Jakob Hellermann 
							
						 
					 
					
						
						
						
						
							
						
						
							cd688d7a41 
							
						 
					 
					
						
						
							
							fix rustdoc warnings ( #1437 )  
						
						... 
						
						
						
						Every warning is fixed except for 
b39df9a8d2/crates/bevy_render/src/texture/texture_descriptor.rs (L61)https://github.com/gfx-rs/wgpu/issues/1213  for that. 
						
					 
					
						2021-02-22 03:59:35 +00:00 
						 
				 
			
				
					
						
							
							
								Alec Deason 
							
						 
					 
					
						
						
						
						
							
						
						
							97a78c3698 
							
						 
					 
					
						
						
							
							Make vertex buffers optional ( #1485 )  
						
						... 
						
						
						
						For some cases, like driving a full screen fragment shader, it is sometimes convenient to not have to create and upload a mesh because the necessary vertices are simple to synthesize in the vertex shader. Bevy's existing pipeline compiler assumes that there will always be a vertex buffer. This PR changes that such that vertex buffer descriptor is only added to the pipeline layout if there are vertex attributes in the shader. 
						
					 
					
						2021-02-22 03:43:27 +00:00 
						 
				 
			
				
					
						
							
							
								Alexander Sepity 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c2a427f1a3 
							
						 
					 
					
						
						
							
							Non-string labels ( #1423  continued) ( #1473 )  
						
						... 
						
						
						
						Non-string labels 
						
					 
					
						2021-02-18 13:20:37 -08:00 
						 
				 
			
				
					
						
							
							
								Alexander Sepity 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d5a7330431 
							
						 
					 
					
						
						
							
							System sets and parallel executor v2 ( #1144 )  
						
						... 
						
						
						
						System sets and parallel executor v2 
						
					 
					
						2021-02-09 12:14:10 -08:00 
						 
				 
			
				
					
						
							
							
								Jakob Hellermann 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4796ea8d22 
							
						 
					 
					
						
						
							
							move texture_to_image and image_to_texture into new module ( #1381 )  
						
						... 
						
						
						
						The `Texture::convert` function previously was only compiled when
one of the image format features (`png`, `jpeg` etc.) were enabled.
The `bevy_sprite` crate needs this function though, which led
to compilation errors when using `cargo check --no-default-features
--features render`.
Now the `convert` function has no features and the `texture_to_image`
and `image_to_texture` utilites functions are in an unconditionally
compiled module. 
						
					 
					
						2021-02-02 13:25:16 -08:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6b8f8a7ed0 
							
						 
					 
					
						
						
							
							Texture atlas format and conversion ( #1365 )  
						
						... 
						
						
						
						* can specify texture format for a texture atlas
* add automatic conversion 
						
					 
					
						2021-02-01 11:30:11 -08:00 
						 
				 
			
				
					
						
							
							
								Zhixing Zhang 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							81809c71ce 
							
						 
					 
					
						
						
							
							Update to wgpu-rs 0.7 ( #542 )  
						
						... 
						
						
						
						Update to wgpu-rs 0.7 
						
					 
					
						2021-01-31 20:06:42 -08:00 
						 
				 
			
				
					
						
							
							
								Jasen Borisov 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7d065eeb71 
							
						 
					 
					
						
						
							
							3D OrthographicProjection improvements + new example ( #1361 )  
						
						... 
						
						
						
						* use `length_squared` for visible entities
* ortho projection 2d/3d different depth calculation
* use ScalingMode::FixedVertical for 3d ortho
* new example: 3d orthographic 
						
					 
					
						2021-01-31 16:22:06 -08:00 
						 
				 
			
				
					
						
							
							
								Daniel McNab 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b922a3ec60 
							
						 
					 
					
						
						
							
							Update init_resource to not overwrite ( #1349 )  
						
						... 
						
						
						
						Update init_resource to not overwrite 
						
					 
					
						2021-01-30 12:48:11 -08:00 
						 
				 
			
				
					
						
							
							
								Renato Caldas 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8e0e4223e5 
							
						 
					 
					
						
						
							
							Improve clarity of WindowTextureNode and WindowSwapchainNode error messages ( #1355 )  
						
						... 
						
						
						
						Improve clarity of WindowTextureNode and WindowSwapchainNode error messages 
						
					 
					
						2021-01-30 12:47:27 -08:00 
						 
				 
			
				
					
						
							
							
								Jasen Borisov 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							57f9ac18d7 
							
						 
					 
					
						
						
							
							OrthographicProjection scaling mode + camera bundle refactoring ( #400 )  
						
						... 
						
						
						
						* add normalized orthographic projection
* custom scale for ScaledOrthographicProjection
* allow choosing base axis for ScaledOrthographicProjection
* cargo fmt
* add general (scaled) orthographic camera bundle
FIXME: does the same "far" trick from Camera2DBundle make any sense here?
* fixes
* camera bundles: rename and new ortho constructors
* unify orthographic projections
* give PerspectiveCameraBundle constructors like those of OrthographicCameraBundle
* update examples with new camera bundle syntax
* rename CameraUiBundle to UiCameraBundle
* update examples
* ScalingMode::None
* remove extra blank lines
* sane default bounds for orthographic projection
* fix alien_cake_addict example
* reorder ScalingMode enum variants
* ios example fix 
						
					 
					
						2021-01-30 02:31:03 -08:00 
						 
				 
			
				
					
						
							
							
								Renato Caldas 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0a39c81be6 
							
						 
					 
					
						
						
							
							Add support for reading from mapped buffers ( #1274 )  
						
						... 
						
						
						
						* Add support for mapping buffers for reading.
* Add support for reading from a mapped buffer. 
						
					 
					
						2021-01-21 17:53:43 -08:00 
						 
				 
			
				
					
						
							
							
								Aevyrie 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							18e4fa8cdf 
							
						 
					 
					
						
						
							
							world coords to screen space ( #1258 )  
						
						... 
						
						
						
						Add Camera::world_to_screen to convert world coordinates to screen space 
						
					 
					
						2021-01-21 17:49:29 -08:00 
						 
				 
			
				
					
						
							
							
								TheRawMeatball 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a880b54508 
							
						 
					 
					
						
						
							
							Make EventReader a SystemParam ( #1244 )  
						
						... 
						
						
						
						* Add generic support for `#[derive(SystemParam)]`
* Make EventReader a SystemParam 
						
					 
					
						2021-01-18 22:23:30 -08:00 
						 
				 
			
				
					
						
							
							
								Alec Deason 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							71c6a19ed8 
							
						 
					 
					
						
						
							
							Minimal change to support instanced rendering ( #1262 )  
						
						
						
					 
					
						2021-01-18 16:52:06 -08:00 
						 
				 
			
				
					
						
							
							
								Zhixing Zhang 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cf0e9f9968 
							
						 
					 
					
						
						
							
							Adding copy_texture_to_buffer and copy_texture_to_texture ( #1236 )  
						
						... 
						
						
						
						* Adding copy_texture_to_buffer and copy_texture_to_texture
* Adding CopyTextureToTexture and CopyTextureToBuffer in CommandQueue 
						
					 
					
						2021-01-14 11:01:07 -08:00 
						 
				 
			
				
					
						
							
							
								João Capucho 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							478f947768 
							
						 
					 
					
						
						
							
							Don't panic if there's no index buffer and call draw ( #1229 )  
						
						
						
					 
					
						2021-01-12 14:05:13 -08:00 
						 
				 
			
				
					
						
							
							
								bjorn3 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fbf08ac545 
							
						 
					 
					
						
						
							
							Faster compilation of bevy_diagnostic ( #1235 )  
						
						... 
						
						
						
						* Remove AHashExt
There is little benefit of Hash*::new() over Hash*::default(), but it
does require more code that needs to be duplicated for every Hash* in
bevy_utils. It may also slightly increase compile times.
* Add StableHash* to bevy_utils
* Use StableHashMap instead of HashMap + BTreeSet for diagnostics
This is a significant reduction in the release mode compile times of
bevy_diagnostics
```
Benchmark #1 : touch crates/bevy_diagnostic/src/lib.rs && cargo build --release -p bevy_diagnostic -j1
  Time (mean ± σ):      3.645 s ±  0.009 s    [User: 3.551 s, System: 0.094 s]
  Range (min … max):    3.632 s …  3.658 s    20 runs
```
```
Benchmark #1 : touch crates/bevy_diagnostic/src/lib.rs && cargo build --release -p bevy_diagnostic -j1
  Time (mean ± σ):      2.938 s ±  0.012 s    [User: 2.850 s, System: 0.090 s]
  Range (min … max):    2.919 s …  2.969 s    20 runs
``` 
						
					 
					
						2021-01-12 13:21:45 -08:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c434f57de1 
							
						 
					 
					
						
						
							
							use biggest RenderResources instead of first ( #1208 )  
						
						
						
					 
					
						2021-01-11 14:28:32 -08:00 
						 
				 
			
				
					
						
							
							
								Schell Carl Scivally 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a6a242cb86 
							
						 
					 
					
						
						
							
							Render Layers ( #1209 )  
						
						... 
						
						
						
						Adds RenderLayers, which enable cameras and entities to opt in to layers that apply to them 
						
					 
					
						2021-01-08 12:45:54 -08:00 
						 
				 
			
				
					
						
							
							
								Jakob Hellermann 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3f2dd22cb5 
							
						 
					 
					
						
						
							
							bevy_render: add torus and capsule shape ( #1223 )  
						
						... 
						
						
						
						* bevy_render: add torus shape
* bevy_render: add capsule shape
* bevy_render: reorganize shape module
* bevy_render: add more docs 
						
					 
					
						2021-01-08 11:39:33 -08:00 
						 
				 
			
				
					
						
							
							
								Daniel McNab 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9f2410a4ac 
							
						 
					 
					
						
						
							
							Add from_xyz to Transform ( #1212 )  
						
						... 
						
						
						
						* Add the from_xyz helper method to Transform
* Use `from_xyz` where possible 
						
					 
					
						2021-01-06 17:17:06 -08:00 
						 
				 
			
				
					
						
							
							
								TheRawMeatball 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c69aa98a60 
							
						 
					 
					
						
						
							
							Refactor Box<dyn System> to BoxedSystem ( #1191 )  
						
						... 
						
						
						
						Added BoxedSystem 
						
					 
					
						2021-01-03 12:39:30 -08:00 
						 
				 
			
				
					
						
							
							
								Restioson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							820f37fccf 
							
						 
					 
					
						
						
							
							add convenience function ( #1197 )  
						
						
						
					 
					
						2021-01-03 11:57:18 -08:00 
						 
				 
			
				
					
						
							
							
								MsK` 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ca310b856f 
							
						 
					 
					
						
						
							
							New mesh attribute: color ( #1194 )  
						
						... 
						
						
						
						New mesh attribute: color 
						
					 
					
						2021-01-03 11:39:15 -08:00 
						 
				 
			
				
					
						
							
							
								MsK` 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2754a9dde8 
							
						 
					 
					
						
						
							
							Mutable mesh accessors: indices_mut and attribute_mut ( #1164 )  
						
						... 
						
						
						
						mutable mesh accessors: indices_mut and attribute_mut 
						
					 
					
						2020-12-30 15:17:44 -06:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							871b47f1c3 
							
						 
					 
					
						
						
							
							let user disable feature png when using only other format ( #1156 )  
						
						
						
					 
					
						2020-12-28 15:31:23 -06:00 
						 
				 
			
				
					
						
							
							
								Nathan Stocks 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f574c2c547 
							
						 
					 
					
						
						
							
							Render text in 2D scenes ( #1122 )  
						
						... 
						
						
						
						Render text in 2D scenes 
						
					 
					
						2020-12-27 13:19:03 -06:00 
						 
				 
			
				
					
						
							
							
								Jakob Hellermann 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0a51a26aba 
							
						 
					 
					
						
						
							
							bevy_render: load .spv assets ( #1104 )  
						
						... 
						
						
						
						bevy_render: ShaderLoader can now load spv files 
						
					 
					
						2020-12-23 19:41:34 -06:00 
						 
				 
			
				
					
						
							
							
								Ryan Lee 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							acc29ec719 
							
						 
					 
					
						
						
							
							Add bmp as a supported texture format ( #1081 )  
						
						
						
					 
					
						2020-12-23 16:53:02 -06:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3b2c6ce49b 
							
						 
					 
					
						
						
							
							release 0.4.0 ( #1093 )  
						
						
						
					 
					
						2020-12-19 13:28:00 -06:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							841755aaf2 
							
						 
					 
					
						
						
							
							Adopt a Fetch pattern for SystemParams ( #1074 )  
						
						
						
					 
					
						2020-12-15 21:57:16 -08:00 
						 
				 
			
				
					
						
							
							
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d2e4327b14 
							
						 
					 
					
						
						
							
							update Window's width & height methods to return f32 ( #1033 )  
						
						... 
						
						
						
						update `Window`'s `width` & `height` methods to return `f32` 
						
					 
					
						2020-12-13 15:05:56 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							509b138e8f 
							
						 
					 
					
						
						
							
							Schedule v2 ( #1021 )  
						
						... 
						
						
						
						Schedule V2 
						
					 
					
						2020-12-12 18:04:42 -08:00 
						 
				 
			
				
					
						
							
							
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9239621ffc 
							
						 
					 
					
						
						
							
							add ability to load .dds, .tga, and .jpeg texture formats ( #1038 )  
						
						... 
						
						
						
						add ability to load `.dds`, `.tga`, and `.jpeg` texture formats 
						
					 
					
						2020-12-09 18:34:27 -08:00 
						 
				 
			
				
					
						
							
							
								James R 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4a5bcccde2 
							
						 
					 
					
						
						
							
							Don't panic when attempting to set shader defs from an asset that hasn't loaded yet ( #1035 )  
						
						... 
						
						
						
						Don't panic when attempting to set shader defs from an asset that hasn't loaded yet 
						
					 
					
						2020-12-09 16:34:22 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7ab0eeece0 
							
						 
					 
					
						
						
							
							Break out Visible component from Draw ( #1034 )  
						
						... 
						
						
						
						Break out Visible component from Draw 
						
					 
					
						2020-12-09 13:38:48 -08:00 
						 
				 
			
				
					
						
							
							
								Corey Farwell 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							66f972c850 
							
						 
					 
					
						
						
							
							Use shaderc for aarch64-apple-darwin. ( #1027 )  
						
						
						
					 
					
						2020-12-09 13:02:43 -08:00 
						 
				 
			
				
					
						
							
							
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3d386a77b4 
							
						 
					 
					
						
						
							
							attempt to deal with rounding issue when creating the swap chain ( #997 )  
						
						... 
						
						
						
						attempt to deal with rounding issue when creating the swap chain on high DPI displays 
						
					 
					
						2020-12-07 13:32:57 -08:00 
						 
				 
			
				
					
						
							
							
								Al M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2c9b7956d1 
							
						 
					 
					
						
						
							
							Live reloading of shaders ( #937 )  
						
						... 
						
						
						
						* Add ShaderLoader, rebuild pipelines for modified shader assets
* New example
* Add shader_update_system, ShaderError, remove specialization assets
* Don't panic on shader compilation failure 
						
					 
					
						2020-12-07 12:32:13 -08:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a3bca7e464 
							
						 
					 
					
						
						
							
							Fix ci ( #1024 )  
						
						... 
						
						
						
						* fix format
* fix clippy
* used fixed nightly 
						
					 
					
						2020-12-07 11:57:15 -08:00 
						 
				 
			
				
					
						
							
							
								Patrik Buhring 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fcbae57489 
							
						 
					 
					
						
						
							
							Update Hexasphere to improve MSRV ( #994 )  
						
						... 
						
						
						
						Assumes hexasphere will follow semver (I will try to make sure it does!) 
						
					 
					
						2020-12-04 10:38:25 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d601eeb829 
							
						 
					 
					
						
						
							
							account for "still loading" textures in RenderResourceNodes ( #1000 )  
						
						
						
					 
					
						2020-12-04 10:37:41 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							704a116778 
							
						 
					 
					
						
						
							
							fix scene loading ( #988 )  
						
						
						
					 
					
						2020-12-03 13:57:36 -08:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							59d98de194 
							
						 
					 
					
						
						
							
							naming coherence for cameras ( #995 )  
						
						... 
						
						
						
						naming coherence for cameras 
						
					 
					
						2020-12-03 13:46:15 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7699f8b6db 
							
						 
					 
					
						
						
							
							optimize asset gpu data transfer ( #987 )  
						
						
						
					 
					
						2020-12-03 12:39:29 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							915024bf35 
							
						 
					 
					
						
						
							
							fix changed meshes ( #984 )  
						
						
						
					 
					
						2020-12-02 14:23:49 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ccb31bc949 
							
						 
					 
					
						
						
							
							Optimize Text rendering / SharedBuffers ( #972 )  
						
						... 
						
						
						
						optimize Text rendering / SharedBuffers 
						
					 
					
						2020-12-02 12:38:20 -08:00 
						 
				 
			
				
					
						
							
							
								Joshua J. Bouw 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9f4c8b1b9a 
							
						 
					 
					
						
						
							
							Fix errors and panics to typical Rust conventions ( #968 )  
						
						... 
						
						
						
						Fix errors and panics to typical Rust conventions 
						
					 
					
						2020-12-02 11:31:16 -08:00 
						 
				 
			
				
					
						
							
							
								Patrik Buhring 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f54eb12efc 
							
						 
					 
					
						
						
							
							Fixed Hexasphere versioning. ( #974 )  
						
						
						
					 
					
						2020-12-01 21:48:25 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c05c1dc119 
							
						 
					 
					
						
						
							
							hidpi swap chains ( #973 )  
						
						... 
						
						
						
						hidpi swap chains 
						
					 
					
						2020-12-01 20:25:31 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5ffab7135 
							
						 
					 
					
						
						
							
							Renderer Optimization Round 1 ( #958 )  
						
						... 
						
						
						
						* only update global transforms when they (or their ancestors) have changed
* only update render resource nodes when they have changed (quality check plz)
* only update entity mesh specialization when mesh (or mesh component) has changed
* only update sprite size when changed
* remove stale bind groups
* fix setting size of loading sprites
* store unmatched render resource binding results
* reduce state changes
* cargo fmt + clippy
* remove cached "NoMatch" results when new bindings are added to RenderResourceBindings
* inline current_entity in world_builder
* try creating bind groups even when they havent changed
* render_resources_node: update all entities when resized
* fmt 
						
					 
					
						2020-12-01 13:17:48 -08:00 
						 
				 
			
				
					
						
							
							
								Patrik Buhring 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3da653e4dd 
							
						 
					 
					
						
						
							
							Update Hexasphere & Usage. ( #965 )  
						
						
						
					 
					
						2020-11-30 22:25:33 -08:00 
						 
				 
			
				
					
						
							
							
								Nick 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f35f813137 
							
						 
					 
					
						
						
							
							additional vertex attribute value types ( #946 )  
						
						
						
					 
					
						2020-11-30 13:05:03 -08:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dbf226be49 
							
						 
					 
					
						
						
							
							store PipelineSpecialization.dynamic_bindings in HashSet ( #936 )  
						
						
						
					 
					
						2020-11-28 13:10:18 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							72b2fc9843 
							
						 
					 
					
						
						
							
							Bevy Reflection ( #926 )  
						
						... 
						
						
						
						Bevy Reflection 
						
					 
					
						2020-11-27 16:39:59 -08:00 
						 
				 
			
				
					
						
							
							
								dependabot[bot] 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8e4eb41757 
							
						 
					 
					
						
						
							
							Update shaderc requirement from 0.6.3 to 0.7.0 ( #823 )  
						
						... 
						
						
						
						Updates the requirements on [shaderc](https://github.com/google/shaderc-rs ) to permit the latest version.
- [Release notes](https://github.com/google/shaderc-rs/releases )
- [Commits](https://github.com/google/shaderc-rs/compare/v0.6.3...v0.7.0 )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> 
						
					 
					
						2020-11-25 18:46:13 -08:00 
						 
				 
			
				
					
						
							
							
								Duncan 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							46fac78774 
							
						 
					 
					
						
						
							
							Extend the Texture asset type to support 3D data ( #903 )  
						
						... 
						
						
						
						Extend the Texture asset type to support 3D data
Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.
Also add an example of how this can be used with the texture2DArray uniform type. 
						
					 
					
						2020-11-22 12:04:47 -08:00 
						 
				 
			
				
					
						
							
							
								Plecra 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3a9a5b4e07 
							
						 
					 
					
						
						
							
							fix: update image version ( #911 )  
						
						... 
						
						
						
						into_bgra8 was added in 0.23.12 
						
					 
					
						2020-11-21 19:08:02 -08:00 
						 
				 
			
				
					
						
							
							
								Valentin 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d458406540 
							
						 
					 
					
						
						
							
							Add box shape ( #883 )  
						
						... 
						
						
						
						* Add rectangular cuboid shape
Co-authored-by: Jason Lessard <jason.lessard@usherbrooke.ca>
Co-authored-by: Jason Lessard <jason.lessard@usherbrooke.ca>
Co-authored-by: Carter Anderson <mcanders1@gmail.com> 
						
					 
					
						2020-11-21 14:51:24 -08:00 
						 
				 
			
				
					
						
							
							
								bg 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							106486bd99 
							
						 
					 
					
						
						
							
							fix deprecation error in image_texture_loader (and CI error) ( #906 )  
						
						... 
						
						
						
						fix deprecation error in image_texture_loader (and CI error) 
						
					 
					
						2020-11-21 12:26:35 -08:00 
						 
				 
			
				
					
						
							
							
								Vladyslav Batyrenko 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d11be437cb 
							
						 
					 
					
						
						
							
							Switch to default PartialEq implementation for RenderResourceBinding ( #877 )  
						
						... 
						
						
						
						* Switch to default PartialEq implementation for RenderResourceBinding
* Move specialized RenderResourceBinding Hash implementation to BindGroupBuilder 
						
					 
					
						2020-11-21 11:52:44 -08:00 
						 
				 
			
				
					
						
							
							
								bjorn3 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d6eb647451 
							
						 
					 
					
						
						
							
							Misc cleanups ( #879 )  
						
						... 
						
						
						
						* Remove cfg!(feature = "metal-auto-capture")
This cfg! has existed since the initial commit, but the corresponding
feature has never been part of Cargo.toml
* Remove unnecessary handle_create_window_events call
* Remove EventLoopProxyPtr wrapper
* Remove unnecessary statics
* Fix unrelated deprecation warning to fix CI 
						
					 
					
						2020-11-17 13:40:18 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3a6f6de277 
							
						 
					 
					
						
						
							
							System Inputs, Outputs, Chaining, and Registration Ergo  ( #876 )  
						
						... 
						
						
						
						System Inputs, Outputs, Chaining, and Registration Ergo 
						
					 
					
						2020-11-16 18:18:00 -08:00 
						 
				 
			
				
					
						
							
							
								rod-salazar 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3fca8c60bb 
							
						 
					 
					
						
						
							
							Remove redundant texture copies in TextureCopyNode ( #871 )  
						
						... 
						
						
						
						Remove redundant texture syncs in TextureCopyNode 
						
					 
					
						2020-11-16 16:38:14 -08:00 
						 
				 
			
				
					
						
							
							
								Julian Heinken 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fcf9d525e1 
							
						 
					 
					
						
						
							
							Removed vertex fallback buffer ( #870 )  
						
						... 
						
						
						
						removed fallback buffer 
						
					 
					
						2020-11-16 16:36:57 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7628f4a64e 
							
						 
					 
					
						
						
							
							combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle ( #863 )  
						
						... 
						
						
						
						combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle 
						
					 
					
						2020-11-15 20:32:23 -08:00 
						 
				 
			
				
					
						
							
							
								milkybit 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b3541a9a31 
							
						 
					 
					
						
						
							
							Add all basic color constants ( #859 )  
						
						... 
						
						
						
						Add all basic color constants 
						
					 
					
						2020-11-15 12:44:02 -08:00 
						 
				 
			
				
					
						
							
							
								Joshua J. Bouw 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bb4a7392c0 
							
						 
					 
					
						
						
							
							Remove redundant .into for mesh set_attributes with impl ( #866 )  
						
						
						
					 
					
						2020-11-15 12:08:03 -08:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							515d750004 
							
						 
					 
					
						
						
							
							wasm32: non-spirv shader specialization ( #843 )  
						
						... 
						
						
						
						wasm32: non-spirv shader specialization 
						
					 
					
						2020-11-15 12:07:17 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e03f17ba7f 
							
						 
					 
					
						
						
							
							Log Plugin ( #836 )  
						
						... 
						
						
						
						add bevy_log plugin 
						
					 
					
						2020-11-12 17:23:57 -08:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fae628797f 
							
						 
					 
					
						
						
							
							bevy_render: delegate buffer aligning to render_resource_context ( #842 )  
						
						
						
					 
					
						2020-11-11 14:08:27 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e769974d6a 
							
						 
					 
					
						
						
							
							query filters ( #834 )  
						
						
						
					 
					
						2020-11-10 20:48:34 -08:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							60fa2d5f93 
							
						 
					 
					
						
						
							
							delegate layout reflection to RenderResourceContext ( #691 )  
						
						... 
						
						
						
						* delegate layout reflection to RenderResourceContext
Also:
 * auto-reflect DynamicBindings
 * use RenderPipeline::new, update dynamic_bindings
linting.
* add dynamic binding generation
Co-authored-by: Carter Anderson <mcanders1@gmail.com> 
						
					 
					
						2020-11-10 13:20:05 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4ef6eb8a85 
							
						 
					 
					
						
						
							
							adjust to new clippy lints ( #826 )  
						
						
						
					 
					
						2020-11-09 14:12:42 -08:00 
						 
				 
			
				
					
						
							
							
								Bram Buurlage 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							07f07a0736 
							
						 
					 
					
						
						
							
							Added RenderPass::set_scissor_rect ( #815 )  
						
						... 
						
						
						
						Added RenderPass::set_scissor_rect 
						
					 
					
						2020-11-09 13:24:29 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ebcdc9fb8c 
							
						 
					 
					
						
						
							
							Flexible ECS System Params ( #798 )  
						
						... 
						
						
						
						system params can be in any order, faster compiles, remove foreach 
						
					 
					
						2020-11-08 12:34:05 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9224983897 
							
						 
					 
					
						
						
							
							upgrade glam and hexasphere ( #794 )  
						
						
						
					 
					
						2020-11-06 17:11:32 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9afe196f16 
							
						 
					 
					
						
						
							
							release: 0.3.0 ( #783 )  
						
						
						
					 
					
						2020-11-03 13:34:00 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2e2fa4fef4 
							
						 
					 
					
						
						
							
							make Mesh::attribute() immutable ( #774 )  
						
						
						
					 
					
						2020-11-02 22:54:20 -08:00 
						 
				 
			
				
					
						
							
							
								Nicholas Rishel 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							53c4c45eca 
							
						 
					 
					
						
						
							
							Use embedded glslang for runtime glsl-to-spirv and add Android example ( #740 )  
						
						... 
						
						
						
						Use embedded glslang for runtime glsl-to-spirv and add Android example 
						
					 
					
						2020-11-02 16:30:30 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							44b3e24e32 
							
						 
					 
					
						
						
							
							fix mesh allocation bug and public mesh api improvements ( #768 )  
						
						
						
					 
					
						2020-11-02 13:15:07 -08:00 
						 
				 
			
				
					
						
							
							
								simlay 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9cc6368b28 
							
						 
					 
					
						
						
							
							An initial xcode setup for using xcode ( #539 )  
						
						... 
						
						
						
						An example of bevy using xcode 
						
					 
					
						2020-10-31 14:36:24 -07:00 
						 
				 
			
				
					
						
							
							
								Julian Heinken 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4645da30c8 
							
						 
					 
					
						
						
							
							Mesh overhaul with custom vertex attributes  #592  ( #599 )  
						
						... 
						
						
						
						Mesh overhaul with custom vertex attributes 
						
					 
					
						2020-10-30 19:21:53 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ad940fbf6e 
							
						 
					 
					
						
						
							
							Rename query.entity() to query.get() and query.get() to query.get_component() ( #752 )  
						
						
						
					 
					
						2020-10-30 18:04:33 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1d4a95db62 
							
						 
					 
					
						
						
							
							ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )  
						
						
						
					 
					
						2020-10-29 23:39:55 -07:00 
						 
				 
			
				
					
						
							
							
								Alex Hirsch 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1b051d3353 
							
						 
					 
					
						
						
							
							Add SamplerDescriptor to Texture ( #399 ) ( #747 )  
						
						... 
						
						
						
						GLTF loader now grabs (some) sampler information from the respective
GLTF sampler struct. 
						
					 
					
						2020-10-29 14:22:45 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f88cfabdde 
							
						 
					 
					
						
						
							
							asset: WasmAssetIo ( #703 )  
						
						... 
						
						
						
						asset: WasmAssetIo 
						
					 
					
						2020-10-19 17:29:31 -07:00 
						 
				 
			
				
					
						
							
							
								tigregalis 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							03bc5d7fdd 
							
						 
					 
					
						
						
							
							two-way conversions between Color-Vec4 and Color-[f32; 4] ( #688 )  
						
						... 
						
						
						
						two-way conversions between `Color`-`Vec4` and `Color`-`[f32; 4]` - use `impl From` instead of `impl Into` 
						
					 
					
						2020-10-19 12:37:15 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c32e637384 
							
						 
					 
					
						
						
							
							Asset system rework and GLTF scene loading ( #693 )  
						
						
						
					 
					
						2020-10-18 13:48:15 -07:00 
						 
				 
			
				
					
						
							
							
								Marek Legris 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5acebed731 
							
						 
					 
					
						
						
							
							Transform and GlobalTransform are now Similarities ( #596 )  
						
						... 
						
						
						
						Transform and GlobalTransform are now Similarities.
This resolves precision errors and simplifies the api
Co-authored-by: Carter Anderson <mcanders1@gmail.com> 
						
					 
					
						2020-10-18 13:03:16 -07:00 
						 
				 
			
				
					
						
							
							
								David Ackerman 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7ba45849f3 
							
						 
					 
					
						
						
							
							Add default for texture format ( #675 )  
						
						
						
					 
					
						2020-10-16 11:44:31 -07:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fccfa12d3b 
							
						 
					 
					
						
						
							
							do not depend on spirv on wasm target ( #689 )  
						
						... 
						
						
						
						do not use spirv for wasm target 
						
					 
					
						2020-10-16 11:12:55 -07:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							76cc25823d 
							
						 
					 
					
						
						
							
							can change window settings at runtime ( #644 )  
						
						... 
						
						
						
						can change window settings at runtime 
						
					 
					
						2020-10-15 11:42:19 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5e7c36d1c1 
							
						 
					 
					
						
						
							
							Fix example colors ( #672 )  
						
						
						
					 
					
						2020-10-12 16:54:22 -07:00 
						 
				 
			
				
					
						
							
							
								walterpie 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							53d6d10506 
							
						 
					 
					
						
						
							
							Register IndexFormat as a property ( #664 )  
						
						
						
					 
					
						2020-10-12 10:22:10 -07:00 
						 
				 
			
				
					
						
							
							
								Julian Heinken 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							32b122e1c5 
							
						 
					 
					
						
						
							
							Update color.rs ( #670 )  
						
						... 
						
						
						
						Co-authored-by: Julian Heinken <julian.heinken@gmail.com> 
						
					 
					
						2020-10-12 10:19:06 -07:00 
						 
				 
			
				
					
						
							
							
								Grayson Burton 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							354d71cc1f 
							
						 
					 
					
						
						
							
							The Great Debuggening ( #632 )  
						
						... 
						
						
						
						The Great Debuggening 
						
					 
					
						2020-10-08 11:43:01 -07:00 
						 
				 
			
				
					
						
							
							
								Julian Heinken 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a92790c011 
							
						 
					 
					
						
						
							
							sRGB awareness for Color ( #616 )  
						
						... 
						
						
						
						Color is now sRGB aware, added SrgbColorSpace trait for f32 
						
					 
					
						2020-10-08 10:30:23 -07:00 
						 
				 
			
				
					
						
							
							
								Boutillier 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							219527ed7d 
							
						 
					 
					
						
						
							
							Iter added camera to update their projection ( #488 )  
						
						
						
					 
					
						2020-10-05 10:41:34 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dd07674b59 
							
						 
					 
					
						
						
							
							github actions: use stable clippy ( #577 )  
						
						
						
					 
					
						2020-09-25 21:34:47 -07:00 
						 
				 
			
				
					
						
							
							
								Gray Olson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							afc656701d 
							
						 
					 
					
						
						
							
							switch to u32 indices by default ( #572 )  
						
						
						
					 
					
						2020-09-25 14:29:30 -07:00 
						 
				 
			
				
					
						
							
							
								Gray Olson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f7c8882c04 
							
						 
					 
					
						
						
							
							Index buffer specialization ( #568 )  
						
						... 
						
						
						
						index buffer specialization 
						
					 
					
						2020-09-25 12:13:01 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a768bae33b 
							
						 
					 
					
						
						
							
							properly update bind group ids when setting dynamic bindings. ( #560 )  
						
						
						
					 
					
						2020-09-23 13:20:14 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							74dba5f36b 
							
						 
					 
					
						
						
							
							release: 0.2.1 ( #533 )  
						
						
						
					 
					
						2020-09-20 15:58:32 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ba5af4dd56 
							
						 
					 
					
						
						
							
							release: 0.2.0 ( #520 )  
						
						
						
					 
					
						2020-09-19 15:29:08 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							70ad6671db 
							
						 
					 
					
						
						
							
							ecs: use generational entity ids and other optimizations ( #504 )  
						
						... 
						
						
						
						ecs: use generational entity ids and other optimizations 
						
					 
					
						2020-09-17 17:16:38 -07:00 
						 
				 
			
				
					
						
							
							
								Marek Legris 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							474bb5403e 
							
						 
					 
					
						
						
							
							Transform Rewrite ( #374 )  
						
						... 
						
						
						
						Remove individual Translation / Rotation / Scale components in favor of a combined Transform component 
						
					 
					
						2020-09-14 14:00:32 -07:00 
						 
				 
			
				
					
						
							
							
								Logan Magee 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3bc5e4cb1e 
							
						 
					 
					
						
						
							
							render: Export specific items outside of prelude ( #473 )  
						
						... 
						
						
						
						It's a preference of some people to not use prelude modules at all in
order to make their imports more explicit. Currently, items like
`Camera3dComponent` are only exported in a prelude module, making an
explicit import look like
`use bevy::prelude::Camera3dComponent`
which feels a bit hackish. This change doesn't remove such components
from the prelude, but just re-exports them at the crate's
(`bevy_render` in this case) root. 
						
					 
					
						2020-09-11 16:23:21 -07:00 
						 
				 
			
				
					
						
							
							
								BimDav 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4ef18e2608 
							
						 
					 
					
						
						
							
							Resource change tracking ( #388 )  
						
						... 
						
						
						
						* Add mutated tracker on resources and ChangedRes query for added or mutated resources.
* ResMut:::new() now takes a reference to a 'mutated' flag in its archetype.
* Change FetchResource so that get() returns an Option. Systems using Resources will only be called if all fetched Resources are Some(). This is done to implement ChangedRes, which is Some iff the Resource has been changed.
* Add OrRes for a logical or in tuples of Resource queries.
* Separate resource query get() in is_some() and get() methods for clarity
* Remove unneeded unsafe
* Change ResMut::new() 
						
					 
					
						2020-09-10 13:15:02 -07:00 
						 
				 
			
				
					
						
							
							
								Smite Rust 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a9ce7f4e82 
							
						 
					 
					
						
						
							
							update dependencies ( #470 )  
						
						
						
					 
					
						2020-09-10 12:54:24 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							413caae7bb 
							
						 
					 
					
						
						
							
							resolve errors from latest clippy version  
						
						
						
					 
					
						2020-09-07 15:00:03 -07:00 
						 
				 
			
				
					
						
							
							
								julhe 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cc3e99388a 
							
						 
					 
					
						
						
							
							Allowing glTFs to be loaded that don't have uvs and normals ( #406 )  
						
						... 
						
						
						
						allowing gltfs to be loaded that don't have uvs and normals, by filling missing attributes them with zeros 
						
					 
					
						2020-09-03 17:30:10 -07:00 
						 
				 
			
				
					
						
							
							
								Michael Hills 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							38a982b28d 
							
						 
					 
					
						
						
							
							iOS: use shaderc-rs for glsl to spirv compilation ( #324 )  
						
						
						
					 
					
						2020-09-01 11:06:15 -07:00 
						 
				 
			
				
					
						
							
							
								wyhaya 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8106f770de 
							
						 
					 
					
						
						
							
							Add Color::hex fn ( #362 )  
						
						... 
						
						
						
						Add Color::hex fn 
						
					 
					
						2020-08-30 11:27:37 -07:00 
						 
				 
			
				
					
						
							
							
								Jasen Borisov 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ad460159b0 
							
						 
					 
					
						
						
							
							add bevy_render::pass::ClearColor to prelude ( #396 )  
						
						... 
						
						
						
						It is common for users to want to set their clear color. 
						
					 
					
						2020-08-30 11:20:11 -07:00 
						 
				 
			
				
					
						
							
							
								Hugo Lindsay 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							00be5d083e 
							
						 
					 
					
						
						
							
							UI component bundles derive clone ( #390 )  
						
						... 
						
						
						
						make Draw, TextStyle, and the rest of the ui components derive clone 
						
					 
					
						2020-08-29 16:49:39 -07:00 
						 
				 
			
				
					
						
							
							
								Robbie Davenport 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4aabe983ec 
							
						 
					 
					
						
						
							
							Switch usage of std HashMap/HashSet default hasher, to aHash algo ( #258 )  
						
						... 
						
						
						
						switch to ahash for HashMaps and HashSets via a new bevy_utils crate 
						
					 
					
						2020-08-28 17:08:51 -07:00 
						 
				 
			
				
					
						
							
							
								Patrik Buhring 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c40e29bca3 
							
						 
					 
					
						
						
							
							Update icosphere dependency and add a limit to subdivisions. ( #379 )  
						
						
						
					 
					
						2020-08-28 16:52:06 -07:00 
						 
				 
			
				
					
						
							
							
								Guillaume DALLENNE 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d64882ffbf 
							
						 
					 
					
						
						
							
							add Color::rgb_u8 and Color::rgba_u8 ( #381 )  
						
						
						
					 
					
						2020-08-28 16:50:49 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							89a1d360c1 
							
						 
					 
					
						
						
							
							Fix despawn ( #361 )  
						
						... 
						
						
						
						* simplify RenderResourcesNode gpu array management
* support removals in RenderResourcesNode 
						
					 
					
						2020-08-26 23:03:55 -07:00 
						 
				 
			
				
					
						
							
							
								multun 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							022a31fd8f 
							
						 
					 
					
						
						
							
							fix formatting / clippy warnings ( #295 )  
						
						
						
					 
					
						2020-08-22 18:35:40 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							b925e22949 
							
						 
					 
					
						
						
							
							0.1.3 upgrade  
						
						
						
					 
					
						2020-08-22 10:16:52 -07:00 
						 
				 
			
				
					
						
							
							
								Boutillier 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4eb437ab2e 
							
						 
					 
					
						
						
							
							Fixes   #134  and  #135   with a slight hit on performances as get_or_assign_index will now always assign ( #247 )  
						
						
						
					 
					
						2020-08-22 09:28:38 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
						
						
							
						
						
							7c3b49cb6f 
							
						 
					 
					
						
						
							
							upgrade to latest wgpu  
						
						
						
					 
					
						2020-08-21 18:36:32 -07:00 
						 
				 
			
				
					
						
							
							
								Lachlan Sneff 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1eca55e571 
							
						 
					 
					
						
						
							
							Replace std synchronization primitives with parking_lot  ( #210 )  
						
						... 
						
						
						
						* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock 
						
					 
					
						2020-08-21 14:55:16 -07:00 
						 
				 
			
				
					
						
							
							
								Boutillier 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							38d3da5b86 
							
						 
					 
					
						
						
							
							Fix   #187  . Multiple return instead of continue inside for loops. ( #230 )  
						
						
						
					 
					
						2020-08-20 16:09:04 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1ebb7e44ff 
							
						 
					 
					
						
						
							
							Merge pull request  #189  from StarArawn/bind-group-reflect-fix  
						
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						Reflect shader stage for bind groups. 
						
					 
					
						2020-08-20 12:57:38 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e31f576484 
							
						 
					 
					
						
						
							
							Merge pull request  #206  from multun/clippy  
						
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						Add clippy support and fix all warnings / errors 
						
					 
					
						2020-08-19 21:33:28 -07:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							d4d68f6670 
							
						 
					 
					
						
						
							
							Fixed tests.  
						
						
						
					 
					
						2020-08-19 10:16:35 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							f1b0d04e53 
							
						 
					 
					
						
						
							
							Fixed formatting.  
						
						
						
					 
					
						2020-08-19 10:00:45 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							131a5e9167 
							
						 
					 
					
						
						
							
							Merge branch 'master' into bind-group-reflect-fix  
						
						
						
					 
					
						2020-08-19 09:24:22 -04:00 
						 
				 
			
				
					
						
							
							
								Victor "multun" Collod 
							
						 
					 
					
						
						
						
						
							
						
						
							46636ed076 
							
						 
					 
					
						
						
							
							fix formatting  
						
						
						
					 
					
						2020-08-18 19:48:03 -07:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6ffe0696db 
							
						 
					 
					
						
						
							
							Merge pull request  #203  from lachlansneff/ironing-out-uniforms  
						
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						Replace vector of UniformProperty with a single UniformProperty 
						
					 
					
						2020-08-18 13:44:10 -07:00 
						 
				 
			
				
					
						
							
							
								Lachlan Sneff 
							
						 
					 
					
						
						
						
						
							
						
						
							ccfa815cac 
							
						 
					 
					
						
						
							
							Use can_draw in can_draw_indexed  
						
						
						
					 
					
						2020-08-17 10:56:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lachlan Sneff 
							
						 
					 
					
						
						
						
						
							
						
						
							e24aaf3dd3 
							
						 
					 
					
						
						
							
							Add Draw command to RenderCommand  
						
						
						
					 
					
						2020-08-16 16:28:52 -04:00 
						 
				 
			
				
					
						
							
							
								Victor "multun" Collod 
							
						 
					 
					
						
						
						
						
							
						
						
							e36b26c226 
							
						 
					 
					
						
						
							
							render: fix RenderResourceBinding PartialEq impl  
						
						
						
					 
					
						2020-08-16 07:20:06 -07:00 
						 
				 
			
				
					
						
							
							
								Victor "multun" Collod 
							
						 
					 
					
						
						
						
						
							
						
						
							dfbdeeb27f 
							
						 
					 
					
						
						
							
							render: fix bind group PartialEq impl  
						
						
						
					 
					
						2020-08-16 07:20:06 -07:00 
						 
				 
			
				
					
						
							
							
								Victor "multun" Collod 
							
						 
					 
					
						
						
						
						
							
						
						
							c38420f1e9 
							
						 
					 
					
						
						
							
							enforce clippy for all target and features  
						
						
						
					 
					
						2020-08-16 07:20:06 -07:00 
						 
				 
			
				
					
						
							
							
								Victor "multun" Collod 
							
						 
					 
					
						
						
						
						
							
						
						
							d138647818 
							
						 
					 
					
						
						
							
							enforce cargo fmt --check  
						
						
						
					 
					
						2020-08-16 05:02:06 -07:00 
						 
				 
			
				
					
						
							
							
								Lachlan Sneff 
							
						 
					 
					
						
						
						
						
							
						
						
							9883cd15cd 
							
						 
					 
					
						
						
							
							Replace vector of UniformProperty with a single property  
						
						
						
					 
					
						2020-08-16 01:16:00 -04:00 
						 
				 
			
				
					
						
							
							
								ifletsomeclaire 
							
						 
					 
					
						
						
						
						
							
						
						
							c0d4877486 
							
						 
					 
					
						
						
							
							added draw.is_visible checks  
						
						
						
					 
					
						2020-08-15 14:38:55 -05:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							e11fa3e316 
							
						 
					 
					
						
						
							
							Added hack to allow all of the examples to work.  
						
						
						
					 
					
						2020-08-15 15:03:57 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							eac53c1ab7 
							
						 
					 
					
						
						
							
							Fixed!  🎉  
						
						
						
					 
					
						2020-08-14 23:21:38 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							76564a486e 
							
						 
					 
					
						
						
							
							Removed old comment.  
						
						
						
					 
					
						2020-08-14 16:59:18 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							f3ef23bda7 
							
						 
					 
					
						
						
							
							Working on correctly reflecting shader stage for bind groups.  
						
						
						
					 
					
						2020-08-14 14:02:56 -04:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							95dce3ac72 
							
						 
					 
					
						
						
							
							Merge pull request  #154  from OptimisticPeach/master  
						
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						Add Icospheres mesh generation 
						
					 
					
						2020-08-13 19:44:50 -07:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							3f5aae877e 
							
						 
					 
					
						
						
							
							Removed some whitespace.  
						
						
						
					 
					
						2020-08-13 13:00:27 -04:00 
						 
				 
			
				
					
						
							
							
								John Mitchell 
							
						 
					 
					
						
						
						
						
							
						
						
							02b1907738 
							
						 
					 
					
						
						
							
							Use BindingShaderStage to pass which program the binding is attached to.  
						
						
						
					 
					
						2020-08-13 12:44:21 -04:00 
						 
				 
			
				
					
						
							
							
								OptimisticPeach 
							
						 
					 
					
						
						
						
						
							
						
						
							86c20eb6df 
							
						 
					 
					
						
						
							
							Add Icospheres.  
						
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						Additionally documents the shapes module. 
						
					 
					
						2020-08-13 00:14:23 -04:00