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								 Carter Anderson | 67f1bd66ce | ecs: fix resource borrow safety | 2020-07-12 12:27:11 -07:00 |  | 
			
				
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								 Carter Anderson | 17f3860d12 | remove unsafe Clone implementation on Res/ResMut in favor of UnsafeClone | 2020-07-12 12:06:43 -07:00 |  | 
			
				
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								 Carter Anderson | 86f41ae0a4 | add more informative "resource does not exist" errors | 2020-07-11 20:12:34 -07:00 |  | 
			
				
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								 Carter Anderson | 6d58a5a033 | render: add direct buffer mapping/unmapping | 2020-07-11 12:29:07 -07:00 |  | 
			
				
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								 Carter Anderson | cb1ffb42c4 | upgrade wgpu (removes some dependencies) | 2020-07-10 19:42:32 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | fb2dfba5e3 | upgrade libloading | 2020-07-10 16:11:25 -07:00 |  | 
			
				
					| 
							
							
								 Carter Anderson | 2ca6de2b81 | upgrade wgpu | 2020-07-10 13:47:31 -07:00 |  | 
			
				
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								 Carter Anderson | fd219660d3 | remove env-logger from dependencies | 2020-07-10 12:43:37 -07:00 |  | 
			
				
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								 Carter Anderson | a656588788 | slim down gltf and winit features and remove unused dependencies | 2020-07-10 12:08:51 -07:00 |  | 
			
				
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								 Carter Anderson | 2508a59f68 | remove darling | 2020-07-10 02:53:31 -07:00 |  | 
			
				
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								 Carter Anderson | 3b68c7cc4a | transform: remove some dependencies and cleanup | 2020-07-10 01:49:23 -07:00 |  | 
			
				
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								 Carter Anderson | c81ab99dac | cargo fmt | 2020-07-10 01:37:06 -07:00 |  | 
			
				
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								 Carter Anderson | 950e50bbb1 | Bevy ECS migration | 2020-07-10 01:06:21 -07:00 |  | 
			
				
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								 Carter Anderson | 4f73dca34d | add system profile data to Diagnostics (opt in feature) | 2020-06-28 01:01:40 -07:00 |  | 
			
				
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								 Carter Anderson | 0c9c0a9b3b | property: remove euclid impls | 2020-06-27 21:59:09 -07:00 |  | 
			
				
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								 Carter Anderson | 941e441f32 | property: fix short type name calculation | 2020-06-27 18:35:38 -07:00 |  | 
			
				
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								 Carter Anderson | 0a348af630 | impl property for euclid types | 2020-06-27 17:35:58 -07:00 |  | 
			
				
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								 Carter Anderson | 5787bcb2c5 | legion: upgrade | 2020-06-27 14:32:50 -07:00 |  | 
			
				
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								 Carter Anderson | 1f12964026 | legion: remove foreach system functions this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach | 2020-06-27 12:06:12 -07:00 |  | 
			
				
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								 Carter Anderson | 981687ae41 | remove ui camera now that default 2d camera is identical | 2020-06-27 10:21:20 -07:00 |  | 
			
				
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								 Carter Anderson | e75496772e | legion: change query system ordering | 2020-06-27 10:18:27 -07:00 |  | 
			
				
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								 Carter Anderson | 7441ac1a01 | add breakout example game | 2020-06-26 22:04:56 -07:00 |  | 
			
				
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								 Carter Anderson | 1e614e41f1 | render: make ClearColor a tuple struct | 2020-06-26 21:39:30 -07:00 |  | 
			
				
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								 Carter Anderson | a4afa4e7f3 | render: only attempt to create camera bind group when the camera bind group descriptor exists this fixes panics in empty scenes | 2020-06-26 14:27:22 -07:00 |  | 
			
				
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								 Carter Anderson | 5e1f81037d | sprite: add sprite sheet floating point error correction | 2020-06-26 13:07:33 -07:00 |  | 
			
				
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								 Carter Anderson | 69925f0817 | render: multi-window cameras ready to go! passes now bind camera buffers and cameras can now be assigned non-primary windows | 2020-06-25 23:04:08 -07:00 |  | 
			
				
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								 Carter Anderson | ca4726ea7d | render to second window in multiple_windows example | 2020-06-25 16:02:21 -07:00 |  | 
			
				
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								 Carter Anderson | 8a8d01aa88 | render: add ClearColor resource | 2020-06-25 15:24:27 -07:00 |  | 
			
				
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								 Carter Anderson | dfde160741 | ecs: add ability to set the current entity in world builders | 2020-06-25 13:23:28 -07:00 |  | 
			
				
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								 Carter Anderson | 4a0f8b8869 | add root ui node to example | 2020-06-25 13:19:48 -07:00 |  | 
			
				
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								 Carter Anderson | bcfc27483b | ecs: allow infinite child nesting in WorldBuilder | 2020-06-25 13:15:59 -07:00 |  | 
			
				
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								 Carter Anderson | 92c44320ee | ecs: rename EntityArchetype to ComponentSet | 2020-06-25 11:21:56 -07:00 |  | 
			
				
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								 Carter Anderson | 1ef4fbf005 | ui: rework so Nodes now use transforms and z-sort happens | 2020-06-25 10:13:00 -07:00 |  | 
			
				
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								 Carter Anderson | 75429f4639 | render: use left-handed coordinate system and y-up | 2020-06-24 15:29:10 -07:00 |  | 
			
				
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								 Carter Anderson | 4ba2f72572 | render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back | 2020-06-24 11:35:01 -07:00 |  | 
			
				
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								 Carter Anderson | 2b8fe144a8 | render: rename MainPassNode to PassNode there will be more than one and it is suitably generic | 2020-06-24 10:29:26 -07:00 |  | 
			
				
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								 Carter Anderson | 2c74560283 | render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example | 2020-06-23 19:29:12 -07:00 |  | 
			
				
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								 Carter Anderson | 3ee8aa8b0f | camera: make camera transform in world coordinates instead of the inverse | 2020-06-23 19:18:32 -07:00 |  | 
			
				
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								 Carter Anderson | 41dc8a5967 | render: add front-to-back drawing MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities | 2020-06-23 16:52:50 -07:00 |  | 
			
				
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								 Carter Anderson | ca8625c407 | render: ActiveCameras resource and system | 2020-06-23 15:58:06 -07:00 |  | 
			
				
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								 Carter Anderson | 99bc2d0ea7 | legion: backport upstream legion archetype filter fix | 2020-06-23 13:42:00 -07:00 |  | 
			
				
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								 Carter Anderson | 2f5f6e017a | render: intitial VisibleEntities component and sort system | 2020-06-22 17:55:48 -07:00 |  | 
			
				
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								 Carter Anderson | ec11a6a5f6 | ecs: make build_children closure FnMut to allow mutation of closue values | 2020-06-22 17:37:44 -07:00 |  | 
			
				
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								 Carter Anderson | 6022ad2c4f | pbr: add "shaded" field to StandardMaterial | 2020-06-22 16:11:30 -07:00 |  | 
			
				
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								 Carter Anderson | 031a0c6d58 | camera: add scale component to camera entities | 2020-06-22 13:26:49 -07:00 |  | 
			
				
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								 Carter Anderson | 06b2b06e9d | camera: update cameras when windows are created | 2020-06-22 13:21:39 -07:00 |  | 
			
				
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								 Carter Anderson | f72c4beadf | transform: run transform systems at startup and move transform systems to POST_UPDATE | 2020-06-22 12:55:54 -07:00 |  | 
			
				
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								 Carter Anderson | 6cd5af6f74 | app: move startup stages to their own module | 2020-06-22 12:55:00 -07:00 |  | 
			
				
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								 Carter Anderson | e921ae0199 | sprite: use bevy_transform types in sprite sheet entities | 2020-06-22 12:35:33 -07:00 |  | 
			
				
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								 Carter Anderson | f1786ec20a | sprite: use bevy_transform types in sprite entities | 2020-06-22 12:14:40 -07:00 |  | 
			
				
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								 Carter Anderson | fa9348fe2b | text: use quad zindex when drawing labels | 2020-06-21 18:55:47 -07:00 |  | 
			
				
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								 Carter Anderson | c654987ae3 | fix bug where pipelines used unspecialized shaders | 2020-06-21 18:55:22 -07:00 |  | 
			
				
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								 Carter Anderson | 99a3ee6570 | fix texture atlas bytes test | 2020-06-21 18:26:11 -07:00 |  | 
			
				
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								 Carter Anderson | faacd2778d | sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout | 2020-06-21 17:43:36 -07:00 |  | 
			
				
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								 Carter Anderson | 17d70f7d67 | bytes: FromBytes trait and round trip tests | 2020-06-21 12:25:36 -07:00 |  | 
			
				
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								 Carter Anderson | ecea30cadb | text: new atlased rendering finally works! removed old render-to-texture rendering | 2020-06-20 12:40:37 -07:00 |  | 
			
				
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								 Carter Anderson | da3d6983a7 | text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet | 2020-06-19 13:45:26 -07:00 |  | 
			
				
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								 Carter Anderson | a3c1b7930e | render: fix SharedBuffers render resource context | 2020-06-19 13:44:21 -07:00 |  | 
			
				
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								 Carter Anderson | 4246d47fec | render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup | 2020-06-18 17:27:20 -07:00 |  | 
			
				
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								 Carter Anderson | 085cda8bc6 | legion: remove filter types from system_fn macro and IntoSystem and use "casting" instead | 2020-06-18 11:53:06 -07:00 |  | 
			
				
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								 Carter Anderson | 74d0055a3d | render: move dynamic_bindings to PipelineSpecialization This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings | 2020-06-17 18:10:29 -07:00 |  | 
			
				
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								 Carter Anderson | e89c693c4d | render: add SpecializedPipeline and SpecializedShader types | 2020-06-17 13:27:10 -07:00 |  | 
			
				
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								 Carter Anderson | e57fdca1bc | render: more progress on immediate mode rendering and DrawableText | 2020-06-17 13:10:33 -07:00 |  | 
			
				
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								 Carter Anderson | f4acbdddad | SharedBuffersNode | 2020-06-16 22:23:33 -07:00 |  | 
			
				
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								 Carter Anderson | 1dd81587dd | events: iter_current_update_events | 2020-06-16 22:20:08 -07:00 |  | 
			
				
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								 Carter Anderson | e855995145 | cargo fmt | 2020-06-15 12:47:35 -07:00 |  | 
			
				
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								 Carter Anderson | 8a704a3e28 | render: add AssetRenderResourceBindings | 2020-06-15 12:45:18 -07:00 |  | 
			
				
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								 Carter Anderson | f799d3ac93 | render: add RenderPipeline and begin moving logic there | 2020-06-15 00:08:50 -07:00 |  | 
			
				
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								 Carter Anderson | 97edaa7343 | render: rename ResourceType to RenderResourceType | 2020-06-14 15:24:33 -07:00 |  | 
			
				
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								 Carter Anderson | 3786224b28 | render: replace ResourceInfo with ResourceType | 2020-06-14 15:22:31 -07:00 |  | 
			
				
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								 Carter Anderson | 574656b767 | render: remove RenderResources wrapper type | 2020-06-14 12:32:06 -07:00 |  | 
			
				
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								 Carter Anderson | 0fec350411 | render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" | 2020-06-14 12:02:19 -07:00 |  | 
			
				
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								 Carter Anderson | 0f608fc90f | render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible | 2020-06-14 11:41:42 -07:00 |  | 
			
				
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								 Carter Anderson | 516cf9ddf0 | text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example | 2020-06-13 18:53:31 -07:00 |  | 
			
				
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								 Carter Anderson | 5f0363a4f5 | render: move more render code into system scheduler | 2020-06-13 18:38:25 -07:00 |  | 
			
				
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								 Carter Anderson | eed40fee9c | render: initial SharedBuffer | 2020-06-13 18:37:02 -07:00 |  | 
			
				
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								 Carter Anderson | 6362b2a516 | render: support arbitrary RenderResource byte lengths and temporarily disable RenderResource asset change events | 2020-06-13 18:34:50 -07:00 |  | 
			
				
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								 Carter Anderson | 8803bcd92e | include buffer range when hashing RenderResourceAssignments | 2020-06-11 11:12:23 -07:00 |  | 
			
				
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								 Carter Anderson | fc4160ea41 | AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState. | 2020-06-10 18:54:17 -07:00 |  | 
			
				
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								 Carter Anderson | 2e48269923 | migrate UniformNode / AssetUniformNode to query system fns | 2020-06-10 16:02:50 -07:00 |  | 
			
				
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								 Carter Anderson | 3c3449b719 | RenderResourceSet builder pattern | 2020-06-10 15:45:33 -07:00 |  | 
			
				
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								 Carter Anderson | e8e3e3c20f | move FloatOrd to bevy_core | 2020-06-10 15:35:23 -07:00 |  | 
			
				
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								 Carter Anderson | 3d07fbdc81 | render: "Immediate Mode" draw api This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible | 2020-06-09 23:16:48 -07:00 |  | 
			
				
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								 Carter Anderson | 3ccaebf9a5 | upgrade wgpu | 2020-06-09 10:57:18 -07:00 |  | 
			
				
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								 Carter Anderson | 1426208e2f | remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api | 2020-06-08 14:35:13 -07:00 |  | 
			
				
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								 Carter Anderson | 4568f5dae3 | remove specialization. bevy now builds on stable rust! | 2020-06-07 23:36:39 -07:00 |  | 
			
				
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								 Carter Anderson | be23f119d5 | remove old uniform system | 2020-06-07 22:32:55 -07:00 |  | 
			
				
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								 Carter Anderson | 62c434274f | shader_defs: new leaner shader defs. they are now separate from uniforms | 2020-06-07 22:24:53 -07:00 |  | 
			
				
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								 Carter Anderson | fd8f87400d | add RenderResources/RenderResource traits to replace Uniforms/Uniform | 2020-06-07 19:12:41 -07:00 |  | 
			
				
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								 Carter Anderson | 5add29f8cf | rename LocalToWorld -> Transform and LocalToParent -> LocalTransform | 2020-06-07 13:39:50 -07:00 |  | 
			
				
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								 Carter Anderson | d0298a4f89 | split AsVertexBufferDescriptor out from Uniforms | 2020-06-07 13:00:58 -07:00 |  | 
			
				
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								 Carter Anderson | 70e9892e00 | remove bevy_derive from bevy crate and export derives from specific crates | 2020-06-07 12:22:16 -07:00 |  | 
			
				
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								 Carter Anderson | 4a71cd128d | render: rename RenderResource to RenderResourceId | 2020-06-07 12:10:14 -07:00 |  | 
			
				
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								 Carter Anderson | c1dcc74e0f | asset: make asset folder loading permissive of non-assets | 2020-06-07 11:45:18 -07:00 |  | 
			
				
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								 Carter Anderson | f2b3b909b4 | sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder | 2020-06-07 11:30:04 -07:00 |  | 
			
				
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								 Carter Anderson | 6164ea6ecc | sprite: dynamically resize atlas during build | 2020-06-06 16:16:58 -07:00 |  | 
			
				
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								 Carter Anderson | 2705e5cbb4 | add texture atlases | 2020-06-06 00:12:38 -07:00 |  | 
			
				
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								 Carter Anderson | ffc4246a74 | remove TextureType | 2020-06-05 19:38:03 -07:00 |  | 
			
				
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								 Carter Anderson | 9a51b3e0fd | asset: AssetServer versioning and load group status | 2020-06-05 17:32:32 -07:00 |  | 
			
				
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								 Carter Anderson | 5b6f24d6a2 | input: make new Input resource generic and add Input<MouseButton> | 2020-06-04 23:34:21 -07:00 |  | 
			
				
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								 Carter Anderson | b3a57c21a7 | input: simpler input interface via an Inputresource | 2020-06-04 22:48:53 -07:00 |  | 
			
				
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								 Carter Anderson | db6a365b13 | saner orthographic projection | 2020-06-04 17:09:24 -07:00 |  | 
			
				
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								 Carter Anderson | e72b5583d1 | wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment | 2020-06-04 15:58:02 -07:00 |  | 
			
				
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								 carter | 69ac775bfb | ignore reflected gl_VertexIndex attribute | 2020-06-04 11:30:43 -07:00 |  | 
			
				
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								 Carter Anderson | ab31bf9d9e | impl Default for EventReader | 2020-06-03 23:53:00 -07:00 |  | 
			
				
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								 Carter Anderson | 4979a06e90 | input: fix input example and add cursor move events | 2020-06-03 23:22:32 -07:00 |  | 
			
				
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								 Carter Anderson | 6eea96366d | cargo fmt | 2020-06-03 20:08:20 -07:00 |  | 
			
				
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								 Carter Anderson | a4c15f96de | Timer Resource/Component | 2020-06-03 19:53:41 -07:00 |  | 
			
				
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								 Carter Anderson | 5927bad382 | sprite sheets are fully operational | 2020-06-03 19:00:19 -07:00 |  | 
			
				
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								 Carter Anderson | 8c196139d4 | derive: break up derive crate into modules | 2020-06-03 13:04:09 -07:00 |  | 
			
				
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								 Carter Anderson | 7019ff015b | improve "derive uniforms" clarity | 2020-06-03 12:54:02 -07:00 |  | 
			
				
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								 Carter Anderson | 13d56907ed | sprite: more sprite sheet work (not quite operable yet) | 2020-06-03 11:39:10 -07:00 |  | 
			
				
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								 Carter Anderson | c9ae10a8a9 | make mesh byte conversion zero-copy again | 2020-06-03 11:15:58 -07:00 |  | 
			
				
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								 Carter Anderson | d65a2c783d | bytes: impl for Vec<T> | 2020-06-03 11:12:39 -07:00 |  | 
			
				
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								 Carter Anderson | 97142a68d1 | remove redundant mesh binding code | 2020-06-01 22:24:36 -07:00 |  | 
			
				
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								 Carter Anderson | 5bcd594cb4 | bytes: AsBytes trait, remove zerocopy, remove glam fork | 2020-06-01 19:38:05 -07:00 |  | 
			
				
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								 Carter Anderson | d5d0107ada | bytes: remove AsBytes in favor of Bytes | 2020-06-01 14:33:00 -07:00 |  | 
			
				
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								 Carter Anderson | e68ae995f8 | rename rect to quad | 2020-05-31 23:39:20 -07:00 |  | 
			
				
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								 Carter Anderson | 4d8a567b36 | text: migrate to ab_glyph. this should give rendering consistency across platforms | 2020-05-31 15:59:11 -07:00 |  | 
			
				
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								 Carter Anderson | 21a79c56a7 | camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform. | 2020-05-31 10:31:18 -07:00 |  | 
			
				
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								 Carter Anderson | 19bf386de9 | track time since startup | 2020-05-30 21:32:47 -07:00 |  | 
			
				
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								 Carter Anderson | a463c040d7 | use bottom left origin for ui | 2020-05-30 21:15:55 -07:00 |  | 
			
				
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								 Carter Anderson | a5df2ca62b | better time calculation | 2020-05-30 21:15:39 -07:00 |  | 
			
				
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								 Carter Anderson | e59385472c | camera: always update camera uniform buffers | 2020-05-30 12:43:27 -07:00 |  | 
			
				
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								 Carter Anderson | 6e76296ce0 | sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement | 2020-05-30 12:31:04 -07:00 |  | 
			
				
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								 Carter Anderson | 71b3755633 | camera: split 2d and ui camera. remove resource_name mod | 2020-05-29 22:30:07 -07:00 |  | 
			
				
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								 Carter Anderson | 51d41b2302 | camera: remove active camera components in favor of camera names | 2020-05-29 22:07:55 -07:00 |  | 
			
				
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								 Carter Anderson | fec9034644 | camera: break out projection components | 2020-05-29 17:25:14 -07:00 |  | 
			
				
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								 Carter Anderson | db27d63b91 | upgrade ron | 2020-05-29 16:06:23 -07:00 |  | 
			
				
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								 Carter Anderson | 651f213570 | scene: spawning | 2020-05-29 15:51:36 -07:00 |  | 
			
				
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								 Carter Anderson | 065a94aca8 | scene: hot scene reloading. update load_scene example | 2020-05-29 12:56:32 -07:00 |  | 
			
				
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								 Carter Anderson | 8a14e61d0f | fix test and tweak github action | 2020-05-28 23:43:45 -07:00 |  | 
			
				
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								 Carter Anderson | 7429ab98f7 | remove glsl-to-spirv from repo | 2020-05-28 17:54:58 -07:00 |  | 
			
				
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								 Carter Anderson | 0472cbfc7c | start porting "query" systems from SystemBuilder to functions | 2020-05-28 17:32:51 -07:00 |  | 
			
				
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								 Carter Anderson | 83d5275e10 | add "query system functions" | 2020-05-28 13:36:48 -07:00 |  | 
			
				
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								 Carter Anderson | 1d4a574b52 | remove lifetime bound from IntoSystem | 2020-05-28 10:51:53 -07:00 |  | 
			
				
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								 Carter Anderson | b96fec5f44 | use inclusive ranges in legion system fn macro | 2020-05-28 09:35:22 -07:00 |  | 
			
				
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								 Carter Anderson | 5b6001a413 | legion fn system proc macro | 2020-05-28 01:53:43 -07:00 |  | 
			
				
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								 Carter Anderson | 55d6ea64f3 | slightly better short name calculation | 2020-05-27 22:59:52 -07:00 |  | 
			
				
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								 Carter Anderson | 830565ae2b | scene: type registry refactor. use short type names when possible | 2020-05-27 19:27:55 -07:00 |  | 
			
				
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								 Carter Anderson | 91af49ede3 | props: move property impls to their own mod | 2020-05-27 16:08:24 -07:00 |  | 
			
				
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								 Carter Anderson | 3ee5a67cdb | scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources) | 2020-05-27 15:57:12 -07:00 |  | 
			
				
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								 Carter Anderson | a76bb8b507 | props: fix small issues. scene loading now works! | 2020-05-27 13:46:43 -07:00 |  | 
			
				
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								 Carter Anderson | c03da2b728 | props: fix dynamic property deserialization | 2020-05-27 13:30:05 -07:00 |  | 
			
				
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								 Carter Anderson | 563a6fc57c | remove ron fork | 2020-05-27 13:10:43 -07:00 |  | 
			
				
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								 Carter Anderson | 59dbf22e39 | rework scene format. use property value serializer, removing the need for ron fork / enabling any serde target | 2020-05-27 13:07:32 -07:00 |  | 
			
				
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								 Carter Anderson | d86d3ddcbc | props: move property serde impls to their own mod | 2020-05-27 11:25:27 -07:00 |  | 
			
				
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								 Carter Anderson | 76adb888d3 | props: remove need for explicit serde::Deserialize impl. replace impl_property macro_rules with proc_macro_fn | 2020-05-27 11:13:57 -07:00 |  | 
			
				
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								 Carter Anderson | cb3a863366 | component_registry: use FromResources trait instead of Default | 2020-05-27 00:23:31 -07:00 |  | 
			
				
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								 Carter Anderson | da52b1b034 | props: properties no longer directly implement the Serialize trait | 2020-05-27 00:14:57 -07:00 |  |