Commit Graph

354 Commits

Author SHA1 Message Date
Zhixing Zhang
d9fb61d474 Wireframe Rendering Pipeline (#562)
This PR implements wireframe rendering.

Usage:

This is now ready as soon as #1401 gets merged.


Usage:

```rust
    app
        .insert_resource(WgpuOptions {
            name: Some("3d_scene"),
            features: WgpuFeatures::NON_FILL_POLYGON_MODE,
            ..Default::default()
        }) // To enable the NON_FILL_POLYGON_MODE feature
        .add_plugin(WireframePlugin)
        .run();

```

Now we just need to add the Wireframe component on an entity, and it'll draw. its wireframe.


We can also enable wireframe drawing globally by setting the global property in the `WireframeConfig` resource to `true`.



Co-authored-by: Zhixing Zhang <me@neoto.xin>
2021-03-04 01:23:24 +00:00
François
1fcafc4210 Glb textures should use bevy_render to load images (#1454)
Fixes #1396 

<img width="1392" alt="Screenshot 2021-02-16 at 02 24 01" src="https://user-images.githubusercontent.com/8672791/108011774-1b991a80-7008-11eb-979e-6ebfc51fba3c.png">

Issue was that, when loading an image directly from its bytes in the binary glb file, it didn't follow the same flow as when loaded as a texture file. This PR removes the dependency to `image` from `bevy_gltf`, and load the image using `bevy_render` in all cases. I also added support for more mime types while there.

<img width="1392" alt="Screenshot 2021-02-16 at 02 44 56" src="https://user-images.githubusercontent.com/8672791/108011915-674bc400-7008-11eb-83d4-ded96a38919b.png">
2021-03-03 21:36:16 +00:00
François
6a0968b2ea convert grayscale images to rgb (#1524)
Fixes #1518 

Issue was that images loaded as [`ImageLumaA8`](https://docs.rs/image/0.23.13/image/enum.DynamicImage.html#variant.ImageLumaA8) (grayscale with alpha channel) from `image` were considered as [`Rg8Unorm`](https://docs.rs/wgpu/0.7.0/wgpu/enum.TextureFormat.html#variant.Rg8Unorm) (red green channels) from `wgpu`.
Same for `ImageLuma8` (grayscale) that was converted to `R8Unorm` (only red channel).

As `wgpu` doesn't seem to have grayscale texture formats, I converted the grayscale textures to rgba.
2021-03-03 21:20:45 +00:00
Jakob Hellermann
bc4fe9b186 keep track of type name in NodeState (#1444)
Adds the original type_name to `NodeState`, enabling plugins like [this](https://github.com/jakobhellermann/bevy_mod_debugdump).
This does increase the `NodeState` type by 16 bytes, but it is already 176 so it's not that big of an increase.
2021-02-22 09:15:29 +00:00
Jonas Matser
72f2a7b581 Add getter for RenderGraph Node uuid (#1499)
`RenderGraph` errors only give the `Uuid` of the node. So for my graphviz dot based visualization of the `RenderGraph` I really wanted to show it to the user. I think it makes sense to have it accessible for at least debugging purposes.
2021-02-22 08:59:14 +00:00
Nathan Stocks
13b602ee3f Xtask CI (#1387)
This PR is easiest to review commit by commit.

Followup on https://github.com/bevyengine/bevy/pull/1309#issuecomment-767310084

- [x] Switch from a bash script to an xtask rust workspace member.
  - Results in ~30s longer CI due to compilation of the xtask itself
  - Enables Bevy contributors on any platform to run `cargo ci` to run linting -- if the default available Rust is the same version as on CI, then the command should give an identical result.
- [x] Use the xtask from official CI so there's only one place to update.
- [x] Bonus: Run clippy on the _entire_ workspace (existing CI setup was missing the `--workspace` flag
  - [x] Clean up newly-exposed clippy errors 

~#1388 builds on this to clean up newly discovered clippy errors -- I thought it might be nicer as a separate PR.~  Nope, merged it into this one so CI would pass.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-02-22 08:42:19 +00:00
Jakob Hellermann
cd688d7a41 fix rustdoc warnings (#1437)
Every warning is fixed except for 
b39df9a8d2/crates/bevy_render/src/texture/texture_descriptor.rs (L61)
because I didn't know what the required feature is.
I opened https://github.com/gfx-rs/wgpu/issues/1213 for that.
2021-02-22 03:59:35 +00:00
Alec Deason
97a78c3698 Make vertex buffers optional (#1485)
For some cases, like driving a full screen fragment shader, it is sometimes convenient to not have to create and upload a mesh because the necessary vertices are simple to synthesize in the vertex shader. Bevy's existing pipeline compiler assumes that there will always be a vertex buffer. This PR changes that such that vertex buffer descriptor is only added to the pipeline layout if there are vertex attributes in the shader.
2021-02-22 03:43:27 +00:00
Alexander Sepity
c2a427f1a3
Non-string labels (#1423 continued) (#1473)
Non-string labels
2021-02-18 13:20:37 -08:00
Alexander Sepity
d5a7330431
System sets and parallel executor v2 (#1144)
System sets and parallel executor v2
2021-02-09 12:14:10 -08:00
Jakob Hellermann
4796ea8d22
move texture_to_image and image_to_texture into new module (#1381)
The `Texture::convert` function previously was only compiled when
one of the image format features (`png`, `jpeg` etc.) were enabled.
The `bevy_sprite` crate needs this function though, which led
to compilation errors when using `cargo check --no-default-features
--features render`.

Now the `convert` function has no features and the `texture_to_image`
and `image_to_texture` utilites functions are in an unconditionally
compiled module.
2021-02-02 13:25:16 -08:00
François
6b8f8a7ed0
Texture atlas format and conversion (#1365)
* can specify texture format for a texture atlas
* add automatic conversion
2021-02-01 11:30:11 -08:00
Zhixing Zhang
81809c71ce
Update to wgpu-rs 0.7 (#542)
Update to wgpu-rs 0.7
2021-01-31 20:06:42 -08:00
Jasen Borisov
7d065eeb71
3D OrthographicProjection improvements + new example (#1361)
* use `length_squared` for visible entities

* ortho projection 2d/3d different depth calculation

* use ScalingMode::FixedVertical for 3d ortho

* new example: 3d orthographic
2021-01-31 16:22:06 -08:00
Daniel McNab
b922a3ec60
Update init_resource to not overwrite (#1349)
Update init_resource to not overwrite
2021-01-30 12:48:11 -08:00
Renato Caldas
8e0e4223e5
Improve clarity of WindowTextureNode and WindowSwapchainNode error messages (#1355)
Improve clarity of WindowTextureNode and WindowSwapchainNode error messages
2021-01-30 12:47:27 -08:00
Jasen Borisov
57f9ac18d7
OrthographicProjection scaling mode + camera bundle refactoring (#400)
* add normalized orthographic projection

* custom scale for ScaledOrthographicProjection

* allow choosing base axis for ScaledOrthographicProjection

* cargo fmt

* add general (scaled) orthographic camera bundle

FIXME: does the same "far" trick from Camera2DBundle make any sense here?

* fixes

* camera bundles: rename and new ortho constructors

* unify orthographic projections

* give PerspectiveCameraBundle constructors like those of OrthographicCameraBundle

* update examples with new camera bundle syntax

* rename CameraUiBundle to UiCameraBundle

* update examples

* ScalingMode::None

* remove extra blank lines

* sane default bounds for orthographic projection

* fix alien_cake_addict example

* reorder ScalingMode enum variants

* ios example fix
2021-01-30 02:31:03 -08:00
Renato Caldas
0a39c81be6
Add support for reading from mapped buffers (#1274)
* Add support for mapping buffers for reading.

* Add support for reading from a mapped buffer.
2021-01-21 17:53:43 -08:00
Aevyrie
18e4fa8cdf
world coords to screen space (#1258)
Add Camera::world_to_screen to convert world coordinates to screen space
2021-01-21 17:49:29 -08:00
TheRawMeatball
a880b54508
Make EventReader a SystemParam (#1244)
* Add generic support for `#[derive(SystemParam)]`
* Make EventReader a SystemParam
2021-01-18 22:23:30 -08:00
Alec Deason
71c6a19ed8
Minimal change to support instanced rendering (#1262) 2021-01-18 16:52:06 -08:00
Zhixing Zhang
cf0e9f9968
Adding copy_texture_to_buffer and copy_texture_to_texture (#1236)
* Adding copy_texture_to_buffer and copy_texture_to_texture

* Adding CopyTextureToTexture and CopyTextureToBuffer in CommandQueue
2021-01-14 11:01:07 -08:00
João Capucho
478f947768
Don't panic if there's no index buffer and call draw (#1229) 2021-01-12 14:05:13 -08:00
bjorn3
fbf08ac545
Faster compilation of bevy_diagnostic (#1235)
* Remove AHashExt

There is little benefit of Hash*::new() over Hash*::default(), but it
does require more code that needs to be duplicated for every Hash* in
bevy_utils. It may also slightly increase compile times.

* Add StableHash* to bevy_utils

* Use StableHashMap instead of HashMap + BTreeSet for diagnostics

This is a significant reduction in the release mode compile times of
bevy_diagnostics

```
Benchmark #1: touch crates/bevy_diagnostic/src/lib.rs && cargo build --release -p bevy_diagnostic -j1
  Time (mean ± σ):      3.645 s ±  0.009 s    [User: 3.551 s, System: 0.094 s]
  Range (min … max):    3.632 s …  3.658 s    20 runs
```

```
Benchmark #1: touch crates/bevy_diagnostic/src/lib.rs && cargo build --release -p bevy_diagnostic -j1
  Time (mean ± σ):      2.938 s ±  0.012 s    [User: 2.850 s, System: 0.090 s]
  Range (min … max):    2.919 s …  2.969 s    20 runs
```
2021-01-12 13:21:45 -08:00
François
c434f57de1
use biggest RenderResources instead of first (#1208) 2021-01-11 14:28:32 -08:00
Schell Carl Scivally
a6a242cb86
Render Layers (#1209)
Adds RenderLayers, which enable cameras and entities to opt in to layers that apply to them
2021-01-08 12:45:54 -08:00
Jakob Hellermann
3f2dd22cb5
bevy_render: add torus and capsule shape (#1223)
* bevy_render: add torus shape

* bevy_render: add capsule shape

* bevy_render: reorganize shape module

* bevy_render: add more docs
2021-01-08 11:39:33 -08:00
Daniel McNab
9f2410a4ac
Add from_xyz to Transform (#1212)
* Add the from_xyz helper method to Transform

* Use `from_xyz` where possible
2021-01-06 17:17:06 -08:00
TheRawMeatball
c69aa98a60
Refactor Box<dyn System> to BoxedSystem (#1191)
Added BoxedSystem
2021-01-03 12:39:30 -08:00
Restioson
820f37fccf
add convenience function (#1197) 2021-01-03 11:57:18 -08:00
MsK`
ca310b856f
New mesh attribute: color (#1194)
New mesh attribute: color
2021-01-03 11:39:15 -08:00
MsK`
2754a9dde8
Mutable mesh accessors: indices_mut and attribute_mut (#1164)
mutable mesh accessors: indices_mut and attribute_mut
2020-12-30 15:17:44 -06:00
François
871b47f1c3
let user disable feature png when using only other format (#1156) 2020-12-28 15:31:23 -06:00
Nathan Stocks
f574c2c547
Render text in 2D scenes (#1122)
Render text in 2D scenes
2020-12-27 13:19:03 -06:00
Jakob Hellermann
0a51a26aba
bevy_render: load .spv assets (#1104)
bevy_render: ShaderLoader can now load spv files
2020-12-23 19:41:34 -06:00
Ryan Lee
acc29ec719
Add bmp as a supported texture format (#1081) 2020-12-23 16:53:02 -06:00
Carter Anderson
3b2c6ce49b
release 0.4.0 (#1093) 2020-12-19 13:28:00 -06:00
Carter Anderson
841755aaf2
Adopt a Fetch pattern for SystemParams (#1074) 2020-12-15 21:57:16 -08:00
Nathan Jeffords
d2e4327b14
update Window's width & height methods to return f32 (#1033)
update `Window`'s `width` & `height` methods to return `f32`
2020-12-13 15:05:56 -08:00
Carter Anderson
509b138e8f
Schedule v2 (#1021)
Schedule V2
2020-12-12 18:04:42 -08:00
Nathan Jeffords
9239621ffc
add ability to load .dds, .tga, and .jpeg texture formats (#1038)
add ability to load `.dds`, `.tga`, and `.jpeg` texture formats
2020-12-09 18:34:27 -08:00
James R
4a5bcccde2
Don't panic when attempting to set shader defs from an asset that hasn't loaded yet (#1035)
Don't panic when attempting to set shader defs from an asset that hasn't loaded yet
2020-12-09 16:34:22 -08:00
Carter Anderson
7ab0eeece0
Break out Visible component from Draw (#1034)
Break out Visible component from Draw
2020-12-09 13:38:48 -08:00
Corey Farwell
66f972c850
Use shaderc for aarch64-apple-darwin. (#1027) 2020-12-09 13:02:43 -08:00
Nathan Jeffords
3d386a77b4
attempt to deal with rounding issue when creating the swap chain (#997)
attempt to deal with rounding issue when creating the swap chain on high DPI displays
2020-12-07 13:32:57 -08:00
Al M
2c9b7956d1
Live reloading of shaders (#937)
* Add ShaderLoader, rebuild pipelines for modified shader assets
* New example
* Add shader_update_system, ShaderError, remove specialization assets
* Don't panic on shader compilation failure
2020-12-07 12:32:13 -08:00
François
a3bca7e464
Fix ci (#1024)
* fix format

* fix clippy

* used fixed nightly
2020-12-07 11:57:15 -08:00
Patrik Buhring
fcbae57489
Update Hexasphere to improve MSRV (#994)
Assumes hexasphere will follow semver (I will try to make sure it does!)
2020-12-04 10:38:25 -08:00
Carter Anderson
d601eeb829
account for "still loading" textures in RenderResourceNodes (#1000) 2020-12-04 10:37:41 -08:00
Carter Anderson
704a116778
fix scene loading (#988) 2020-12-03 13:57:36 -08:00