bevy/crates
Robert Swain 8b7ebe1738 Fix post_processing and shader_prepass examples (#7419)
# Objective

- Fix `post_processing` and `shader_prepass` examples as they fail when compiling shaders due to missing shader defs
- Fixes #6799
- Fixes #6996
- Fixes #7375 
- Supercedes #6997
- Supercedes #7380 

## Solution

- The prepass was broken due to a missing `MAX_CASCADES_PER_LIGHT` shader def. Add it.
- The shader used in the `post_processing` example is applied to a 2D mesh, so use the correct mesh2d_view_bindings shader import.
2023-01-30 22:53:08 +00:00
..
bevy_animation Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_app Remove App::add_sub_app (#7290) 2023-01-24 21:24:25 +00:00
bevy_asset add UnsafeWorldCell abstraction (#6404) 2023-01-27 00:12:13 +00:00
bevy_audio AudioOutput is actually a normal resource now, not a non-send resource (#7262) 2023-01-18 17:20:26 +00:00
bevy_core Convenience method for entity naming (#7186) 2023-01-30 20:50:46 +00:00
bevy_core_pipeline Extract component derive (#7399) 2023-01-30 18:12:16 +00:00
bevy_derive Fix ndk-macro link (#7027) 2022-12-25 05:06:03 +00:00
bevy_diagnostic Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dylib Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin Adapt path type of dynamically_load_plugin (#6734) 2022-12-05 23:39:43 +00:00
bevy_ecs Fix unsoundness in EntityMut::world_scope (#7387) 2023-01-29 00:10:45 +00:00
bevy_ecs_compile_fail_tests Fix clippy lints and failed test with Rust 1.66 (#6945) 2022-12-15 18:05:15 +00:00
bevy_encase_derive add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164) 2023-01-11 21:12:02 +00:00
bevy_gilrs Gamepad events refactor (#6965) 2023-01-09 19:24:52 +00:00
bevy_gltf enum Visibility component (#6320) 2022-12-25 00:39:29 +00:00
bevy_hierarchy Add ReplaceChildren and ClearChildren EntityCommands (#6035) 2023-01-16 21:24:15 +00:00
bevy_input Fix small typo in gamepad.rs docs (#7411) 2023-01-29 20:11:46 +00:00
bevy_internal Docs: DefaultPlugins vs. MinimalPlugins and ScheduleRunnerPlugin (#7226) 2023-01-24 05:25:03 +00:00
bevy_log Fix suppression of all console logs when trace_tracy is enabled (#6955) 2022-12-20 23:45:43 +00:00
bevy_macro_utils Update toml_edit to 0.18 (#7370) 2023-01-26 18:09:43 +00:00
bevy_math Improve code/comments for Ray::intersect_plane and its tests (#6823) 2022-12-05 22:49:06 +00:00
bevy_mikktspace Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_pbr Fix post_processing and shader_prepass examples (#7419) 2023-01-30 22:53:08 +00:00
bevy_ptr Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_reflect Enable deriving Reflect on structs with generic types (#7364) 2023-01-28 00:12:06 +00:00
bevy_reflect_compile_fail_tests Enable deriving Reflect on structs with generic types (#7364) 2023-01-28 00:12:06 +00:00
bevy_render Derive Copy for Aabb (#7401) 2023-01-30 18:27:58 +00:00
bevy_scene Fix beta clippy lints (#7154) 2023-01-11 09:51:22 +00:00
bevy_sprite Wgpu 0.15 (#7356) 2023-01-29 20:27:30 +00:00
bevy_tasks Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_text Allow users of Text/TextBundle to choose from glyph_brush_layout's BuiltInLineBreaker options. (#7283) 2023-01-21 00:17:11 +00:00
bevy_time re-enable tests on apple silicon (#7400) 2023-01-28 19:00:27 +00:00
bevy_transform Basic adaptive batching for parallel query iteration (#4777) 2023-01-20 08:47:20 +00:00
bevy_ui Extract component derive (#7399) 2023-01-30 18:12:16 +00:00
bevy_utils Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_window add Input Method Editor support (#7325) 2023-01-29 20:27:29 +00:00
bevy_winit add Input Method Editor support (#7325) 2023-01-29 20:27:29 +00:00