						
						
					 
					
						2020-06-22 12:14:40 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							99a3ee6570 
							
						 
					 
					
						
						
							
							fix texture atlas bytes test  
						
						
						
					 
					
						2020-06-21 18:26:11 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							faacd2778d 
							
						 
					 
					
						
						
							
							sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout  
						
						
						
					 
					
						2020-06-21 17:43:36 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							ecea30cadb 
							
						 
					 
					
						
						
							
							text: new atlased rendering finally works!  
						
						... 
						
						
						
						removed old render-to-texture rendering 
						
					 
					
						2020-06-20 12:40:37 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							74d0055a3d 
							
						 
					 
					
						
						
							
							render: move dynamic_bindings to PipelineSpecialization  
						
						... 
						
						
						
						This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings 
						
					 
					
						2020-06-17 18:10:29 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e855995145 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-06-15 12:47:35 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f799d3ac93 
							
						 
					 
					
						
						
							
							render: add RenderPipeline and begin moving logic there  
						
						
						
					 
					
						2020-06-15 00:08:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							516cf9ddf0 
							
						 
					 
					
						
						
							
							text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example  
						
						
						
					 
					
						2020-06-13 18:53:31 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							fc4160ea41 
							
						 
					 
					
						
						
							
							AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.  
						
						
						
					 
					
						2020-06-10 18:54:17 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							3d07fbdc81 
							
						 
					 
					
						
						
							
							render: "Immediate Mode" draw api  
						
						... 
						
						
						
						This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible 
						
					 
					
						2020-06-09 23:16:48 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1426208e2f 
							
						 
					 
					
						
						
							
							remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api  
						
						
						
					 
					
						2020-06-08 14:35:13 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							be23f119d5 
							
						 
					 
					
						
						
							
							remove old uniform system  
						
						
						
					 
					
						2020-06-07 22:32:55 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							62c434274f 
							
						 
					 
					
						
						
							
							shader_defs: new leaner shader defs. they are now separate from uniforms  
						
						
						
					 
					
						2020-06-07 22:24:53 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							fd8f87400d 
							
						 
					 
					
						
						
							
							add RenderResources/RenderResource traits to replace Uniforms/Uniform  
						
						
						
					 
					
						2020-06-07 19:12:41 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5add29f8cf 
							
						 
					 
					
						
						
							
							rename LocalToWorld -> Transform and LocalToParent -> LocalTransform  
						
						
						
					 
					
						2020-06-07 13:39:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f2b3b909b4 
							
						 
					 
					
						
						
							
							sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder  
						
						
						
					 
					
						2020-06-07 11:30:04 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6164ea6ecc 
							
						 
					 
					
						
						
							
							sprite: dynamically resize atlas during build  
						
						
						
					 
					
						2020-06-06 16:16:58 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2705e5cbb4 
							
						 
					 
					
						
						
							
							add texture atlases  
						
						
						
					 
					
						2020-06-06 00:12:38 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							db6a365b13 
							
						 
					 
					
						
						
							
							saner orthographic projection  
						
						
						
					 
					
						2020-06-04 17:09:24 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6eea96366d 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-06-03 20:08:20 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5927bad382 
							
						 
					 
					
						
						
							
							sprite sheets are fully operational  
						
						
						
					 
					
						2020-06-03 19:00:19 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							13d56907ed 
							
						 
					 
					
						
						
							
							sprite: more sprite sheet work (not quite operable yet)  
						
						
						
					 
					
						2020-06-03 11:39:10 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5bcd594cb4 
							
						 
					 
					
						
						
							
							bytes: AsBytes trait, remove zerocopy, remove glam fork  
						
						
						
					 
					
						2020-06-01 19:38:05 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							d5d0107ada 
							
						 
					 
					
						
						
							
							bytes: remove AsBytes in favor of Bytes  
						
						
						
					 
					
						2020-06-01 14:33:00 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e68ae995f8 
							
						 
					 
					
						
						
							
							rename rect to quad  
						
						
						
					 
					
						2020-05-31 23:39:20 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6e76296ce0 
							
						 
					 
					
						
						
							
							sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement  
						
						
						
					 
					
						2020-05-30 12:31:04 -07:00