Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ccb31bc949 
							
						 
					 
					
						
						
							
							Optimize Text rendering / SharedBuffers ( #972 )  
						
						... 
						
						
						
						optimize Text rendering / SharedBuffers 
						
					 
					
						2020-12-02 12:38:20 -08:00 
						 
				 
			
				
					
						
							
							
								Joshua J. Bouw 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9f4c8b1b9a 
							
						 
					 
					
						
						
							
							Fix errors and panics to typical Rust conventions ( #968 )  
						
						... 
						
						
						
						Fix errors and panics to typical Rust conventions 
						
					 
					
						2020-12-02 11:31:16 -08:00 
						 
				 
			
				
					
						
							
							
								Patrik Buhring 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f54eb12efc 
							
						 
					 
					
						
						
							
							Fixed Hexasphere versioning. ( #974 )  
						
						
						
					 
					
						2020-12-01 21:48:25 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c05c1dc119 
							
						 
					 
					
						
						
							
							hidpi swap chains ( #973 )  
						
						... 
						
						
						
						hidpi swap chains 
						
					 
					
						2020-12-01 20:25:31 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5ffab7135 
							
						 
					 
					
						
						
							
							Renderer Optimization Round 1 ( #958 )  
						
						... 
						
						
						
						* only update global transforms when they (or their ancestors) have changed
* only update render resource nodes when they have changed (quality check plz)
* only update entity mesh specialization when mesh (or mesh component) has changed
* only update sprite size when changed
* remove stale bind groups
* fix setting size of loading sprites
* store unmatched render resource binding results
* reduce state changes
* cargo fmt + clippy
* remove cached "NoMatch" results when new bindings are added to RenderResourceBindings
* inline current_entity in world_builder
* try creating bind groups even when they havent changed
* render_resources_node: update all entities when resized
* fmt 
						
					 
					
						2020-12-01 13:17:48 -08:00 
						 
				 
			
				
					
						
							
							
								Patrik Buhring 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3da653e4dd 
							
						 
					 
					
						
						
							
							Update Hexasphere & Usage. ( #965 )  
						
						
						
					 
					
						2020-11-30 22:25:33 -08:00 
						 
				 
			
				
					
						
							
							
								Nick 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f35f813137 
							
						 
					 
					
						
						
							
							additional vertex attribute value types ( #946 )  
						
						
						
					 
					
						2020-11-30 13:05:03 -08:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dbf226be49 
							
						 
					 
					
						
						
							
							store PipelineSpecialization.dynamic_bindings in HashSet ( #936 )  
						
						
						
					 
					
						2020-11-28 13:10:18 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							72b2fc9843 
							
						 
					 
					
						
						
							
							Bevy Reflection ( #926 )  
						
						... 
						
						
						
						Bevy Reflection 
						
					 
					
						2020-11-27 16:39:59 -08:00 
						 
				 
			
				
					
						
							
							
								dependabot[bot] 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8e4eb41757 
							
						 
					 
					
						
						
							
							Update shaderc requirement from 0.6.3 to 0.7.0 ( #823 )  
						
						... 
						
						
						
						Updates the requirements on [shaderc](https://github.com/google/shaderc-rs ) to permit the latest version.
- [Release notes](https://github.com/google/shaderc-rs/releases )
- [Commits](https://github.com/google/shaderc-rs/compare/v0.6.3...v0.7.0 )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> 
						
					 
					
						2020-11-25 18:46:13 -08:00 
						 
				 
			
				
					
						
							
							
								Duncan 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							46fac78774 
							
						 
					 
					
						
						
							
							Extend the Texture asset type to support 3D data ( #903 )  
						
						... 
						
						
						
						Extend the Texture asset type to support 3D data
Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.
Also add an example of how this can be used with the texture2DArray uniform type. 
						
					 
					
						2020-11-22 12:04:47 -08:00 
						 
				 
			
				
					
						
							
							
								Plecra 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3a9a5b4e07 
							
						 
					 
					
						
						
							
							fix: update image version ( #911 )  
						
						... 
						
						
						
						into_bgra8 was added in 0.23.12 
						
					 
					
						2020-11-21 19:08:02 -08:00 
						 
				 
			
				
					
						
							
							
								Valentin 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d458406540 
							
						 
					 
					
						
						
							
							Add box shape ( #883 )  
						
						... 
						
						
						
						* Add rectangular cuboid shape
Co-authored-by: Jason Lessard <jason.lessard@usherbrooke.ca>
Co-authored-by: Jason Lessard <jason.lessard@usherbrooke.ca>
Co-authored-by: Carter Anderson <mcanders1@gmail.com> 
						
					 
					
						2020-11-21 14:51:24 -08:00 
						 
				 
			
				
					
						
							
							
								bg 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							106486bd99 
							
						 
					 
					
						
						
							
							fix deprecation error in image_texture_loader (and CI error) ( #906 )  
						
						... 
						
						
						
						fix deprecation error in image_texture_loader (and CI error) 
						
					 
					
						2020-11-21 12:26:35 -08:00 
						 
				 
			
				
					
						
							
							
								Vladyslav Batyrenko 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d11be437cb 
							
						 
					 
					
						
						
							
							Switch to default PartialEq implementation for RenderResourceBinding ( #877 )  
						
						... 
						
						
						
						* Switch to default PartialEq implementation for RenderResourceBinding
* Move specialized RenderResourceBinding Hash implementation to BindGroupBuilder 
						
					 
					
						2020-11-21 11:52:44 -08:00 
						 
				 
			
				
					
						
							
							
								bjorn3 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d6eb647451 
							
						 
					 
					
						
						
							
							Misc cleanups ( #879 )  
						
						... 
						
						
						
						* Remove cfg!(feature = "metal-auto-capture")
This cfg! has existed since the initial commit, but the corresponding
feature has never been part of Cargo.toml
* Remove unnecessary handle_create_window_events call
* Remove EventLoopProxyPtr wrapper
* Remove unnecessary statics
* Fix unrelated deprecation warning to fix CI 
						
					 
					
						2020-11-17 13:40:18 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3a6f6de277 
							
						 
					 
					
						
						
							
							System Inputs, Outputs, Chaining, and Registration Ergo  ( #876 )  
						
						... 
						
						
						
						System Inputs, Outputs, Chaining, and Registration Ergo 
						
					 
					
						2020-11-16 18:18:00 -08:00 
						 
				 
			
				
					
						
							
							
								rod-salazar 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3fca8c60bb 
							
						 
					 
					
						
						
							
							Remove redundant texture copies in TextureCopyNode ( #871 )  
						
						... 
						
						
						
						Remove redundant texture syncs in TextureCopyNode 
						
					 
					
						2020-11-16 16:38:14 -08:00 
						 
				 
			
				
					
						
							
							
								Julian Heinken 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fcf9d525e1 
							
						 
					 
					
						
						
							
							Removed vertex fallback buffer ( #870 )  
						
						... 
						
						
						
						removed fallback buffer 
						
					 
					
						2020-11-16 16:36:57 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7628f4a64e 
							
						 
					 
					
						
						
							
							combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle ( #863 )  
						
						... 
						
						
						
						combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle 
						
					 
					
						2020-11-15 20:32:23 -08:00 
						 
				 
			
				
					
						
							
							
								milkybit 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b3541a9a31 
							
						 
					 
					
						
						
							
							Add all basic color constants ( #859 )  
						
						... 
						
						
						
						Add all basic color constants 
						
					 
					
						2020-11-15 12:44:02 -08:00 
						 
				 
			
				
					
						
							
							
								Joshua J. Bouw 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bb4a7392c0 
							
						 
					 
					
						
						
							
							Remove redundant .into for mesh set_attributes with impl ( #866 )  
						
						
						
					 
					
						2020-11-15 12:08:03 -08:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							515d750004 
							
						 
					 
					
						
						
							
							wasm32: non-spirv shader specialization ( #843 )  
						
						... 
						
						
						
						wasm32: non-spirv shader specialization 
						
					 
					
						2020-11-15 12:07:17 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e03f17ba7f 
							
						 
					 
					
						
						
							
							Log Plugin ( #836 )  
						
						... 
						
						
						
						add bevy_log plugin 
						
					 
					
						2020-11-12 17:23:57 -08:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fae628797f 
							
						 
					 
					
						
						
							
							bevy_render: delegate buffer aligning to render_resource_context ( #842 )  
						
						
						
					 
					
						2020-11-11 14:08:27 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e769974d6a 
							
						 
					 
					
						
						
							
							query filters ( #834 )  
						
						
						
					 
					
						2020-11-10 20:48:34 -08:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							60fa2d5f93 
							
						 
					 
					
						
						
							
							delegate layout reflection to RenderResourceContext ( #691 )  
						
						... 
						
						
						
						* delegate layout reflection to RenderResourceContext
Also:
 * auto-reflect DynamicBindings
 * use RenderPipeline::new, update dynamic_bindings
linting.
* add dynamic binding generation
Co-authored-by: Carter Anderson <mcanders1@gmail.com> 
						
					 
					
						2020-11-10 13:20:05 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4ef6eb8a85 
							
						 
					 
					
						
						
							
							adjust to new clippy lints ( #826 )  
						
						
						
					 
					
						2020-11-09 14:12:42 -08:00 
						 
				 
			
				
					
						
							
							
								Bram Buurlage 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							07f07a0736 
							
						 
					 
					
						
						
							
							Added RenderPass::set_scissor_rect ( #815 )  
						
						... 
						
						
						
						Added RenderPass::set_scissor_rect 
						
					 
					
						2020-11-09 13:24:29 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ebcdc9fb8c 
							
						 
					 
					
						
						
							
							Flexible ECS System Params ( #798 )  
						
						... 
						
						
						
						system params can be in any order, faster compiles, remove foreach 
						
					 
					
						2020-11-08 12:34:05 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9224983897 
							
						 
					 
					
						
						
							
							upgrade glam and hexasphere ( #794 )  
						
						
						
					 
					
						2020-11-06 17:11:32 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9afe196f16 
							
						 
					 
					
						
						
							
							release: 0.3.0 ( #783 )  
						
						
						
					 
					
						2020-11-03 13:34:00 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2e2fa4fef4 
							
						 
					 
					
						
						
							
							make Mesh::attribute() immutable ( #774 )  
						
						
						
					 
					
						2020-11-02 22:54:20 -08:00 
						 
				 
			
				
					
						
							
							
								Nicholas Rishel 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							53c4c45eca 
							
						 
					 
					
						
						
							
							Use embedded glslang for runtime glsl-to-spirv and add Android example ( #740 )  
						
						... 
						
						
						
						Use embedded glslang for runtime glsl-to-spirv and add Android example 
						
					 
					
						2020-11-02 16:30:30 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							44b3e24e32 
							
						 
					 
					
						
						
							
							fix mesh allocation bug and public mesh api improvements ( #768 )  
						
						
						
					 
					
						2020-11-02 13:15:07 -08:00 
						 
				 
			
				
					
						
							
							
								simlay 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9cc6368b28 
							
						 
					 
					
						
						
							
							An initial xcode setup for using xcode ( #539 )  
						
						... 
						
						
						
						An example of bevy using xcode 
						
					 
					
						2020-10-31 14:36:24 -07:00 
						 
				 
			
				
					
						
							
							
								Julian Heinken 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4645da30c8 
							
						 
					 
					
						
						
							
							Mesh overhaul with custom vertex attributes  #592  ( #599 )  
						
						... 
						
						
						
						Mesh overhaul with custom vertex attributes 
						
					 
					
						2020-10-30 19:21:53 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ad940fbf6e 
							
						 
					 
					
						
						
							
							Rename query.entity() to query.get() and query.get() to query.get_component() ( #752 )  
						
						
						
					 
					
						2020-10-30 18:04:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1d4a95db62 
							
						 
					 
					
						
						
							
							ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )  
						
						
						
					 
					
						2020-10-29 23:39:55 -07:00 
						 
				 
			
				
					
						
							
							
								Alex Hirsch 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1b051d3353 
							
						 
					 
					
						
						
							
							Add SamplerDescriptor to Texture ( #399 ) ( #747 )  
						
						... 
						
						
						
						GLTF loader now grabs (some) sampler information from the respective
GLTF sampler struct. 
						
					 
					
						2020-10-29 14:22:45 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f88cfabdde 
							
						 
					 
					
						
						
							
							asset: WasmAssetIo ( #703 )  
						
						... 
						
						
						
						asset: WasmAssetIo 
						
					 
					
						2020-10-19 17:29:31 -07:00 
						 
				 
			
				
					
						
							
							
								tigregalis 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							03bc5d7fdd 
							
						 
					 
					
						
						
							
							two-way conversions between Color-Vec4 and Color-[f32; 4] ( #688 )  
						
						... 
						
						
						
						two-way conversions between `Color`-`Vec4` and `Color`-`[f32; 4]` - use `impl From` instead of `impl Into` 
						
					 
					
						2020-10-19 12:37:15 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c32e637384 
							
						 
					 
					
						
						
							
							Asset system rework and GLTF scene loading ( #693 )  
						
						
						
					 
					
						2020-10-18 13:48:15 -07:00 
						 
				 
			
				
					
						
							
							
								Marek Legris 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5acebed731 
							
						 
					 
					
						
						
							
							Transform and GlobalTransform are now Similarities ( #596 )  
						
						... 
						
						
						
						Transform and GlobalTransform are now Similarities.
This resolves precision errors and simplifies the api
Co-authored-by: Carter Anderson <mcanders1@gmail.com> 
						
					 
					
						2020-10-18 13:03:16 -07:00 
						 
				 
			
				
					
						
							
							
								David Ackerman 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7ba45849f3 
							
						 
					 
					
						
						
							
							Add default for texture format ( #675 )  
						
						
						
					 
					
						2020-10-16 11:44:31 -07:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fccfa12d3b 
							
						 
					 
					
						
						
							
							do not depend on spirv on wasm target ( #689 )  
						
						... 
						
						
						
						do not use spirv for wasm target 
						
					 
					
						2020-10-16 11:12:55 -07:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							76cc25823d 
							
						 
					 
					
						
						
							
							can change window settings at runtime ( #644 )  
						
						... 
						
						
						
						can change window settings at runtime 
						
					 
					
						2020-10-15 11:42:19 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5e7c36d1c1 
							
						 
					 
					
						
						
							
							Fix example colors ( #672 )  
						
						
						
					 
					
						2020-10-12 16:54:22 -07:00 
						 
				 
			
				
					
						
							
							
								walterpie 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							53d6d10506 
							
						 
					 
					
						
						
							
							Register IndexFormat as a property ( #664 )  
						
						
						
					 
					
						2020-10-12 10:22:10 -07:00 
						 
				 
			
				
					
						
							
							
								Julian Heinken 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							32b122e1c5 
							
						 
					 
					
						
						
							
							Update color.rs ( #670 )  
						
						... 
						
						
						
						Co-authored-by: Julian Heinken <julian.heinken@gmail.com> 
						
					 
					
						2020-10-12 10:19:06 -07:00 
						 
				 
			
				
					
						
							
							
								Grayson Burton 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							354d71cc1f 
							
						 
					 
					
						
						
							
							The Great Debuggening ( #632 )  
						
						... 
						
						
						
						The Great Debuggening 
						
					 
					
						2020-10-08 11:43:01 -07:00 
						 
				 
			
				
					
						
							
							
								Julian Heinken 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a92790c011 
							
						 
					 
					
						
						
							
							sRGB awareness for Color ( #616 )  
						
						... 
						
						
						
						Color is now sRGB aware, added SrgbColorSpace trait for f32 
						
					 
					
						2020-10-08 10:30:23 -07:00 
						 
				 
			
				
					
						
							
							
								Boutillier 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							219527ed7d 
							
						 
					 
					
						
						
							
							Iter added camera to update their projection ( #488 )  
						
						
						
					 
					
						2020-10-05 10:41:34 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dd07674b59 
							
						 
					 
					
						
						
							
							github actions: use stable clippy ( #577 )  
						
						
						
					 
					
						2020-09-25 21:34:47 -07:00 
						 
				 
			
				
					
						
							
							
								Gray Olson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							afc656701d 
							
						 
					 
					
						
						
							
							switch to u32 indices by default ( #572 )  
						
						
						
					 
					
						2020-09-25 14:29:30 -07:00 
						 
				 
			
				
					
						
							
							
								Gray Olson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f7c8882c04 
							
						 
					 
					
						
						
							
							Index buffer specialization ( #568 )  
						
						... 
						
						
						
						index buffer specialization 
						
					 
					
						2020-09-25 12:13:01 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a768bae33b 
							
						 
					 
					
						
						
							
							properly update bind group ids when setting dynamic bindings. ( #560 )  
						
						
						
					 
					
						2020-09-23 13:20:14 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							74dba5f36b 
							
						 
					 
					
						
						
							
							release: 0.2.1 ( #533 )  
						
						
						
					 
					
						2020-09-20 15:58:32 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ba5af4dd56 
							
						 
					 
					
						
						
							
							release: 0.2.0 ( #520 )  
						
						
						
					 
					
						2020-09-19 15:29:08 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							70ad6671db 
							
						 
					 
					
						
						
							
							ecs: use generational entity ids and other optimizations ( #504 )  
						
						... 
						
						
						
						ecs: use generational entity ids and other optimizations 
						
					 
					
						2020-09-17 17:16:38 -07:00 
						 
				 
			
				
					
						
							
							
								Marek Legris 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							474bb5403e 
							
						 
					 
					
						
						
							
							Transform Rewrite ( #374 )  
						
						... 
						
						
						
						Remove individual Translation / Rotation / Scale components in favor of a combined Transform component 
						
					 
					
						2020-09-14 14:00:32 -07:00 
						 
				 
			
				
					
						
							
							
								Logan Magee 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3bc5e4cb1e 
							
						 
					 
					
						
						
							
							render: Export specific items outside of prelude ( #473 )  
						
						... 
						
						
						
						It's a preference of some people to not use prelude modules at all in
order to make their imports more explicit. Currently, items like
`Camera3dComponent` are only exported in a prelude module, making an
explicit import look like
`use bevy::prelude::Camera3dComponent`
which feels a bit hackish. This change doesn't remove such components
from the prelude, but just re-exports them at the crate's
(`bevy_render` in this case) root. 
						
					 
					
						2020-09-11 16:23:21 -07:00 
						 
				 
			
				
					
						
							
							
								BimDav 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4ef18e2608 
							
						 
					 
					
						
						
							
							Resource change tracking ( #388 )  
						
						... 
						
						
						
						* Add mutated tracker on resources and ChangedRes query for added or mutated resources.
* ResMut:::new() now takes a reference to a 'mutated' flag in its archetype.
* Change FetchResource so that get() returns an Option. Systems using Resources will only be called if all fetched Resources are Some(). This is done to implement ChangedRes, which is Some iff the Resource has been changed.
* Add OrRes for a logical or in tuples of Resource queries.
* Separate resource query get() in is_some() and get() methods for clarity
* Remove unneeded unsafe
* Change ResMut::new() 
						
					 
					
						2020-09-10 13:15:02 -07:00 
						 
				 
			
				
					
						
							
							
								Smite Rust 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a9ce7f4e82 
							
						 
					 
					
						
						
							
							update dependencies ( #470 )  
						
						
						
					 
					
						2020-09-10 12:54:24 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							413caae7bb 
							
						 
					 
					
						
						
							
							resolve errors from latest clippy version  
						
						
						
					 
					
						2020-09-07 15:00:03 -07:00 
						 
				 
			
				
					
						
							
							
								julhe 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cc3e99388a 
							
						 
					 
					
						
						
							
							Allowing glTFs to be loaded that don't have uvs and normals ( #406 )  
						
						... 
						
						
						
						allowing gltfs to be loaded that don't have uvs and normals, by filling missing attributes them with zeros 
						
					 
					
						2020-09-03 17:30:10 -07:00 
						 
				 
			
				
					
						
							
							
								Michael Hills 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							38a982b28d 
							
						 
					 
					
						
						
							
							iOS: use shaderc-rs for glsl to spirv compilation ( #324 )  
						
						
						
					 
					
						2020-09-01 11:06:15 -07:00 
						 
				 
			
				
					
						
							
							
								wyhaya 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8106f770de 
							
						 
					 
					
						
						
							
							Add Color::hex fn ( #362 )  
						
						... 
						
						
						
						Add Color::hex fn 
						
					 
					
						2020-08-30 11:27:37 -07:00 
						 
				 
			
				
					
						
							
							
								Jasen Borisov 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ad460159b0 
							
						 
					 
					
						
						
							
							add bevy_render::pass::ClearColor to prelude ( #396 )  
						
						... 
						
						
						
						It is common for users to want to set their clear color. 
						
					 
					
						2020-08-30 11:20:11 -07:00 
						 
				 
			
				
					
						
							
							
								Hugo Lindsay 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							00be5d083e 
							
						 
					 
					
						
						
							
							UI component bundles derive clone ( #390 )  
						
						... 
						
						
						
						make Draw, TextStyle, and the rest of the ui components derive clone 
						
					 
					
						2020-08-29 16:49:39 -07:00 
						 
				 
			
				
					
						
							
							
								Robbie Davenport 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4aabe983ec 
							
						 
					 
					
						
						
							
							Switch usage of std HashMap/HashSet default hasher, to aHash algo ( #258 )  
						
						... 
						
						
						
						switch to ahash for HashMaps and HashSets via a new bevy_utils crate 
						
					 
					
						2020-08-28 17:08:51 -07:00 
						 
				 
			
				
					
						
							
							
								Patrik Buhring 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c40e29bca3 
							
						 
					 
					
						
						
							
							Update icosphere dependency and add a limit to subdivisions. ( #379 )  
						
						
						
					 
					
						2020-08-28 16:52:06 -07:00 
						 
				 
			
				
					
						
							
							
								Guillaume DALLENNE 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d64882ffbf 
							
						 
					 
					
						
						
							
							add Color::rgb_u8 and Color::rgba_u8 ( #381 )  
						
						
						
					 
					
						2020-08-28 16:50:49 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							89a1d360c1 
							
						 
					 
					
						
						
							
							Fix despawn ( #361 )  
						
						... 
						
						
						
						* simplify RenderResourcesNode gpu array management
* support removals in RenderResourcesNode 
						
					 
					
						2020-08-26 23:03:55 -07:00 
						 
				 
			
				
					
						
							
							
								multun 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							022a31fd8f 
							
						 
					 
					
						
						
							
							fix formatting / clippy warnings ( #295 )  
						
						
						
					 
					
						2020-08-22 18:35:40 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							b925e22949 
							
						 
					 
					
						
						
							
							0.1.3 upgrade  
						
						
						
					 
					
						2020-08-22 10:16:52 -07:00 
						 
				 
			
				
					
						
							
							
								Boutillier 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4eb437ab2e 
							
						 
					 
					
						
						
							
							Fixes   #134  and  #135   with a slight hit on performances as get_or_assign_index will now always assign ( #247 )  
						
						
						
					 
					
						2020-08-22 09:28:38 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							7c3b49cb6f 
							
						 
					 
					
						
						
							
							upgrade to latest wgpu  
						
						
						
					 
					
						2020-08-21 18:36:32 -07:00 
						 
				 
			
				
					
						
							
							
								Lachlan Sneff 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1eca55e571 
							
						 
					 
					
						
						
							
							Replace std synchronization primitives with parking_lot  ( #210 )  
						
						... 
						
						
						
						* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock 
						
					 
					
						2020-08-21 14:55:16 -07:00 
						 
				 
			
				
					
						
							
							
								Boutillier 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							38d3da5b86 
							
						 
					 
					
						
						
							
							Fix   #187  . Multiple return instead of continue inside for loops. ( #230 )  
						
						
						
					 
					
						2020-08-20 16:09:04 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1ebb7e44ff 
							
						 
					 
					
						
						
							
							Merge pull request  #189  from StarArawn/bind-group-reflect-fix  
						
						... 
						
						
						
						Reflect shader stage for bind groups. 
						
					 
					
						2020-08-20 12:57:38 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e31f576484 
							
						 
					 
					
						
						
							
							Merge pull request  #206  from multun/clippy  
						
						... 
						
						
						
						Add clippy support and fix all warnings / errors 
						
					 
					
						2020-08-19 21:33:28 -07:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							d4d68f6670 
							
						 
					 
					
						
						
							
							Fixed tests.  
						
						
						
					 
					
						2020-08-19 10:16:35 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							f1b0d04e53 
							
						 
					 
					
						
						
							
							Fixed formatting.  
						
						
						
					 
					
						2020-08-19 10:00:45 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							131a5e9167 
							
						 
					 
					
						
						
							
							Merge branch 'master' into bind-group-reflect-fix  
						
						
						
					 
					
						2020-08-19 09:24:22 -04:00 
						 
				 
			
				
					
						
							
							
								Victor "multun" Collod 
							
						 
					 
					
						
						
						
						
							
						
						
							46636ed076 
							
						 
					 
					
						
						
							
							fix formatting  
						
						
						
					 
					
						2020-08-18 19:48:03 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6ffe0696db 
							
						 
					 
					
						
						
							
							Merge pull request  #203  from lachlansneff/ironing-out-uniforms  
						
						... 
						
						
						
						Replace vector of UniformProperty with a single UniformProperty 
						
					 
					
						2020-08-18 13:44:10 -07:00 
						 
				 
			
				
					
						
							
							
								Lachlan Sneff 
							
						 
					 
					
						
						
						
						
							
						
						
							ccfa815cac 
							
						 
					 
					
						
						
							
							Use can_draw in can_draw_indexed  
						
						
						
					 
					
						2020-08-17 10:56:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lachlan Sneff 
							
						 
					 
					
						
						
						
						
							
						
						
							e24aaf3dd3 
							
						 
					 
					
						
						
							
							Add Draw command to RenderCommand  
						
						
						
					 
					
						2020-08-16 16:28:52 -04:00 
						 
				 
			
				
					
						
							
							
								Victor "multun" Collod 
							
						 
					 
					
						
						
						
						
							
						
						
							e36b26c226 
							
						 
					 
					
						
						
							
							render: fix RenderResourceBinding PartialEq impl  
						
						
						
					 
					
						2020-08-16 07:20:06 -07:00 
						 
				 
			
				
					
						
							
							
								Victor "multun" Collod 
							
						 
					 
					
						
						
						
						
							
						
						
							dfbdeeb27f 
							
						 
					 
					
						
						
							
							render: fix bind group PartialEq impl  
						
						
						
					 
					
						2020-08-16 07:20:06 -07:00 
						 
				 
			
				
					
						
							
							
								Victor "multun" Collod 
							
						 
					 
					
						
						
						
						
							
						
						
							c38420f1e9 
							
						 
					 
					
						
						
							
							enforce clippy for all target and features  
						
						
						
					 
					
						2020-08-16 07:20:06 -07:00 
						 
				 
			
				
					
						
							
							
								Victor "multun" Collod 
							
						 
					 
					
						
						
						
						
							
						
						
							d138647818 
							
						 
					 
					
						
						
							
							enforce cargo fmt --check  
						
						
						
					 
					
						2020-08-16 05:02:06 -07:00 
						 
				 
			
				
					
						
							
							
								Lachlan Sneff 
							
						 
					 
					
						
						
						
						
							
						
						
							9883cd15cd 
							
						 
					 
					
						
						
							
							Replace vector of UniformProperty with a single property  
						
						
						
					 
					
						2020-08-16 01:16:00 -04:00 
						 
				 
			
				
					
						
							
							
								ifletsomeclaire 
							
						 
					 
					
						
						
						
						
							
						
						
							c0d4877486 
							
						 
					 
					
						
						
							
							added draw.is_visible checks  
						
						
						
					 
					
						2020-08-15 14:38:55 -05:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							e11fa3e316 
							
						 
					 
					
						
						
							
							Added hack to allow all of the examples to work.  
						
						
						
					 
					
						2020-08-15 15:03:57 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							eac53c1ab7 
							
						 
					 
					
						
						
							
							Fixed!  🎉  
						
						
						
					 
					
						2020-08-14 23:21:38 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							76564a486e 
							
						 
					 
					
						
						
							
							Removed old comment.  
						
						
						
					 
					
						2020-08-14 16:59:18 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							f3ef23bda7 
							
						 
					 
					
						
						
							
							Working on correctly reflecting shader stage for bind groups.  
						
						
						
					 
					
						2020-08-14 14:02:56 -04:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							95dce3ac72 
							
						 
					 
					
						
						
							
							Merge pull request  #154  from OptimisticPeach/master  
						
						... 
						
						
						
						Add Icospheres mesh generation 
						
					 
					
						2020-08-13 19:44:50 -07:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							3f5aae877e 
							
						 
					 
					
						
						
							
							Removed some whitespace.  
						
						
						
					 
					
						2020-08-13 13:00:27 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							02b1907738 
							
						 
					 
					
						
						
							
							Use BindingShaderStage to pass which program the binding is attached to.  
						
						
						
					 
					
						2020-08-13 12:44:21 -04:00 
						 
				 
			
				
					
						
							
							
								OptimisticPeach 
							
						 
					 
					
						
						
						
						
							
						
						
							86c20eb6df 
							
						 
					 
					
						
						
							
							Add Icospheres.  
						
						... 
						
						
						
						Additionally documents the shapes module. 
						
					 
					
						2020-08-13 00:14:23 -04:00 
						 
				 
			
				
					
						
							
							
								Cameron Hart 
							
						 
					 
					
						
						
						
						
							
						
						
							5912206441 
							
						 
					 
					
						
						
							
							Upgrade glam to 0.9.3  
						
						
						
					 
					
						2020-08-12 17:31:51 +12:00 
						 
				 
			
				
					
						
							
							
								caelunshun 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							58be36a09a 
							
						 
					 
					
						
						
							
							Fix compilation when png or hdr features are disabled  
						
						
						
					 
					
						2020-08-11 00:49:17 -06:00 
						 
				 
			
				
					
						
							
							
								caelunshun 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a694d9a1b6 
							
						 
					 
					
						
						
							
							Make audio/image dependencies optional through feature flags  
						
						
						
					 
					
						2020-08-11 00:30:42 -06:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							3deeb05264 
							
						 
					 
					
						
						
							
							use bevy-glsl-to-spirv  
						
						
						
					 
					
						2020-08-09 18:57:17 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							34752a27bd 
							
						 
					 
					
						
						
							
							add "0.1" version to all bevy crate references  
						
						
						
					 
					
						2020-08-09 17:39:28 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							9aee5323e1 
							
						 
					 
					
						
						
							
							add crate metadata  
						
						
						
					 
					
						2020-08-09 17:24:27 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							3d09459813 
							
						 
					 
					
						
						
							
							add more doc comments and clean up some public exports  
						
						
						
					 
					
						2020-08-09 16:13:04 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f963cd41dc 
							
						 
					 
					
						
						
							
							app: rename AppPlugin to Plugin  
						
						
						
					 
					
						2020-08-07 20:22:17 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							07858aa348 
							
						 
					 
					
						
						
							
							scene: fix dynamically loading RenderPipelines scenes  
						
						
						
					 
					
						2020-08-02 19:33:27 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							ccf81edd8f 
							
						 
					 
					
						
						
							
							render: add atlas padding support to work around MSAA artifacts, disable MSAA by default  
						
						
						
					 
					
						2020-07-30 14:38:13 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							54eaa2bdc6 
							
						 
					 
					
						
						
							
							render: easier msaa color attachments and fix multi-window example  
						
						
						
					 
					
						2020-07-30 13:20:27 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							44c08f90aa 
							
						 
					 
					
						
						
							
							render: remove Drawable implementation from RenderPipelines because it doesnt add any value  
						
						
						
					 
					
						2020-07-29 18:28:32 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							ca87359c6e 
							
						 
					 
					
						
						
							
							render: add MSAA support  
						
						
						
					 
					
						2020-07-29 18:15:15 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							db665b96c0 
							
						 
					 
					
						
						
							
							ui: fix z indices and depth calculations  
						
						
						
					 
					
						2020-07-29 00:28:44 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2929197d9b 
							
						 
					 
					
						
						
							
							render: add RenderPass queries. move ui to its own pass  
						
						
						
					 
					
						2020-07-28 20:11:27 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							7212b70478 
							
						 
					 
					
						
						
							
							rustfmt changes  
						
						
						
					 
					
						2020-07-28 14:24:03 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6dadf34401 
							
						 
					 
					
						
						
							
							add more example comments  
						
						
						
					 
					
						2020-07-28 13:45:36 -07:00 
						 
				 
			
				
					
						
							
							
								Thomas Herzog 
							
						 
					 
					
						
						
						
						
							
						
						
							23149f1753 
							
						 
					 
					
						
						
							
							add texture loader for more formats using image crate  
						
						... 
						
						
						
						This adds support for PNG images only for now. More formats can be added
relatively easily.
Images with various pixel formats are supported (such as RGB-16bit or
R-8bit). 
						
					 
					
						2020-07-27 23:30:31 +02:00 
						 
				 
			
				
					
						
							
							
								Thomas Herzog 
							
						 
					 
					
						
						
						
						
							
						
						
							7412b0ec25 
							
						 
					 
					
						
						
							
							add HDR image loader  
						
						... 
						
						
						
						Using the `image` crate, HDR images can be loaded into RGBA-f32 textures. 
						
					 
					
						2020-07-27 11:37:45 +02:00 
						 
				 
			
				
					
						
							
							
								Thomas Herzog 
							
						 
					 
					
						
						
						
						
							
						
						
							4cf0f53eae 
							
						 
					 
					
						
						
							
							use TextureFormat for Textures  
						
						... 
						
						
						
						This commit also inserts debug asserts that texture data roughly respects
the format. 
						
					 
					
						2020-07-26 22:08:15 +02:00 
						 
				 
			
				
					
						
							
							
								Thomas Herzog 
							
						 
					 
					
						
						
						
						
							
						
						
							b4c185eb0c 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-07-26 21:10:18 +02:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							93bb1d5b8e 
							
						 
					 
					
						
						
							
							ui: initial flexbox support  
						
						
						
					 
					
						2020-07-24 23:04:45 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							0c2e26ddde 
							
						 
					 
					
						
						
							
							Revert "ecs: remove &mut requirement on query iterators"  
						
						... 
						
						
						
						This reverts commit 6dc1d07cbc 
						
					 
					
						2020-07-21 20:12:15 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6dc1d07cbc 
							
						 
					 
					
						
						
							
							ecs: remove &mut requirement on query iterators  
						
						
						
					 
					
						2020-07-20 13:59:51 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							b5d3f7e794 
							
						 
					 
					
						
						
							
							use right handed coordinate system in 3d  
						
						
						
					 
					
						2020-07-20 01:33:30 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							726eb37198 
							
						 
					 
					
						
						
							
							use rh coordinate system in 2d  
						
						... 
						
						
						
						z = 0 is now "farthest back" and z=1000 "farthest forward" 
						
					 
					
						2020-07-19 17:00:08 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							cadbb4c1b0 
							
						 
					 
					
						
						
							
							render: fix "next swap chain texture" bug  
						
						
						
					 
					
						2020-07-19 16:15:19 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							946d5d1024 
							
						 
					 
					
						
						
							
							ecs: refactor resources  
						
						... 
						
						
						
						fixes unintialized global resource memory 
						
					 
					
						2020-07-19 14:23:06 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							fe1adb6cf6 
							
						 
					 
					
						
						
							
							ui: focus/click/hover system. initial buttons  
						
						
						
					 
					
						2020-07-18 14:08:46 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							19fe299f5a 
							
						 
					 
					
						
						
							
							ecs: use Mut<T> tracking pointer everywhere  
						
						
						
					 
					
						2020-07-18 02:09:55 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							81df34adcf 
							
						 
					 
					
						
						
							
							finish up import simplification  
						
						
						
					 
					
						2020-07-16 19:38:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f742ce3ef2 
							
						 
					 
					
						
						
							
							app: simplify app imports  
						
						
						
					 
					
						2020-07-16 18:47:51 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							b12c4d0a48 
							
						 
					 
					
						
						
							
							render: simplify imports and cleanup prelude  
						
						
						
					 
					
						2020-07-16 18:26:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							196bde64e3 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-07-16 17:23:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1110f9b877 
							
						 
					 
					
						
						
							
							create bevy_math crate and move math types there  
						
						
						
					 
					
						2020-07-16 17:11:52 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							4712e96aa8 
							
						 
					 
					
						
						
							
							ecs: make parallel executor resource-aware  
						
						
						
					 
					
						2020-07-15 17:20:36 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							a7bab755ee 
							
						 
					 
					
						
						
							
							ecs: add query get safety checks  
						
						
						
					 
					
						2020-07-14 19:05:39 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							50335e21e2 
							
						 
					 
					
						
						
							
							derive: allow manually forcing modules to "crate", which prevents the need for ambiguous crates  
						
						... 
						
						
						
						this fixes a failing doc test 
						
					 
					
						2020-07-14 16:16:01 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							0dc810a37a 
							
						 
					 
					
						
						
							
							ecs: add thread local system support to parallel executor  
						
						
						
					 
					
						2020-07-14 14:19:17 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							17f3860d12 
							
						 
					 
					
						
						
							
							remove unsafe Clone implementation on Res/ResMut in favor of UnsafeClone  
						
						
						
					 
					
						2020-07-12 12:06:43 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6d58a5a033 
							
						 
					 
					
						
						
							
							render: add direct buffer mapping/unmapping  
						
						
						
					 
					
						2020-07-11 12:29:07 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2ca6de2b81 
							
						 
					 
					
						
						
							
							upgrade wgpu  
						
						
						
					 
					
						2020-07-10 13:47:31 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2508a59f68 
							
						 
					 
					
						
						
							
							remove darling  
						
						
						
					 
					
						2020-07-10 02:53:31 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							c81ab99dac 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-07-10 01:37:06 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							950e50bbb1 
							
						 
					 
					
						
						
							
							Bevy ECS migration  
						
						
						
					 
					
						2020-07-10 01:06:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5787bcb2c5 
							
						 
					 
					
						
						
							
							legion: upgrade  
						
						
						
					 
					
						2020-06-27 14:32:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1f12964026 
							
						 
					 
					
						
						
							
							legion: remove foreach system functions  
						
						... 
						
						
						
						this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach 
						
					 
					
						2020-06-27 12:06:12 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							981687ae41 
							
						 
					 
					
						
						
							
							remove ui camera now that default 2d camera is identical  
						
						
						
					 
					
						2020-06-27 10:21:20 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e75496772e 
							
						 
					 
					
						
						
							
							legion: change query system ordering  
						
						
						
					 
					
						2020-06-27 10:18:27 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1e614e41f1 
							
						 
					 
					
						
						
							
							render: make ClearColor a tuple struct  
						
						
						
					 
					
						2020-06-26 21:39:30 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							a4afa4e7f3 
							
						 
					 
					
						
						
							
							render: only attempt to create camera bind group when the camera bind group descriptor exists  
						
						... 
						
						
						
						this fixes panics in empty scenes 
						
					 
					
						2020-06-26 14:27:22 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							69925f0817 
							
						 
					 
					
						
						
							
							render: multi-window cameras ready to go!  
						
						... 
						
						
						
						passes now bind camera buffers and cameras can now be assigned non-primary windows 
						
					 
					
						2020-06-25 23:04:08 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							ca4726ea7d 
							
						 
					 
					
						
						
							
							render to second window in multiple_windows example  
						
						
						
					 
					
						2020-06-25 16:02:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							8a8d01aa88 
							
						 
					 
					
						
						
							
							render: add ClearColor resource  
						
						
						
					 
					
						2020-06-25 15:24:27 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							4a0f8b8869 
							
						 
					 
					
						
						
							
							add root ui node to example  
						
						
						
					 
					
						2020-06-25 13:19:48 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							92c44320ee 
							
						 
					 
					
						
						
							
							ecs: rename EntityArchetype to ComponentSet  
						
						
						
					 
					
						2020-06-25 11:21:56 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1ef4fbf005 
							
						 
					 
					
						
						
							
							ui: rework so Nodes now use transforms and z-sort happens  
						
						
						
					 
					
						2020-06-25 10:13:00 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							75429f4639 
							
						 
					 
					
						
						
							
							render: use left-handed coordinate system and y-up  
						
						
						
					 
					
						2020-06-24 15:29:10 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							4ba2f72572 
							
						 
					 
					
						
						
							
							render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back  
						
						
						
					 
					
						2020-06-24 11:35:01 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2b8fe144a8 
							
						 
					 
					
						
						
							
							render: rename MainPassNode to PassNode  
						
						... 
						
						
						
						there will be more than one and it is suitably generic 
						
					 
					
						2020-06-24 10:29:26 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2c74560283 
							
						 
					 
					
						
						
							
							render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example  
						
						
						
					 
					
						2020-06-23 19:29:12 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							3ee8aa8b0f 
							
						 
					 
					
						
						
							
							camera: make camera transform in world coordinates instead of the inverse  
						
						
						
					 
					
						2020-06-23 19:18:32 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							41dc8a5967 
							
						 
					 
					
						
						
							
							render: add front-to-back drawing  
						
						... 
						
						
						
						MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities 
						
					 
					
						2020-06-23 16:52:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							ca8625c407 
							
						 
					 
					
						
						
							
							render: ActiveCameras resource and system  
						
						
						
					 
					
						2020-06-23 15:58:06 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2f5f6e017a 
							
						 
					 
					
						
						
							
							render: intitial VisibleEntities component and sort system  
						
						
						
					 
					
						2020-06-22 17:55:48 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							031a0c6d58 
							
						 
					 
					
						
						
							
							camera: add scale component to camera entities  
						
						
						
					 
					
						2020-06-22 13:26:49 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							06b2b06e9d 
							
						 
					 
					
						
						
							
							camera: update cameras when windows are created  
						
						
						
					 
					
						2020-06-22 13:21:39 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							c654987ae3 
							
						 
					 
					
						
						
							
							fix bug where pipelines used unspecialized shaders  
						
						
						
					 
					
						2020-06-21 18:55:22 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							faacd2778d 
							
						 
					 
					
						
						
							
							sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout  
						
						
						
					 
					
						2020-06-21 17:43:36 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							da3d6983a7 
							
						 
					 
					
						
						
							
							text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet  
						
						
						
					 
					
						2020-06-19 13:45:26 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							a3c1b7930e 
							
						 
					 
					
						
						
							
							render: fix SharedBuffers render resource context  
						
						
						
					 
					
						2020-06-19 13:44:21 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							4246d47fec 
							
						 
					 
					
						
						
							
							render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup  
						
						
						
					 
					
						2020-06-18 17:27:20 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							74d0055a3d 
							
						 
					 
					
						
						
							
							render: move dynamic_bindings to PipelineSpecialization  
						
						... 
						
						
						
						This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings 
						
					 
					
						2020-06-17 18:10:29 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e89c693c4d 
							
						 
					 
					
						
						
							
							render: add SpecializedPipeline and SpecializedShader types  
						
						
						
					 
					
						2020-06-17 13:27:10 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e57fdca1bc 
							
						 
					 
					
						
						
							
							render: more progress on immediate mode rendering and DrawableText  
						
						
						
					 
					
						2020-06-17 13:10:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f4acbdddad 
							
						 
					 
					
						
						
							
							SharedBuffersNode  
						
						
						
					 
					
						2020-06-16 22:23:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							e855995145 
							
						 
					 
					
						
						
							
							cargo fmt  
						
						
						
					 
					
						2020-06-15 12:47:35 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							8a704a3e28 
							
						 
					 
					
						
						
							
							render: add AssetRenderResourceBindings  
						
						
						
					 
					
						2020-06-15 12:45:18 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							f799d3ac93 
							
						 
					 
					
						
						
							
							render: add RenderPipeline and begin moving logic there  
						
						
						
					 
					
						2020-06-15 00:08:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							97edaa7343 
							
						 
					 
					
						
						
							
							render: rename ResourceType to RenderResourceType  
						
						
						
					 
					
						2020-06-14 15:24:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							3786224b28 
							
						 
					 
					
						
						
							
							render: replace ResourceInfo with ResourceType  
						
						
						
					 
					
						2020-06-14 15:22:31 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							574656b767 
							
						 
					 
					
						
						
							
							render: remove RenderResources wrapper type  
						
						
						
					 
					
						2020-06-14 12:32:06 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							0fec350411 
							
						 
					 
					
						
						
							
							render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"  
						
						
						
					 
					
						2020-06-14 12:02:19 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							0f608fc90f 
							
						 
					 
					
						
						
							
							render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible  
						
						
						
					 
					
						2020-06-14 11:41:42 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							5f0363a4f5 
							
						 
					 
					
						
						
							
							render: move more render code into system scheduler  
						
						
						
					 
					
						2020-06-13 18:38:25 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							eed40fee9c 
							
						 
					 
					
						
						
							
							render: initial SharedBuffer  
						
						
						
					 
					
						2020-06-13 18:37:02 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							6362b2a516 
							
						 
					 
					
						
						
							
							render: support arbitrary RenderResource byte lengths and temporarily disable RenderResource asset change events  
						
						
						
					 
					
						2020-06-13 18:34:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							8803bcd92e 
							
						 
					 
					
						
						
							
							include buffer range when hashing RenderResourceAssignments  
						
						
						
					 
					
						2020-06-11 11:12:23 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							fc4160ea41 
							
						 
					 
					
						
						
							
							AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.  
						
						
						
					 
					
						2020-06-10 18:54:17 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							2e48269923 
							
						 
					 
					
						
						
							
							migrate UniformNode / AssetUniformNode to query system fns  
						
						
						
					 
					
						2020-06-10 16:02:50 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							3c3449b719 
							
						 
					 
					
						
						
							
							RenderResourceSet builder pattern  
						
						
						
					 
					
						2020-06-10 15:45:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							3d07fbdc81 
							
						 
					 
					
						
						
							
							render: "Immediate Mode" draw api  
						
						... 
						
						
						
						This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible 
						
					 
					
						2020-06-09 23:16:48 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							1426208e2f 
							
						 
					 
					
						
						
							
							remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api  
						
						
						
					 
					
						2020-06-08 14:35:13 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							4568f5dae3 
							
						 
					 
					
						
						
							
							remove specialization. bevy now builds on stable rust!  
						
						
						
					 
					
						2020-06-07 23:36:39 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							be23f119d5 
							
						 
					 
					
						
						
							
							remove old uniform system  
						
						
						
					 
					
						2020-06-07 22:32:55 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							62c434274f 
							
						 
					 
					
						
						
							
							shader_defs: new leaner shader defs. they are now separate from uniforms  
						
						
						
					 
					
						2020-06-07 22:24:53 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							fd8f87400d 
							
						 
					 
					
						
						
							
							add RenderResources/RenderResource traits to replace Uniforms/Uniform  
						
						
						
					 
					
						2020-06-07 19:12:41 -07:00