Adam Bates
8f426b71c9
Minor grammar fix in code-comment for fn in state ( #1173 )
2020-12-31 18:37:02 -06:00
Patrik Buhring
f71dc5daeb
Fix potential bug when using multiple lights. ( #1055 )
2020-12-31 16:51:21 -06:00
François
d91117d6e7
add Flags<T>
as a query to get flags of component ( #1172 )
...
add `Flags` as a query to get flags of component
2020-12-31 16:29:08 -06:00
Carter Anderson
38010d96ab
remove unnecessary semicolon ( #1179 )
2020-12-31 16:05:37 -06:00
François
21794fe6df
make more information available from loaded GLTF model ( #1020 )
...
make more information available from loaded GLTF model
* make gltf nodes available as assets
* add list of primitive per mesh, and their associated material
* complete gltf structure
* get names of gltf assets
* only load materials once
* add labels with node names
2020-12-31 14:57:15 -06:00
Felipe Jorge
30fd302c7e
Name component with fast comparisons ( #1109 )
...
Name component with fast comparisons
2020-12-31 14:52:02 -06:00
Nathan Jeffords
6531fcdfd2
HIDPI Text ( #1132 )
...
HIDPI Text
* add more operator overloads to `bevy::math::Size`
* render UI text at physical resolution
2020-12-30 16:40:50 -06:00
MsK`
2754a9dde8
Mutable mesh accessors: indices_mut and attribute_mut ( #1164 )
...
mutable mesh accessors: indices_mut and attribute_mut
2020-12-30 15:17:44 -06:00
François
871b47f1c3
let user disable feature png when using only other format ( #1156 )
2020-12-28 15:31:23 -06:00
François
adb249c394
enable change detection for labels ( #1155 )
2020-12-28 15:25:01 -06:00
W. Brian Gourlie
b94f266183
Implement Copy for ElementState ( #1154 )
2020-12-28 15:24:31 -06:00
TheRawMeatball
3cb2e22e89
Added use_dpi setting to WindowDescriptor ( #1131 )
...
Added scale_factor_override
2020-12-28 14:26:50 -06:00
Gilbert Röhrbein
4825051c6a
Test entity labels, fixed corner cases, changed interface ( #1152 )
...
* Test entity labels, fixed corner cases, changed interface
* add tests for entity_labels_system
* fixed filling label_entities map
* fixed corner cases when removing entities, Labels component
* changed EntityLabels::get to return slice or empty slice instead of
None or Some empty or non-empty slice
Changing the interface of EntityLabels::get is beneficial, since else
you would get different results in case there was an entity before that
with this missing label or not. You would either get None or Some(&[])
and need to handle both, which is actually not necessary.
* register type Labels in CorePlugin
2020-12-27 18:28:49 -06:00
Martin Lavoie
909b396b9e
Add option to ignore events when receving unknown WindowId ( #1072 )
...
Ignore window events with unknown window id
2020-12-27 13:24:31 -06:00
Nathan Stocks
f574c2c547
Render text in 2D scenes ( #1122 )
...
Render text in 2D scenes
2020-12-27 13:19:03 -06:00
François
b28365f966
updates on diagnostics (log + new diagnostics) ( #1085 )
...
* move print diagnostics to log
* entity count diagnostic
* asset count diagnostic
* remove useless `pub`s
* use `BTreeMap` instead of `HashMap`
* get entity count from world
* keep ordered list of diagnostics
2020-12-24 13:28:31 -06:00
Martin Lavoie
d3d6c35789
Add an alternative winit runner that can be started when not on the main thread ( #1063 )
2020-12-24 12:43:30 -06:00
Jakob Hellermann
0a51a26aba
bevy_render: load .spv assets ( #1104 )
...
bevy_render: ShaderLoader can now load spv files
2020-12-23 19:41:34 -06:00
Patrik Buhring
cbc0fe1416
Modify Derive to allow unit structs for RenderResources. ( #1089 )
2020-12-23 17:21:10 -06:00
Ryan Lee
acc29ec719
Add bmp as a supported texture format ( #1081 )
2020-12-23 16:53:02 -06:00
François
09c15ea890
do not check for focus until cursor position has been set ( #1070 )
...
do not check for focus until cursor position has been set
2020-12-23 16:10:39 -06:00
Carter Anderson
61ce3f7bcf
make wgpu options public ( #1133 )
2020-12-22 22:35:17 -06:00
Martin Lavoie
906b406f6a
Prevent double panic in the Drop of TaksPoolInner ( #1064 )
2020-12-22 14:21:21 -06:00
Alec Deason
814c413372
Fix lock order to remove the chance of deadlock ( #1121 )
2020-12-22 13:49:40 -06:00
Agorgianitis Loukas
dd668c1970
Expose wgpu backend in WgpuOptions and allow it to be configured from the environment ( #1042 )
2020-12-22 13:31:01 -06:00
Carter Anderson
3b2c6ce49b
release 0.4.0 ( #1093 )
2020-12-19 13:28:00 -06:00
Carter Anderson
caf3d8b3ef
add with_enter_stage (and other variants) ( #1091 )
2020-12-19 12:31:47 -06:00
François
18e5411d7d
set is_transparent to true by default for UI bundles ( #1071 )
...
set is_transparent to true by default for UI bundles
2020-12-18 15:21:37 -06:00
François
d0840bd721
Fix example return_after_run ( #1082 )
...
* ignore error when setting global tracing subscriber
* ignore unfocus event on window closed previously
* update example to show how to disable LogPlugin
2020-12-18 15:08:26 -06:00
Nathan Jeffords
596bed8ce2
add ability to provide custom a AssetIo
implementation ( #1037 )
...
make it easier to override the default asset IO instance
2020-12-18 13:34:44 -06:00
Carter Anderson
841755aaf2
Adopt a Fetch pattern for SystemParams ( #1074 )
2020-12-15 21:57:16 -08:00
Nathan Jeffords
51650f114f
run stretch's layout on physical coordinates to fix pixel alignment ( #1061 )
...
run stretch's layout on physical coordinates to fix pixel alignment of the results
2020-12-14 23:17:34 -08:00
Carter Anderson
45e2be3847
suppress wgpu warnings by default. they are generally unactionable and noisy ( #1066 )
2020-12-14 17:15:07 -08:00
Carter Anderson
b12e3bf3bb
Improve usability of StateStage and cut down on "magic" ( #1059 )
...
Improve usability of StateStage and cut down on "magic"
2020-12-14 17:13:22 -08:00
Nathan Jeffords
d2e4327b14
update Window
's width
& height
methods to return f32
( #1033 )
...
update `Window`'s `width` & `height` methods to return `f32`
2020-12-13 15:05:56 -08:00
Alec Deason
e511cdbda7
More informative error message on missing stage ( #1048 )
...
More informative error message on missing state
2020-12-13 12:12:09 -08:00
sapir
002e22fca0
Fix hang on missing state update handler ( #1051 )
2020-12-13 11:55:32 -08:00
Corey Farwell
9602b24d0f
Add support for Apple Silicon by upgrading winit. ( #1043 )
2020-12-13 11:27:54 -08:00
Carter Anderson
509b138e8f
Schedule v2 ( #1021 )
...
Schedule V2
2020-12-12 18:04:42 -08:00
Nathan Jeffords
9239621ffc
add ability to load .dds
, .tga
, and .jpeg
texture formats ( #1038 )
...
add ability to load `.dds`, `.tga`, and `.jpeg` texture formats
2020-12-09 18:34:27 -08:00
James R
4a5bcccde2
Don't panic when attempting to set shader defs from an asset that hasn't loaded yet ( #1035 )
...
Don't panic when attempting to set shader defs from an asset that hasn't loaded yet
2020-12-09 16:34:22 -08:00
Carter Anderson
7ab0eeece0
Break out Visible component from Draw ( #1034 )
...
Break out Visible component from Draw
2020-12-09 13:38:48 -08:00
Corey Farwell
66f972c850
Use shaderc for aarch64-apple-darwin. ( #1027 )
2020-12-09 13:02:43 -08:00
François
f53ee54eb6
can spawn a scene from a ChildBuilder, or directly set its parent when spawning it ( #1026 )
...
can spawn a scene from a ChildBuilder, or directly set its parent when spawning one
2020-12-09 12:41:49 -08:00
François
c54179b182
only update components for entities in map ( #1023 )
2020-12-08 20:01:54 -08:00
rod-salazar
19c4f331ac
Ensure default material is loaded ( #1016 )
2020-12-08 19:36:41 -08:00
Nathan Jeffords
3d386a77b4
attempt to deal with rounding issue when creating the swap chain ( #997 )
...
attempt to deal with rounding issue when creating the swap chain on high DPI displays
2020-12-07 13:32:57 -08:00
thebluefish
08b6aa59f8
Added WindowFocused event ( #956 )
2020-12-07 13:24:25 -08:00
Lukas Orsvärn
e1b995f0b0
Add documentation for bevy::ecs::Query::removed ( #950 )
...
Add documentation for bevy::ecs::Query::removed
2020-12-07 12:41:40 -08:00
Al M
2c9b7956d1
Live reloading of shaders ( #937 )
...
* Add ShaderLoader, rebuild pipelines for modified shader assets
* New example
* Add shader_update_system, ShaderError, remove specialization assets
* Don't panic on shader compilation failure
2020-12-07 12:32:13 -08:00
François
a3bca7e464
Fix ci ( #1024 )
...
* fix format
* fix clippy
* used fixed nightly
2020-12-07 11:57:15 -08:00
Corey Farwell
1398d78330
Allow windows to maximized. ( #1004 )
...
Adds a new `set_maximized` method to allow users to maximize windows.
2020-12-04 14:31:17 -08:00
Patrik Buhring
fcbae57489
Update Hexasphere to improve MSRV ( #994 )
...
Assumes hexasphere will follow semver (I will try to make sure it does!)
2020-12-04 10:38:25 -08:00
Carter Anderson
d601eeb829
account for "still loading" textures in RenderResourceNodes ( #1000 )
2020-12-04 10:37:41 -08:00
Carter Anderson
704a116778
fix scene loading ( #988 )
2020-12-03 13:57:36 -08:00
François
59d98de194
naming coherence for cameras ( #995 )
...
naming coherence for cameras
2020-12-03 13:46:15 -08:00
Carter Anderson
7699f8b6db
optimize asset gpu data transfer ( #987 )
2020-12-03 12:39:29 -08:00
Nathan Jeffords
1aff709d27
Set cursor updates ( #993 )
...
* update `Window::set_cursor_position` to take a `Vec2` instead of `i32`s
this allows fractional coordinates to work correctly
2020-12-03 12:39:03 -08:00
Tomasz Sterna
1f2e4171cf
Store mouse cursor position in Window ( #940 )
2020-12-03 11:30:27 -08:00
Joshua J. Bouw
b8f8d468db
ChangeTextureAtlasBuilder
into expected Builder conventions ( #969 )
...
* Change`TextureAtlasBuilder` into expected Builder conventions
2020-12-02 20:54:13 -08:00
Michael Tang
ff12f69233
Document part of bevy_ecs::Commands ( #976 )
...
Document part of bevy_ecs::Commands
2020-12-02 19:11:28 -08:00
Robert Swain
59010caff5
Tracing chrome span names ( #979 )
...
* Update tracing-chrome to 0.3.0
* bevy_log: Add fields to span names for tracing-chrome
* Conditionally import tracing_subscriber modules based on feature
2020-12-02 16:14:02 -08:00
Tomasz Sterna
c346d282b6
Add Archetype TypeInfo::type_name accessor ( #985 )
2020-12-02 14:33:17 -08:00
Carter Anderson
915024bf35
fix changed meshes ( #984 )
2020-12-02 14:23:49 -08:00
Carter Anderson
5a77339df0
Revert "Add Archetype TypeInfo::type_name accessor ( #980 )" ( #982 )
...
This reverts commit 4833c2a7f4
.
2020-12-02 12:58:39 -08:00
Carter Anderson
ccb31bc949
Optimize Text rendering / SharedBuffers ( #972 )
...
optimize Text rendering / SharedBuffers
2020-12-02 12:38:20 -08:00
Tomasz Sterna
4833c2a7f4
Add Archetype TypeInfo::type_name accessor ( #980 )
2020-12-02 12:37:40 -08:00
Joshua J. Bouw
9f4c8b1b9a
Fix errors and panics to typical Rust conventions ( #968 )
...
Fix errors and panics to typical Rust conventions
2020-12-02 11:31:16 -08:00
Patrik Buhring
f54eb12efc
Fixed Hexasphere versioning. ( #974 )
2020-12-01 21:48:25 -08:00
Carter Anderson
c05c1dc119
hidpi swap chains ( #973 )
...
hidpi swap chains
2020-12-01 20:25:31 -08:00
Carter Anderson
b5ffab7135
Renderer Optimization Round 1 ( #958 )
...
* only update global transforms when they (or their ancestors) have changed
* only update render resource nodes when they have changed (quality check plz)
* only update entity mesh specialization when mesh (or mesh component) has changed
* only update sprite size when changed
* remove stale bind groups
* fix setting size of loading sprites
* store unmatched render resource binding results
* reduce state changes
* cargo fmt + clippy
* remove cached "NoMatch" results when new bindings are added to RenderResourceBindings
* inline current_entity in world_builder
* try creating bind groups even when they havent changed
* render_resources_node: update all entities when resized
* fmt
2020-12-01 13:17:48 -08:00
Nathan Stocks
3cee95e59a
Rename reflect 'hash' method to 'reflect_hash' and partial_eq
to reflect_partial_eq
( #954 )
...
* Rename reflect 'hash' method to 'reflect_hash' to avoid colliding with std:#️⃣ :Hash::hash to resolve #943 .
* Rename partial_eq to reflect_partial_eq to avoid collisions with implementations of PartialEq on primitives.
2020-12-01 11:15:07 -08:00
Andre Kuehne
0b818d7b32
Fix collision detection by calculating positive penetration depth. ( #966 )
2020-12-01 00:33:52 -08:00
Amber Kowalski
ef99e59469
Test more areas of the codebase ( #953 )
...
Test more areas of the codebase
2020-11-30 22:58:49 -08:00
Carter Anderson
8675fea0f2
consolidate find-crate ( #964 )
2020-11-30 22:36:38 -08:00
dependabot[bot]
048e6e2561
Update glam requirement from 0.10.0 to 0.11.0 ( #961 )
...
Updates the requirements on [glam](https://github.com/bitshifter/glam-rs ) to permit the latest version.
- [Release notes](https://github.com/bitshifter/glam-rs/releases )
- [Changelog](https://github.com/bitshifter/glam-rs/blob/master/CHANGELOG.md )
- [Commits](https://github.com/bitshifter/glam-rs/compare/0.10.0...0.11.0 )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-11-30 22:25:42 -08:00
Patrik Buhring
3da653e4dd
Update Hexasphere & Usage. ( #965 )
2020-11-30 22:25:33 -08:00
François
6b004f7d16
switch winit size to logical to be dpi independent ( #947 )
...
* switch winit size to logical
* make scale factor available from bevy_window
2020-11-30 18:24:49 -08:00
dependabot[bot]
4cd3dd70b7
Update ahash requirement from 0.5.3 to 0.6.1 ( #960 )
...
Updates the requirements on [ahash](https://github.com/tkaitchuck/ahash ) to permit the latest version.
- [Release notes](https://github.com/tkaitchuck/ahash/releases )
- [Commits](https://github.com/tkaitchuck/ahash/commits )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-11-30 18:21:02 -08:00
Toothbrush
bc2f43c1c3
Fix examples in bevy_reflect/README.md ( #963 )
2020-11-30 18:12:09 -08:00
Amber Kowalski
4c1bc02723
Change bevy_input::Touch API to match similar APIs ( #952 )
2020-11-30 17:14:08 -08:00
Joshua J. Bouw
c7b9ad5097
Fix RenderResources
index slicing ( #948 )
2020-11-30 13:33:52 -08:00
Nick
f35f813137
additional vertex attribute value types ( #946 )
2020-11-30 13:05:03 -08:00
Jonathan Cornaz
52d6799544
Run parent-update and transform-propagation during the "post-startup" stage (instead of "startup") ( #955 )
...
* Propagate transforms during the POST_STARTUP start-up stage
* Update changelog
2020-11-29 14:07:47 -08:00
Mariusz Kryński
dbf226be49
store PipelineSpecialization.dynamic_bindings in HashSet ( #936 )
2020-11-28 13:10:18 -08:00
Amber Kowalski
097a55948c
Refactor Time API and internals ( #934 )
...
Refactor Time API and internals
2020-11-28 13:08:31 -08:00
Nick
f3b49e44c9
removed redundant v_Normal in shader ( #938 )
2020-11-28 12:44:25 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection ( #926 )
...
Bevy Reflection
2020-11-27 16:39:59 -08:00
Philip Degarmo
ec8fd57c45
When a task scope produces <= 1 task to run, run it on the calling thread immediately. ( #932 )
...
While generally speaking the calling thread would have picked up the task first anyways, I don't think it makes much sense usually to block the calling thread until another thread wakes and does the work.
2020-11-27 12:14:44 -08:00
RiskLove
7d4cb70d92
BugFix: Archetype grow with defferent size. ( #930 )
...
Co-authored-by: heshuai <heshuai@163.com>
2020-11-27 11:55:55 -08:00
Nathan Stocks
12f29bd38c
Timer Polishing ( #931 )
...
* Pause stops ticks. Consistent getter method names. Update tests.
* Add timing example
* Format with the nightly formatter
Co-authored-by: Amber Kowalski <amberkowalski03@gmail.com>
2020-11-27 11:39:33 -08:00
Amber Kowalski
f69cc6f94c
Allow timers to be paused and encapsulate fields ( #914 )
...
Allow timers to be paused and encapsulate fields
2020-11-26 11:25:36 -08:00
dependabot[bot]
8e4eb41757
Update shaderc requirement from 0.6.3 to 0.7.0 ( #823 )
...
Updates the requirements on [shaderc](https://github.com/google/shaderc-rs ) to permit the latest version.
- [Release notes](https://github.com/google/shaderc-rs/releases )
- [Commits](https://github.com/google/shaderc-rs/compare/v0.6.3...v0.7.0 )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2020-11-25 18:46:13 -08:00
Philip Degarmo
cf75c22c9a
Fix a deadlock that can occur when using scope() on ComputeTaskPool from within a system. ( #892 )
2020-11-25 18:05:55 -08:00
Carter Anderson
bd5bd3bc07
temporarily suppress new clipply lint ( #929 )
2020-11-25 17:46:37 -08:00
SvenTS
de5ff0aa5a
Remove Changed from parent update system ( #907 )
...
System has to check for actual change of the value anyway. This way,
children inserted after postupdate get synced in the next frame and are
not lost.
2020-11-25 17:33:59 -08:00
Tomasz Sterna
fd6b787efc
Create winit windows before app.initialize() ( #916 )
...
This is required so startup systems have access
to Windows and WinitWindows resources.
2020-11-25 17:32:41 -08:00
Tomasz Sterna
b2c82955ff
Add set_cursor_position method to Window ( #917 )
2020-11-25 17:31:10 -08:00
Carter Anderson
86d724e04e
wgpu: use mailbox instead of fifo for vsync ( #920 )
2020-11-25 17:28:58 -08:00
SvenTS
69603904ab
Allow despawning of hierarchies in threadlocal systems ( #908 )
...
* Rename test components for easier understanding of failures
* Make recursive despawn public
This way, threadlocal systems can despawn hierarchies.
* Swap children before despawning
2020-11-25 17:13:11 -08:00