Yoh Deadfall 
							
						 
					 
					
						
						
						
						
							
						
						
							578a5b1b88 
							
						 
					 
					
						
						
							
							Moved benchmarks to a single place ( #1477 )  
						
						... 
						
						
						
						Closes  #1472 . 
					
						2021-02-19 22:11:00 +00:00 
						 
				 
			
				
					
						
							
							
								TheRawMeatball 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fa73036f9d 
							
						 
					 
					
						
						
							
							Extend AppBuilder api with add_system_set and similar methods ( #1453 )  
						
						... 
						
						
						
						Extend AppBuilder api with `add_system_set` and similar methods 
						
					 
					
						2021-02-19 11:36:34 -08:00 
						 
				 
			
				
					
						
							
							
								Niklas Eicker 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							884dc46ffe 
							
						 
					 
					
						
						
							
							Replace right/up/forward and counter parts with local_x/local_y and local_z ( #1476 )  
						
						
						
					 
					
						2021-02-19 10:51:26 -08:00 
						 
				 
			
				
					
						
							
							
								Alexander Sepity 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c2a427f1a3 
							
						 
					 
					
						
						
							
							Non-string labels ( #1423  continued) ( #1473 )  
						
						... 
						
						
						
						Non-string labels 
						
					 
					
						2021-02-18 13:20:37 -08:00 
						 
				 
			
				
					
						
							
							
								Alexander Sepity 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							82d0e84a5c 
							
						 
					 
					
						
						
							
							Explicit execution order ambiguities API ( #1469 )  
						
						... 
						
						
						
						Explicit execution order ambiguities API. 
						
					 
					
						2021-02-18 11:30:13 -08:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a5d2501b75 
							
						 
					 
					
						
						
							
							add labels and ordering for transform and parent systems in POST_UPDATE stage ( #1456 )  
						
						
						
					 
					
						2021-02-16 18:00:12 -08:00 
						 
				 
			
				
					
						
							
							
								Alice Cecile 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a895256925 
							
						 
					 
					
						
						
							
							Better documentation for explicit dependencies ( #1428 )  
						
						... 
						
						
						
						* More in-depth ambiguity checker docs
* Updated ecs_guide example with explicit dependencies 
						
					 
					
						2021-02-16 11:18:08 -08:00 
						 
				 
			
				
					
						
							
							
								Alexander Sepity 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d021a3c374 
							
						 
					 
					
						
						
							
							Relaxed bounds on NonSend. ( #1448 )  
						
						
						
					 
					
						2021-02-14 16:20:16 -08:00 
						 
				 
			
				
					
						
							
							
								Hans W. Uhlig 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f8292ccf7e 
							
						 
					 
					
						
						
							
							Simple Implementation to address  #1327  by adding a focused field to the window and related system ( #1386 )  
						
						... 
						
						
						
						* Simple Implementation to address #1327  by adding a focused field to the window and related system
* Changing Window update function from bevy_window to bevy_winit.
* Removing unused imports. 
						
					 
					
						2021-02-12 21:32:32 -08:00 
						 
				 
			
				
					
						
							
							
								Wouter Buckens 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b39df9a8d2 
							
						 
					 
					
						
						
							
							Fix missing paths in ECS SystemParam derive macro ( #1434 )  
						
						
						
					 
					
						2021-02-11 15:59:11 -08:00 
						 
				 
			
				
					
						
							
							
								Daniel McNab 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3a32a21fe9 
							
						 
					 
					
						
						
							
							Fix clippy stuff ( #1433 )  
						
						... 
						
						
						
						* Fix clippy stuff
* Add comments explaining inconsistency
Also explains that the code is unused 
						
					 
					
						2021-02-11 14:09:01 -08:00 
						 
				 
			
				
					
						
							
							
								Alexander Sepity 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d5a7330431 
							
						 
					 
					
						
						
							
							System sets and parallel executor v2 ( #1144 )  
						
						... 
						
						
						
						System sets and parallel executor v2 
						
					 
					
						2021-02-09 12:14:10 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b71ada0346 
							
						 
					 
					
						
						
							
							revert default vsync mode to Fifo ( #1416 )  
						
						... 
						
						
						
						the mailbox option doesn't do framelimiting on some devices. we need to rely on vsync for framelimiting until bevy supports framelimiting internally. #1343  
						
					 
					
						2021-02-08 18:13:37 -08:00 
						 
				 
			
				
					
						
							
							
								MinerSebas 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3475a64a2c 
							
						 
					 
					
						
						
							
							More Doctest changes ( #1405 )  
						
						... 
						
						
						
						* Add system() to DocTests
* Hide use statements 
						
					 
					
						2021-02-05 17:44:34 -08:00 
						 
				 
			
				
					
						
							
							
								szunami 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c87d4c110f 
							
						 
					 
					
						
						
							
							Update example system in documentation ( #1403 )  
						
						... 
						
						
						
						The existing snippet fails to compile with:
```
no method named `system` found for fn item `fn(bevy::prelude::Commands) {example_system}` in the current scope
``` 
						
					 
					
						2021-02-05 12:57:47 -08:00 
						 
				 
			
				
					
						
							
							
								Rob Parrett 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							110ff77db9 
							
						 
					 
					
						
						
							
							Fix regression causing "flipped" sprites to be invisible ( #1399 )  
						
						... 
						
						
						
						Regressed in 81809c71ce 
						
					 
					
						2021-02-04 20:17:11 -08:00 
						 
				 
			
				
					
						
							
							
								davier 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5b115397ba 
							
						 
					 
					
						
						
							
							Fix Reflect serialization of tuple structs ( #1366 )  
						
						... 
						
						
						
						* Fix  DynamicTupleStruct::type_name()
* Fix type_name() for DynamicList, DynamicMap  and DynamicTuple 
						
					 
					
						2021-02-02 13:57:26 -08:00 
						 
				 
			
				
					
						
							
							
								Jakob Hellermann 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4796ea8d22 
							
						 
					 
					
						
						
							
							move texture_to_image and image_to_texture into new module ( #1381 )  
						
						... 
						
						
						
						The `Texture::convert` function previously was only compiled when
one of the image format features (`png`, `jpeg` etc.) were enabled.
The `bevy_sprite` crate needs this function though, which led
to compilation errors when using `cargo check --no-default-features
--features render`.
Now the `convert` function has no features and the `texture_to_image`
and `image_to_texture` utilites functions are in an unconditionally
compiled module. 
						
					 
					
						2021-02-02 13:25:16 -08:00 
						 
				 
			
				
					
						
							
							
								dependabot[bot] 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1ca8ce4a79 
							
						 
					 
					
						
						
							
							Update crossbeam-utils requirement from 0.7.2 to 0.8.1 ( #959 )  
						
						... 
						
						
						
						Updates the requirements on [crossbeam-utils](https://github.com/crossbeam-rs/crossbeam ) to permit the latest version.
- [Release notes](https://github.com/crossbeam-rs/crossbeam/releases )
- [Changelog](https://github.com/crossbeam-rs/crossbeam/blob/master/CHANGELOG.md )
- [Commits](https://github.com/crossbeam-rs/crossbeam/compare/crossbeam-0.7.2...crossbeam-utils-0.8.1 )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com> 
						
					 
					
						2021-02-01 13:51:44 -08:00 
						 
				 
			
				
					
						
							
							
								dependabot[bot] 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							05b8b5c8c2 
							
						 
					 
					
						
						
							
							Update crossbeam-channel requirement from 0.4.4 to 0.5.0 ( #668 )  
						
						... 
						
						
						
						Updates the requirements on [crossbeam-channel](https://github.com/crossbeam-rs/crossbeam ) to permit the latest version.
- [Release notes](https://github.com/crossbeam-rs/crossbeam/releases )
- [Changelog](https://github.com/crossbeam-rs/crossbeam/blob/master/CHANGELOG.md )
- [Commits](https://github.com/crossbeam-rs/crossbeam/compare/crossbeam-channel-0.4.4...crossbeam-channel-0.5.0 )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> 
						
					 
					
						2021-02-01 13:30:38 -08:00 
						 
				 
			
				
					
						
							
							
								dependabot[bot] 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							89df94e690 
							
						 
					 
					
						
						
							
							Update ahash requirement from 0.6.1 to 0.7.0 ( #1370 )  
						
						... 
						
						
						
						Updates the requirements on [ahash](https://github.com/tkaitchuck/ahash ) to permit the latest version.
- [Release notes](https://github.com/tkaitchuck/ahash/releases )
- [Commits](https://github.com/tkaitchuck/ahash/commits )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> 
						
					 
					
						2021-02-01 13:29:54 -08:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6b8f8a7ed0 
							
						 
					 
					
						
						
							
							Texture atlas format and conversion ( #1365 )  
						
						... 
						
						
						
						* can specify texture format for a texture atlas
* add automatic conversion 
						
					 
					
						2021-02-01 11:30:11 -08:00 
						 
				 
			
				
					
						
							
							
								Zhixing Zhang 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							81809c71ce 
							
						 
					 
					
						
						
							
							Update to wgpu-rs 0.7 ( #542 )  
						
						... 
						
						
						
						Update to wgpu-rs 0.7 
						
					 
					
						2021-01-31 20:06:42 -08:00 
						 
				 
			
				
					
						
							
							
								Will Crichton 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e6e23fdfa9 
							
						 
					 
					
						
						
							
							Add support for gltf::Material::unlit ( #1341 )  
						
						... 
						
						
						
						* Add support for gltf::Material::unlit 
						
					 
					
						2021-01-31 17:13:16 -08:00 
						 
				 
			
				
					
						
							
							
								davier 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1d3dfd3938 
							
						 
					 
					
						
						
							
							Fix Interaction not resetting to None sometimes ( #1315 )  
						
						... 
						
						
						
						* Fix Interaction getting stuck when pressing and releasing mouse button in one frame
* Fix Interaction not resetting in some cases with FocusPolicy::Pass 
						
					 
					
						2021-01-31 17:03:25 -08:00 
						 
				 
			
				
					
						
							
							
								Nathan Stocks 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0867dc76a3 
							
						 
					 
					
						
						
							
							Use Cow<'static, str> in Name ( #1308 )  
						
						... 
						
						
						
						* Implement Name { name } as Cow<'static, str>
* Attempt impl Reflect for Cow<'static, str.> 
						
					 
					
						2021-01-31 16:35:23 -08:00 
						 
				 
			
				
					
						
							
							
								Jasen Borisov 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7d065eeb71 
							
						 
					 
					
						
						
							
							3D OrthographicProjection improvements + new example ( #1361 )  
						
						... 
						
						
						
						* use `length_squared` for visible entities
* ortho projection 2d/3d different depth calculation
* use ScalingMode::FixedVertical for 3d ortho
* new example: 3d orthographic 
						
					 
					
						2021-01-31 16:22:06 -08:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							83e30a841a 
							
						 
					 
					
						
						
							
							bind the labeled asset type to the actual loaded asset ( #1363 )  
						
						... 
						
						
						
						bind the labeled asset type to the actual loaded asset 
						
					 
					
						2021-01-31 13:54:15 -08:00 
						 
				 
			
				
					
						
							
							
								Zicklag 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bff44f76ec 
							
						 
					 
					
						
						
							
							Fix Un-Renamed add_resource Compile Error ( #1357 )  
						
						
						
					 
					
						2021-01-30 13:32:46 -08:00 
						 
				 
			
				
					
						
							
							
								Alice Cecile 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6f5a4d9deb 
							
						 
					 
					
						
						
							
							Rename add_resource to insert_resource ( #1356 )  
						
						... 
						
						
						
						* Renamed add_resource to insert_resource
* Changed usage of add_resource to insert_resource
* Renamed add_thread_local_resource 
						
					 
					
						2021-01-30 12:55:13 -08:00 
						 
				 
			
				
					
						
							
							
								Daniel McNab 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b922a3ec60 
							
						 
					 
					
						
						
							
							Update init_resource to not overwrite ( #1349 )  
						
						... 
						
						
						
						Update init_resource to not overwrite 
						
					 
					
						2021-01-30 12:48:11 -08:00 
						 
				 
			
				
					
						
							
							
								Renato Caldas 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8e0e4223e5 
							
						 
					 
					
						
						
							
							Improve clarity of WindowTextureNode and WindowSwapchainNode error messages ( #1355 )  
						
						... 
						
						
						
						Improve clarity of WindowTextureNode and WindowSwapchainNode error messages 
						
					 
					
						2021-01-30 12:47:27 -08:00 
						 
				 
			
				
					
						
							
							
								Telzhaak 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							61c9a40fde 
							
						 
					 
					
						
						
							
							[Bugfix] add_stage now checks Stage existence ( #1346 )  
						
						... 
						
						
						
						add_stage now checks stage existence 
						
					 
					
						2021-01-30 12:10:14 -08:00 
						 
				 
			
				
					
						
							
							
								Jasen Borisov 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							57f9ac18d7 
							
						 
					 
					
						
						
							
							OrthographicProjection scaling mode + camera bundle refactoring ( #400 )  
						
						... 
						
						
						
						* add normalized orthographic projection
* custom scale for ScaledOrthographicProjection
* allow choosing base axis for ScaledOrthographicProjection
* cargo fmt
* add general (scaled) orthographic camera bundle
FIXME: does the same "far" trick from Camera2DBundle make any sense here?
* fixes
* camera bundles: rename and new ortho constructors
* unify orthographic projections
* give PerspectiveCameraBundle constructors like those of OrthographicCameraBundle
* update examples with new camera bundle syntax
* rename CameraUiBundle to UiCameraBundle
* update examples
* ScalingMode::None
* remove extra blank lines
* sane default bounds for orthographic projection
* fix alien_cake_addict example
* reorder ScalingMode enum variants
* ios example fix 
						
					 
					
						2021-01-30 02:31:03 -08:00 
						 
				 
			
				
					
						
							
							
								Zicklag 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							af67231567 
							
						 
					 
					
						
						
							
							Fix Bug in Asset Server Error Message Formatter ( #1340 )  
						
						
						
					 
					
						2021-01-29 13:26:21 -08:00 
						 
				 
			
				
					
						
							
							
								Zicklag 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cc9ed52ea7 
							
						 
					 
					
						
						
							
							Update Scene Example to Use scn.ron File ( #1339 )  
						
						
						
					 
					
						2021-01-28 14:14:50 -08:00 
						 
				 
			
				
					
						
							
							
								Jakob Hellermann 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f3306e5490 
							
						 
					 
					
						
						
							
							implement Debug for Flags regardless of underlying type ( #1323 )  
						
						
						
					 
					
						2021-01-26 11:58:46 -08:00 
						 
				 
			
				
					
						
							
							
								davier 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							528c2858e0 
							
						 
					 
					
						
						
							
							Expose more info in PositionedGlyph ( #1319 )  
						
						
						
					 
					
						2021-01-26 11:53:55 -08:00 
						 
				 
			
				
					
						
							
							
								Zicklag 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b6485ccf29 
							
						 
					 
					
						
						
							
							Process Asset File Extensions With Multiple Dots ( #1277 )  
						
						... 
						
						
						
						Process Asset File Extensions With Multiple Dots
Fixes  #1276  
						
					 
					
						2021-01-25 12:37:23 -08:00 
						 
				 
			
				
					
						
							
							
								davier 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5edf2d2395 
							
						 
					 
					
						
						
							
							Prevent ImageBundles from causing constant layout recalculations ( #1299 )  
						
						... 
						
						
						
						Prevent ImageBundles from causing constant layout recalculations 
						
					 
					
						2021-01-24 21:00:20 -08:00 
						 
				 
			
				
					
						
							
							
								Toniman20 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							32acbfb632 
							
						 
					 
					
						
						
							
							Added set_minimized and set_position to Window ( #1292 )  
						
						... 
						
						
						
						Added `set_minimized` and `set_position` to `Window` 
						
					 
					
						2021-01-24 20:06:06 -08:00 
						 
				 
			
				
					
						
							
							
								RedlineTriad 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7e368e0b78 
							
						 
					 
					
						
						
							
							Add more transform relative vectors ( #1300 )  
						
						... 
						
						
						
						* Add more transform relative vectors (#1298 )
* Add inverse of relative directions (#1298 ) 
						
					 
					
						2021-01-24 20:05:30 -08:00 
						 
				 
			
				
					
						
							
							
								tigregalis 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							40b5bbd028 
							
						 
					 
					
						
						
							
							Rich text ( #1245 )  
						
						... 
						
						
						
						Rich text support (different fonts / styles within the same text section) 
						
					 
					
						2021-01-24 17:07:43 -08:00 
						 
				 
			
				
					
						
							
							
								Will Crichton 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3d0c4e380c 
							
						 
					 
					
						
						
							
							Don't panic on error when loading assets ( #1286 )  
						
						... 
						
						
						
						* Don't panic on IO errors
* Better formatting for asset server errors 
						
					 
					
						2021-01-23 13:23:16 -08:00 
						 
				 
			
				
					
						
							
							
								Tomasz Sterna 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f2b73eaa8a 
							
						 
					 
					
						
						
							
							Fix documentation comment for State::overwrite_next ( #1291 )  
						
						
						
					 
					
						2021-01-23 13:18:28 -08:00 
						 
				 
			
				
					
						
							
							
								Will Crichton 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7166a28baf 
							
						 
					 
					
						
						
							
							Enable dynamic mutable access to component data  ( #1284 )  
						
						... 
						
						
						
						* Enable dynamic mutable access to component data
* Add clippy allowance, more documentation 
						
					 
					
						2021-01-22 15:15:08 -08:00 
						 
				 
			
				
					
						
							
							
								Will Crichton 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ebcab3638a 
							
						 
					 
					
						
						
							
							Change Name to take Into<String> instead of String ( #1283 )  
						
						
						
					 
					
						2021-01-22 14:13:26 -08:00 
						 
				 
			
				
					
						
							
							
								Daniel McNab 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6bd5ec8404 
							
						 
					 
					
						
						
							
							Change to using add_run_criteria ( #1282 )  
						
						
						
					 
					
						2021-01-22 14:09:14 -08:00 
						 
				 
			
				
					
						
							
							
								Renato Caldas 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0a39c81be6 
							
						 
					 
					
						
						
							
							Add support for reading from mapped buffers ( #1274 )  
						
						... 
						
						
						
						* Add support for mapping buffers for reading.
* Add support for reading from a mapped buffer. 
						
					 
					
						2021-01-21 17:53:43 -08:00 
						 
				 
			
				
					
						
							
							
								Aevyrie 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							18e4fa8cdf 
							
						 
					 
					
						
						
							
							world coords to screen space ( #1258 )  
						
						... 
						
						
						
						Add Camera::world_to_screen to convert world coordinates to screen space 
						
					 
					
						2021-01-21 17:49:29 -08:00 
						 
				 
			
				
					
						
							
							
								TheRawMeatball 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f15d62c0f1 
							
						 
					 
					
						
						
							
							More types ( #1267 )  
						
						
						
					 
					
						2021-01-21 16:05:23 -08:00 
						 
				 
			
				
					
						
							
							
								bjorn3 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7aefd727f6 
							
						 
					 
					
						
						
							
							Use valid keys to initialize AHasher in FixedState ( #1268 )  
						
						... 
						
						
						
						Using 0 as keys causes the hasher to get stuck 
						
					 
					
						2021-01-20 14:24:57 -08:00 
						 
				 
			
				
					
						
							
							
								reidbhuntley 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ac7d2de67c 
							
						 
					 
					
						
						
							
							Count number of times a repeating Timer wraps around in a tick ( #1112 )  
						
						... 
						
						
						
						Added just_finished_count() function 
						
					 
					
						2021-01-19 14:41:37 -08:00 
						 
				 
			
				
					
						
							
							
								Alec Deason 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1e8060a5a2 
							
						 
					 
					
						
						
							
							Add missing spawn_local method to Scope in the single threaded executor case ( #1266 )  
						
						
						
					 
					
						2021-01-19 13:07:45 -08:00 
						 
				 
			
				
					
						
							
							
								TheRawMeatball 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							50ceaf3559 
							
						 
					 
					
						
						
							
							re-export integer vectors from glam ( #1264 )  
						
						
						
					 
					
						2021-01-19 12:56:50 -08:00 
						 
				 
			
				
					
						
							
							
								TheRawMeatball 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a880b54508 
							
						 
					 
					
						
						
							
							Make EventReader a SystemParam ( #1244 )  
						
						... 
						
						
						
						* Add generic support for `#[derive(SystemParam)]`
* Make EventReader a SystemParam 
						
					 
					
						2021-01-18 22:23:30 -08:00 
						 
				 
			
				
					
						
							
							
								Alec Deason 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							71c6a19ed8 
							
						 
					 
					
						
						
							
							Minimal change to support instanced rendering ( #1262 )  
						
						
						
					 
					
						2021-01-18 16:52:06 -08:00 
						 
				 
			
				
					
						
							
							
								Nathan Stocks 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a0475e9ad5 
							
						 
					 
					
						
						
							
							Change 'components' to 'bundles' where it makes sense semantically ( #1257 )  
						
						... 
						
						
						
						change 'components' to 'bundles' where it makes sense semantically 
						
					 
					
						2021-01-18 16:50:36 -08:00 
						 
				 
			
				
					
						
							
							
								Alec Deason 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3c5f1f8a80 
							
						 
					 
					
						
						
							
							Support for !Send tasks ( #1216 )  
						
						... 
						
						
						
						Support for !Send tasks 
						
					 
					
						2021-01-18 13:48:28 -08:00 
						 
				 
			
				
					
						
							
							
								Cameron Hart 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e7dab0c359 
							
						 
					 
					
						
						
							
							Update glam to 0.12.0 ( #1249 )  
						
						
						
					 
					
						2021-01-17 13:44:55 -08:00 
						 
				 
			
				
					
						
							
							
								Christopher Durham 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4d5ba7918b 
							
						 
					 
					
						
						
							
							Update rand requirement from 0.7 to 0.8 ( #1114 )  
						
						... 
						
						
						
						* Update rand requirement from 0.7 to 0.8
* Update examples' usage of Rng::gen_range 
						
					 
					
						2021-01-17 13:43:03 -08:00 
						 
				 
			
				
					
						
							
							
								Zhixing Zhang 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cf0e9f9968 
							
						 
					 
					
						
						
							
							Adding copy_texture_to_buffer and copy_texture_to_texture ( #1236 )  
						
						... 
						
						
						
						* Adding copy_texture_to_buffer and copy_texture_to_texture
* Adding CopyTextureToTexture and CopyTextureToBuffer in CommandQueue 
						
					 
					
						2021-01-14 11:01:07 -08:00 
						 
				 
			
				
					
						
							
							
								Yoh Deadfall 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6a0116e994 
							
						 
					 
					
						
						
							
							Removed unreferenced trait ( #1230 )  
						
						
						
					 
					
						2021-01-12 14:06:01 -08:00 
						 
				 
			
				
					
						
							
							
								João Capucho 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							478f947768 
							
						 
					 
					
						
						
							
							Don't panic if there's no index buffer and call draw ( #1229 )  
						
						
						
					 
					
						2021-01-12 14:05:13 -08:00 
						 
				 
			
				
					
						
							
							
								bjorn3 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fbf08ac545 
							
						 
					 
					
						
						
							
							Faster compilation of bevy_diagnostic ( #1235 )  
						
						... 
						
						
						
						* Remove AHashExt
There is little benefit of Hash*::new() over Hash*::default(), but it
does require more code that needs to be duplicated for every Hash* in
bevy_utils. It may also slightly increase compile times.
* Add StableHash* to bevy_utils
* Use StableHashMap instead of HashMap + BTreeSet for diagnostics
This is a significant reduction in the release mode compile times of
bevy_diagnostics
```
Benchmark #1 : touch crates/bevy_diagnostic/src/lib.rs && cargo build --release -p bevy_diagnostic -j1
  Time (mean ± σ):      3.645 s ±  0.009 s    [User: 3.551 s, System: 0.094 s]
  Range (min … max):    3.632 s …  3.658 s    20 runs
```
```
Benchmark #1 : touch crates/bevy_diagnostic/src/lib.rs && cargo build --release -p bevy_diagnostic -j1
  Time (mean ± σ):      2.938 s ±  0.012 s    [User: 2.850 s, System: 0.090 s]
  Range (min … max):    2.919 s …  2.969 s    20 runs
``` 
						
					 
					
						2021-01-12 13:21:45 -08:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c434f57de1 
							
						 
					 
					
						
						
							
							use biggest RenderResources instead of first ( #1208 )  
						
						
						
					 
					
						2021-01-11 14:28:32 -08:00 
						 
				 
			
				
					
						
							
							
								Adamaq01 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4a0837048c 
							
						 
					 
					
						
						
							
							Made ReflectMut::Tuple enum variant use a mutable reference ( #1226 )  
						
						
						
					 
					
						2021-01-08 18:29:03 -08:00 
						 
				 
			
				
					
						
							
							
								Schell Carl Scivally 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a6a242cb86 
							
						 
					 
					
						
						
							
							Render Layers ( #1209 )  
						
						... 
						
						
						
						Adds RenderLayers, which enable cameras and entities to opt in to layers that apply to them 
						
					 
					
						2021-01-08 12:45:54 -08:00 
						 
				 
			
				
					
						
							
							
								Jakob Hellermann 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3f2dd22cb5 
							
						 
					 
					
						
						
							
							bevy_render: add torus and capsule shape ( #1223 )  
						
						... 
						
						
						
						* bevy_render: add torus shape
* bevy_render: add capsule shape
* bevy_render: reorganize shape module
* bevy_render: add more docs 
						
					 
					
						2021-01-08 11:39:33 -08:00 
						 
				 
			
				
					
						
							
							
								TehPers 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5e7456115a 
							
						 
					 
					
						
						
							
							Implement Reflect for tuples up to length 12 ( #1218 )  
						
						... 
						
						
						
						Add Reflect impls for tuples up to length 12 
						
					 
					
						2021-01-07 19:50:09 -08:00 
						 
				 
			
				
					
						
							
							
								AngelicosPhosphoros 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9bce8712b5 
							
						 
					 
					
						
						
							
							Use fxhash in TypeIdMap. ( #1119 )  
						
						... 
						
						
						
						Relying on TypeId being some hash internally isn't future-proof because there is no guarantee about internal layout or structure of TypeId. I benchmarked TypeId noop hasher vs fxhash and found that there is very little difference.
Also fxhash is likely to be better supported because it is widely used in rustc itself.
[Benchmarks of hashers](https://github.com/bevyengine/bevy/issues/1097 )
[Engine wide benchmarks](https://github.com/bevyengine/bevy/pull/1119#issuecomment-751361215 ) 
						
					 
					
						2021-01-07 17:42:09 -08:00 
						 
				 
			
				
					
						
							
							
								David Ackerman 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0e0906d22e 
							
						 
					 
					
						
						
							
							Fix iOS touch location ( #1224 )  
						
						
						
					 
					
						2021-01-07 13:37:22 -08:00 
						 
				 
			
				
					
						
							
							
								Jakob Hellermann 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							599f381a6a 
							
						 
					 
					
						
						
							
							fix repeated gamepad events ( #1221 )  
						
						... 
						
						
						
						Previously, if the actual value of LeftStickX was e.g. 0.034 and fluctuated a little
bit (less than the threshold) it would repeatedly send out events,
because it compared the value to the *filtered* old one - 0.0 - which is
more then `0.01` (the threshold) away.
The is fixed by first doing the deadzone and then comparing to the old
value.
Another possible solution would be to store both the actual old value
and the filtered one, but that would add complexity. 
						
					 
					
						2021-01-07 12:35:40 -08:00 
						 
				 
			
				
					
						
							
							
								Daniel McNab 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9f2410a4ac 
							
						 
					 
					
						
						
							
							Add from_xyz to Transform ( #1212 )  
						
						... 
						
						
						
						* Add the from_xyz helper method to Transform
* Use `from_xyz` where possible 
						
					 
					
						2021-01-06 17:17:06 -08:00 
						 
				 
			
				
					
						
							
							
								TheRawMeatball 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c69aa98a60 
							
						 
					 
					
						
						
							
							Refactor Box<dyn System> to BoxedSystem ( #1191 )  
						
						... 
						
						
						
						Added BoxedSystem 
						
					 
					
						2021-01-03 12:39:30 -08:00 
						 
				 
			
				
					
						
							
							
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							60be99859a 
							
						 
					 
					
						
						
							
							Subpixel text positioning ( #1196 )  
						
						... 
						
						
						
						* cleanup unnecessary changes from PR #1171 
* add feature to correctly render glyphs with sub-pixel positioning 
						
					 
					
						2021-01-03 12:39:11 -08:00 
						 
				 
			
				
					
						
							
							
								Rob Parrett 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8a330a889d 
							
						 
					 
					
						
						
							
							Add support for OTF fonts ( #1200 )  
						
						
						
					 
					
						2021-01-03 12:10:23 -08:00 
						 
				 
			
				
					
						
							
							
								Restioson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							820f37fccf 
							
						 
					 
					
						
						
							
							add convenience function ( #1197 )  
						
						
						
					 
					
						2021-01-03 11:57:18 -08:00 
						 
				 
			
				
					
						
							
							
								MsK` 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ca310b856f 
							
						 
					 
					
						
						
							
							New mesh attribute: color ( #1194 )  
						
						... 
						
						
						
						New mesh attribute: color 
						
					 
					
						2021-01-03 11:39:15 -08:00 
						 
				 
			
				
					
						
							
							
								Adam Bates 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b7e35ef744 
							
						 
					 
					
						
						
							
							Made gilrs crate public within bevy so we can reference the plugin outside of DefaultPlugins. ( #1195 )  
						
						
						
					 
					
						2021-01-03 11:36:42 -08:00 
						 
				 
			
				
					
						
							
							
								Théo Degioanni 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							804c068cc9 
							
						 
					 
					
						
						
							
							bevy_reflect incorrectly looks for bevy in dev-deps ( #1182 )  
						
						... 
						
						
						
						* fix: bevy_reflect looking for bevy in dev-deps
* fix: support bevy as dev-dep only in bevy_reflect 
						
					 
					
						2021-01-03 11:28:00 -08:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c95d0ddfb9 
							
						 
					 
					
						
						
							
							remove panics when mixing UI and non UI entities in hierarchy ( #1180 )  
						
						... 
						
						
						
						* replace unwrap with logs when mixing UI and non UI entities in hierarchy 
						
					 
					
						2021-01-01 16:06:40 -06:00 
						 
				 
			
				
					
						
							
							
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b8fb462eff 
							
						 
					 
					
						
						
							
							Text2d render quality ( #1171 )  
						
						... 
						
						
						
						improve quality of text2d rendering
* remove coordinate tweaking in sprite-sheet shader
* fixes glyph shimmering of animated text
* reposition glyph before passing it to ab_glyph to normalize its rendering
The result of layout of sequence of glyphs causes individuals to have fractional positions, but since glyph renderings are reused for future instances of that glyph, this produces errors. This change accepts the errors but repositions the glyph to "0, 0" in an effort to get the cleanest possible rendering. 
						
					 
					
						2021-01-01 15:36:00 -06:00 
						 
				 
			
				
					
						
							
							
								Dimitri Belopopsky 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a01f22e0c5 
							
						 
					 
					
						
						
							
							Add basic file drag and drop support ( #1096 )  
						
						... 
						
						
						
						Add basic file drag and drop support 
						
					 
					
						2021-01-01 15:31:22 -06:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							228c3df751 
							
						 
					 
					
						
						
							
							use Name on node when loading a gltf file ( #1183 )  
						
						... 
						
						
						
						* export Name in prelude
* use Name instead of Labels in gltf scenes 
						
					 
					
						2021-01-01 15:30:18 -06:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c25b41a038 
							
						 
					 
					
						
						
							
							add scene instance entity iteration  ( #1058 )  
						
						... 
						
						
						
						add scene instance entity iteration 
						
					 
					
						2021-01-01 14:58:49 -06:00 
						 
				 
			
				
					
						
							
							
								Matthias Seiffert 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							030ccf1984 
							
						 
					 
					
						
						
							
							Derive Clone for SpriteSheetBundle and SpriteBundle ( #1177 )  
						
						... 
						
						
						
						* Derive Clone for TextureAtlasSprite and SpriteSheetBundle
* Derive Clone for Sprite and SpriteBundle 
						
					 
					
						2021-01-01 14:52:09 -06:00 
						 
				 
			
				
					
						
							
							
								dependabot[bot] 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							271644a4f7 
							
						 
					 
					
						
						
							
							Update base64 requirement from 0.12.3 to 0.13.0 ( #628 )  
						
						... 
						
						
						
						Updates the requirements on [base64](https://github.com/marshallpierce/rust-base64 ) to permit the latest version.
- [Release notes](https://github.com/marshallpierce/rust-base64/releases )
- [Changelog](https://github.com/marshallpierce/rust-base64/blob/master/RELEASE-NOTES.md )
- [Commits](https://github.com/marshallpierce/rust-base64/compare/v0.12.3...v0.13.0 )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> 
						
					 
					
						2020-12-31 18:43:48 -06:00 
						 
				 
			
				
					
						
							
							
								Adam Bates 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8f426b71c9 
							
						 
					 
					
						
						
							
							Minor grammar fix in code-comment for fn in state ( #1173 )  
						
						
						
					 
					
						2020-12-31 18:37:02 -06:00 
						 
				 
			
				
					
						
							
							
								Patrik Buhring 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f71dc5daeb 
							
						 
					 
					
						
						
							
							Fix potential bug when using multiple lights. ( #1055 )  
						
						
						
					 
					
						2020-12-31 16:51:21 -06:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d91117d6e7 
							
						 
					 
					
						
						
							
							add Flags<T> as a query to get flags of component ( #1172 )  
						
						... 
						
						
						
						add `Flags` as a query to get flags of component 
						
					 
					
						2020-12-31 16:29:08 -06:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							38010d96ab 
							
						 
					 
					
						
						
							
							remove unnecessary semicolon ( #1179 )  
						
						
						
					 
					
						2020-12-31 16:05:37 -06:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							21794fe6df 
							
						 
					 
					
						
						
							
							make more information available from loaded GLTF model ( #1020 )  
						
						... 
						
						
						
						make more information available from loaded GLTF model 
* make gltf nodes available as assets
* add list of primitive per mesh, and their associated material
* complete gltf structure
* get names of gltf assets
* only load materials once
* add labels with node names 
						
					 
					
						2020-12-31 14:57:15 -06:00 
						 
				 
			
				
					
						
							
							
								Felipe Jorge 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							30fd302c7e 
							
						 
					 
					
						
						
							
							Name component with fast comparisons ( #1109 )  
						
						... 
						
						
						
						Name component with fast comparisons 
						
					 
					
						2020-12-31 14:52:02 -06:00 
						 
				 
			
				
					
						
							
							
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6531fcdfd2 
							
						 
					 
					
						
						
							
							HIDPI Text ( #1132 )  
						
						... 
						
						
						
						HIDPI Text 
* add more operator overloads to `bevy::math::Size`
* render UI text at physical resolution 
						
					 
					
						2020-12-30 16:40:50 -06:00 
						 
				 
			
				
					
						
							
							
								MsK` 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2754a9dde8 
							
						 
					 
					
						
						
							
							Mutable mesh accessors: indices_mut and attribute_mut ( #1164 )  
						
						... 
						
						
						
						mutable mesh accessors: indices_mut and attribute_mut 
						
					 
					
						2020-12-30 15:17:44 -06:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							871b47f1c3 
							
						 
					 
					
						
						
							
							let user disable feature png when using only other format ( #1156 )  
						
						
						
					 
					
						2020-12-28 15:31:23 -06:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							adb249c394 
							
						 
					 
					
						
						
							
							enable change detection for labels ( #1155 )  
						
						
						
					 
					
						2020-12-28 15:25:01 -06:00 
						 
				 
			
				
					
						
							
							
								W. Brian Gourlie 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b94f266183 
							
						 
					 
					
						
						
							
							Implement Copy for ElementState ( #1154 )  
						
						
						
					 
					
						2020-12-28 15:24:31 -06:00 
						 
				 
			
				
					
						
							
							
								TheRawMeatball 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3cb2e22e89 
							
						 
					 
					
						
						
							
							Added use_dpi setting to WindowDescriptor ( #1131 )  
						
						... 
						
						
						
						Added scale_factor_override 
						
					 
					
						2020-12-28 14:26:50 -06:00 
						 
				 
			
				
					
						
							
							
								Gilbert Röhrbein 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4825051c6a 
							
						 
					 
					
						
						
							
							Test entity labels, fixed corner cases, changed interface ( #1152 )  
						
						... 
						
						
						
						* Test entity labels, fixed corner cases, changed interface
* add tests for entity_labels_system
* fixed filling label_entities map
* fixed corner cases when removing entities, Labels component
* changed EntityLabels::get to return slice or empty slice instead of
  None or Some empty or non-empty slice
Changing the interface of EntityLabels::get is beneficial, since else
you would get different results in case there was an entity before that
with this missing label or not. You would either get None or Some(&[])
and need to handle both, which is actually not necessary.
* register type Labels in CorePlugin 
						
					 
					
						2020-12-27 18:28:49 -06:00 
						 
				 
			
				
					
						
							
							
								Martin Lavoie 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							909b396b9e 
							
						 
					 
					
						
						
							
							Add option to ignore events when receving unknown WindowId ( #1072 )  
						
						... 
						
						
						
						Ignore window events with unknown window id 
						
					 
					
						2020-12-27 13:24:31 -06:00 
						 
				 
			
				
					
						
							
							
								Nathan Stocks 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f574c2c547 
							
						 
					 
					
						
						
							
							Render text in 2D scenes ( #1122 )  
						
						... 
						
						
						
						Render text in 2D scenes 
						
					 
					
						2020-12-27 13:19:03 -06:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b28365f966 
							
						 
					 
					
						
						
							
							updates on diagnostics (log + new diagnostics) ( #1085 )  
						
						... 
						
						
						
						* move print diagnostics to log
* entity count diagnostic
* asset count diagnostic
* remove useless `pub`s
* use `BTreeMap` instead of `HashMap`
* get entity count from world
* keep ordered list of diagnostics 
						
					 
					
						2020-12-24 13:28:31 -06:00 
						 
				 
			
				
					
						
							
							
								Martin Lavoie 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d3d6c35789 
							
						 
					 
					
						
						
							
							Add an alternative winit runner that can be started when not on the main thread ( #1063 )  
						
						
						
					 
					
						2020-12-24 12:43:30 -06:00 
						 
				 
			
				
					
						
							
							
								Jakob Hellermann 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0a51a26aba 
							
						 
					 
					
						
						
							
							bevy_render: load .spv assets ( #1104 )  
						
						... 
						
						
						
						bevy_render: ShaderLoader can now load spv files 
						
					 
					
						2020-12-23 19:41:34 -06:00 
						 
				 
			
				
					
						
							
							
								Patrik Buhring 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cbc0fe1416 
							
						 
					 
					
						
						
							
							Modify Derive to allow unit structs for RenderResources. ( #1089 )  
						
						
						
					 
					
						2020-12-23 17:21:10 -06:00 
						 
				 
			
				
					
						
							
							
								Ryan Lee 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							acc29ec719 
							
						 
					 
					
						
						
							
							Add bmp as a supported texture format ( #1081 )  
						
						
						
					 
					
						2020-12-23 16:53:02 -06:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							09c15ea890 
							
						 
					 
					
						
						
							
							do not check for focus until cursor position has been set ( #1070 )  
						
						... 
						
						
						
						do not check for focus until cursor position has been set 
						
					 
					
						2020-12-23 16:10:39 -06:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							61ce3f7bcf 
							
						 
					 
					
						
						
							
							make wgpu options public ( #1133 )  
						
						
						
					 
					
						2020-12-22 22:35:17 -06:00 
						 
				 
			
				
					
						
							
							
								Martin Lavoie 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							906b406f6a 
							
						 
					 
					
						
						
							
							Prevent double panic in the Drop of TaksPoolInner ( #1064 )  
						
						
						
					 
					
						2020-12-22 14:21:21 -06:00 
						 
				 
			
				
					
						
							
							
								Alec Deason 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							814c413372 
							
						 
					 
					
						
						
							
							Fix lock order to remove the chance of deadlock ( #1121 )  
						
						
						
					 
					
						2020-12-22 13:49:40 -06:00 
						 
				 
			
				
					
						
							
							
								Agorgianitis Loukas 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dd668c1970 
							
						 
					 
					
						
						
							
							Expose wgpu backend in WgpuOptions and allow it to be configured from the environment ( #1042 )  
						
						
						
					 
					
						2020-12-22 13:31:01 -06:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3b2c6ce49b 
							
						 
					 
					
						
						
							
							release 0.4.0 ( #1093 )  
						
						
						
					 
					
						2020-12-19 13:28:00 -06:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							caf3d8b3ef 
							
						 
					 
					
						
						
							
							add with_enter_stage (and other variants) ( #1091 )  
						
						
						
					 
					
						2020-12-19 12:31:47 -06:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							18e5411d7d 
							
						 
					 
					
						
						
							
							set is_transparent to true by default for UI bundles ( #1071 )  
						
						... 
						
						
						
						set is_transparent to true by default for UI bundles 
						
					 
					
						2020-12-18 15:21:37 -06:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d0840bd721 
							
						 
					 
					
						
						
							
							Fix example return_after_run ( #1082 )  
						
						... 
						
						
						
						* ignore error when setting global tracing subscriber
* ignore unfocus event on window closed previously
* update example to show how to disable LogPlugin 
						
					 
					
						2020-12-18 15:08:26 -06:00 
						 
				 
			
				
					
						
							
							
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							596bed8ce2 
							
						 
					 
					
						
						
							
							add ability to provide custom a AssetIo implementation ( #1037 )  
						
						... 
						
						
						
						make it easier to override the default asset IO instance 
						
					 
					
						2020-12-18 13:34:44 -06:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							841755aaf2 
							
						 
					 
					
						
						
							
							Adopt a Fetch pattern for SystemParams ( #1074 )  
						
						
						
					 
					
						2020-12-15 21:57:16 -08:00 
						 
				 
			
				
					
						
							
							
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							51650f114f 
							
						 
					 
					
						
						
							
							run stretch's layout on physical coordinates to fix pixel alignment ( #1061 )  
						
						... 
						
						
						
						run stretch's layout on physical coordinates to fix pixel alignment of the results 
						
					 
					
						2020-12-14 23:17:34 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							45e2be3847 
							
						 
					 
					
						
						
							
							suppress wgpu warnings by default. they are generally unactionable and noisy ( #1066 )  
						
						
						
					 
					
						2020-12-14 17:15:07 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b12e3bf3bb 
							
						 
					 
					
						
						
							
							Improve usability of StateStage and cut down on "magic" ( #1059 )  
						
						... 
						
						
						
						Improve usability of StateStage and cut down on "magic" 
						
					 
					
						2020-12-14 17:13:22 -08:00 
						 
				 
			
				
					
						
							
							
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d2e4327b14 
							
						 
					 
					
						
						
							
							update Window's width & height methods to return f32 ( #1033 )  
						
						... 
						
						
						
						update `Window`'s `width` & `height` methods to return `f32` 
						
					 
					
						2020-12-13 15:05:56 -08:00 
						 
				 
			
				
					
						
							
							
								Alec Deason 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e511cdbda7 
							
						 
					 
					
						
						
							
							More informative error message on missing stage ( #1048 )  
						
						... 
						
						
						
						More informative error message on missing state 
						
					 
					
						2020-12-13 12:12:09 -08:00 
						 
				 
			
				
					
						
							
							
								sapir 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							002e22fca0 
							
						 
					 
					
						
						
							
							Fix hang on missing state update handler ( #1051 )  
						
						
						
					 
					
						2020-12-13 11:55:32 -08:00 
						 
				 
			
				
					
						
							
							
								Corey Farwell 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9602b24d0f 
							
						 
					 
					
						
						
							
							Add support for Apple Silicon by upgrading winit. ( #1043 )  
						
						
						
					 
					
						2020-12-13 11:27:54 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							509b138e8f 
							
						 
					 
					
						
						
							
							Schedule v2 ( #1021 )  
						
						... 
						
						
						
						Schedule V2 
						
					 
					
						2020-12-12 18:04:42 -08:00 
						 
				 
			
				
					
						
							
							
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9239621ffc 
							
						 
					 
					
						
						
							
							add ability to load .dds, .tga, and .jpeg texture formats ( #1038 )  
						
						... 
						
						
						
						add ability to load `.dds`, `.tga`, and `.jpeg` texture formats 
						
					 
					
						2020-12-09 18:34:27 -08:00 
						 
				 
			
				
					
						
							
							
								James R 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4a5bcccde2 
							
						 
					 
					
						
						
							
							Don't panic when attempting to set shader defs from an asset that hasn't loaded yet ( #1035 )  
						
						... 
						
						
						
						Don't panic when attempting to set shader defs from an asset that hasn't loaded yet 
						
					 
					
						2020-12-09 16:34:22 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7ab0eeece0 
							
						 
					 
					
						
						
							
							Break out Visible component from Draw ( #1034 )  
						
						... 
						
						
						
						Break out Visible component from Draw 
						
					 
					
						2020-12-09 13:38:48 -08:00 
						 
				 
			
				
					
						
							
							
								Corey Farwell 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							66f972c850 
							
						 
					 
					
						
						
							
							Use shaderc for aarch64-apple-darwin. ( #1027 )  
						
						
						
					 
					
						2020-12-09 13:02:43 -08:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f53ee54eb6 
							
						 
					 
					
						
						
							
							can spawn a scene from a ChildBuilder, or directly set its parent when spawning it ( #1026 )  
						
						... 
						
						
						
						can spawn a scene from a ChildBuilder, or directly set its parent when spawning one 
						
					 
					
						2020-12-09 12:41:49 -08:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c54179b182 
							
						 
					 
					
						
						
							
							only update components for entities in map ( #1023 )  
						
						
						
					 
					
						2020-12-08 20:01:54 -08:00 
						 
				 
			
				
					
						
							
							
								rod-salazar 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							19c4f331ac 
							
						 
					 
					
						
						
							
							Ensure default material is loaded ( #1016 )  
						
						
						
					 
					
						2020-12-08 19:36:41 -08:00 
						 
				 
			
				
					
						
							
							
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3d386a77b4 
							
						 
					 
					
						
						
							
							attempt to deal with rounding issue when creating the swap chain ( #997 )  
						
						... 
						
						
						
						attempt to deal with rounding issue when creating the swap chain on high DPI displays 
						
					 
					
						2020-12-07 13:32:57 -08:00 
						 
				 
			
				
					
						
							
							
								thebluefish 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							08b6aa59f8 
							
						 
					 
					
						
						
							
							Added WindowFocused event ( #956 )  
						
						
						
					 
					
						2020-12-07 13:24:25 -08:00 
						 
				 
			
				
					
						
							
							
								Lukas Orsvärn 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e1b995f0b0 
							
						 
					 
					
						
						
							
							Add documentation for bevy::ecs::Query::removed ( #950 )  
						
						... 
						
						
						
						Add documentation for bevy::ecs::Query::removed 
						
					 
					
						2020-12-07 12:41:40 -08:00 
						 
				 
			
				
					
						
							
							
								Al M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2c9b7956d1 
							
						 
					 
					
						
						
							
							Live reloading of shaders ( #937 )  
						
						... 
						
						
						
						* Add ShaderLoader, rebuild pipelines for modified shader assets
* New example
* Add shader_update_system, ShaderError, remove specialization assets
* Don't panic on shader compilation failure 
						
					 
					
						2020-12-07 12:32:13 -08:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a3bca7e464 
							
						 
					 
					
						
						
							
							Fix ci ( #1024 )  
						
						... 
						
						
						
						* fix format
* fix clippy
* used fixed nightly 
						
					 
					
						2020-12-07 11:57:15 -08:00 
						 
				 
			
				
					
						
							
							
								Corey Farwell 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1398d78330 
							
						 
					 
					
						
						
							
							Allow windows to maximized. ( #1004 )  
						
						... 
						
						
						
						Adds a new `set_maximized` method to allow users to maximize windows. 
						
					 
					
						2020-12-04 14:31:17 -08:00 
						 
				 
			
				
					
						
							
							
								Patrik Buhring 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fcbae57489 
							
						 
					 
					
						
						
							
							Update Hexasphere to improve MSRV ( #994 )  
						
						... 
						
						
						
						Assumes hexasphere will follow semver (I will try to make sure it does!) 
						
					 
					
						2020-12-04 10:38:25 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d601eeb829 
							
						 
					 
					
						
						
							
							account for "still loading" textures in RenderResourceNodes ( #1000 )  
						
						
						
					 
					
						2020-12-04 10:37:41 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							704a116778 
							
						 
					 
					
						
						
							
							fix scene loading ( #988 )  
						
						
						
					 
					
						2020-12-03 13:57:36 -08:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							59d98de194 
							
						 
					 
					
						
						
							
							naming coherence for cameras ( #995 )  
						
						... 
						
						
						
						naming coherence for cameras 
						
					 
					
						2020-12-03 13:46:15 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7699f8b6db 
							
						 
					 
					
						
						
							
							optimize asset gpu data transfer ( #987 )  
						
						
						
					 
					
						2020-12-03 12:39:29 -08:00 
						 
				 
			
				
					
						
							
							
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1aff709d27 
							
						 
					 
					
						
						
							
							Set cursor updates ( #993 )  
						
						... 
						
						
						
						* update `Window::set_cursor_position` to take a `Vec2` instead of `i32`s
this allows fractional coordinates to work correctly 
						
					 
					
						2020-12-03 12:39:03 -08:00 
						 
				 
			
				
					
						
							
							
								Tomasz Sterna 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1f2e4171cf 
							
						 
					 
					
						
						
							
							Store mouse cursor position in Window ( #940 )  
						
						
						
					 
					
						2020-12-03 11:30:27 -08:00 
						 
				 
			
				
					
						
							
							
								Joshua J. Bouw 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b8f8d468db 
							
						 
					 
					
						
						
							
							ChangeTextureAtlasBuilder into expected Builder conventions ( #969 )  
						
						... 
						
						
						
						* Change`TextureAtlasBuilder` into expected Builder conventions 
						
					 
					
						2020-12-02 20:54:13 -08:00 
						 
				 
			
				
					
						
							
							
								Michael Tang 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ff12f69233 
							
						 
					 
					
						
						
							
							Document part of bevy_ecs::Commands ( #976 )  
						
						... 
						
						
						
						Document part of bevy_ecs::Commands 
						
					 
					
						2020-12-02 19:11:28 -08:00 
						 
				 
			
				
					
						
							
							
								Robert Swain 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							59010caff5 
							
						 
					 
					
						
						
							
							Tracing chrome span names ( #979 )  
						
						... 
						
						
						
						* Update tracing-chrome to 0.3.0
* bevy_log: Add fields to span names for tracing-chrome
* Conditionally import tracing_subscriber modules based on feature 
						
					 
					
						2020-12-02 16:14:02 -08:00 
						 
				 
			
				
					
						
							
							
								Tomasz Sterna 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c346d282b6 
							
						 
					 
					
						
						
							
							Add Archetype TypeInfo::type_name accessor ( #985 )  
						
						
						
					 
					
						2020-12-02 14:33:17 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							915024bf35 
							
						 
					 
					
						
						
							
							fix changed meshes ( #984 )  
						
						
						
					 
					
						2020-12-02 14:23:49 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5a77339df0 
							
						 
					 
					
						
						
							
							Revert "Add Archetype TypeInfo::type_name accessor ( #980 )" ( #982 )  
						
						... 
						
						
						
						This reverts commit 4833c2a7f4 
						
					 
					
						2020-12-02 12:58:39 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ccb31bc949 
							
						 
					 
					
						
						
							
							Optimize Text rendering / SharedBuffers ( #972 )  
						
						... 
						
						
						
						optimize Text rendering / SharedBuffers 
						
					 
					
						2020-12-02 12:38:20 -08:00 
						 
				 
			
				
					
						
							
							
								Tomasz Sterna 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4833c2a7f4 
							
						 
					 
					
						
						
							
							Add Archetype TypeInfo::type_name accessor ( #980 )  
						
						
						
					 
					
						2020-12-02 12:37:40 -08:00 
						 
				 
			
				
					
						
							
							
								Joshua J. Bouw 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9f4c8b1b9a 
							
						 
					 
					
						
						
							
							Fix errors and panics to typical Rust conventions ( #968 )  
						
						... 
						
						
						
						Fix errors and panics to typical Rust conventions 
						
					 
					
						2020-12-02 11:31:16 -08:00 
						 
				 
			
				
					
						
							
							
								Patrik Buhring 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f54eb12efc 
							
						 
					 
					
						
						
							
							Fixed Hexasphere versioning. ( #974 )  
						
						
						
					 
					
						2020-12-01 21:48:25 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c05c1dc119 
							
						 
					 
					
						
						
							
							hidpi swap chains ( #973 )  
						
						... 
						
						
						
						hidpi swap chains 
						
					 
					
						2020-12-01 20:25:31 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5ffab7135 
							
						 
					 
					
						
						
							
							Renderer Optimization Round 1 ( #958 )  
						
						... 
						
						
						
						* only update global transforms when they (or their ancestors) have changed
* only update render resource nodes when they have changed (quality check plz)
* only update entity mesh specialization when mesh (or mesh component) has changed
* only update sprite size when changed
* remove stale bind groups
* fix setting size of loading sprites
* store unmatched render resource binding results
* reduce state changes
* cargo fmt + clippy
* remove cached "NoMatch" results when new bindings are added to RenderResourceBindings
* inline current_entity in world_builder
* try creating bind groups even when they havent changed
* render_resources_node: update all entities when resized
* fmt 
						
					 
					
						2020-12-01 13:17:48 -08:00 
						 
				 
			
				
					
						
							
							
								Nathan Stocks 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3cee95e59a 
							
						 
					 
					
						
						
							
							Rename reflect 'hash' method to 'reflect_hash' and partial_eq to reflect_partial_eq ( #954 )  
						
						... 
						
						
						
						* Rename reflect 'hash' method to 'reflect_hash' to avoid colliding with std:#️⃣ :Hash::hash to resolve  #943 .
* Rename partial_eq to reflect_partial_eq to avoid collisions with implementations of PartialEq on primitives. 
						
					 
					
						2020-12-01 11:15:07 -08:00 
						 
				 
			
				
					
						
							
							
								Andre Kuehne 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0b818d7b32 
							
						 
					 
					
						
						
							
							Fix collision detection by calculating positive penetration depth. ( #966 )  
						
						
						
					 
					
						2020-12-01 00:33:52 -08:00 
						 
				 
			
				
					
						
							
							
								Amber Kowalski 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ef99e59469 
							
						 
					 
					
						
						
							
							Test more areas of the codebase ( #953 )  
						
						... 
						
						
						
						Test more areas of the codebase 
						
					 
					
						2020-11-30 22:58:49 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8675fea0f2 
							
						 
					 
					
						
						
							
							consolidate find-crate ( #964 )  
						
						
						
					 
					
						2020-11-30 22:36:38 -08:00 
						 
				 
			
				
					
						
							
							
								dependabot[bot] 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							048e6e2561 
							
						 
					 
					
						
						
							
							Update glam requirement from 0.10.0 to 0.11.0 ( #961 )  
						
						... 
						
						
						
						Updates the requirements on [glam](https://github.com/bitshifter/glam-rs ) to permit the latest version.
- [Release notes](https://github.com/bitshifter/glam-rs/releases )
- [Changelog](https://github.com/bitshifter/glam-rs/blob/master/CHANGELOG.md )
- [Commits](https://github.com/bitshifter/glam-rs/compare/0.10.0...0.11.0 )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> 
						
					 
					
						2020-11-30 22:25:42 -08:00 
						 
				 
			
				
					
						
							
							
								Patrik Buhring 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3da653e4dd 
							
						 
					 
					
						
						
							
							Update Hexasphere & Usage. ( #965 )  
						
						
						
					 
					
						2020-11-30 22:25:33 -08:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6b004f7d16 
							
						 
					 
					
						
						
							
							switch winit size to logical to be dpi independent ( #947 )  
						
						... 
						
						
						
						* switch winit size to logical
* make scale factor available from bevy_window 
						
					 
					
						2020-11-30 18:24:49 -08:00 
						 
				 
			
				
					
						
							
							
								dependabot[bot] 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4cd3dd70b7 
							
						 
					 
					
						
						
							
							Update ahash requirement from 0.5.3 to 0.6.1 ( #960 )  
						
						... 
						
						
						
						Updates the requirements on [ahash](https://github.com/tkaitchuck/ahash ) to permit the latest version.
- [Release notes](https://github.com/tkaitchuck/ahash/releases )
- [Commits](https://github.com/tkaitchuck/ahash/commits )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> 
						
					 
					
						2020-11-30 18:21:02 -08:00 
						 
				 
			
				
					
						
							
							
								Toothbrush 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bc2f43c1c3 
							
						 
					 
					
						
						
							
							Fix examples in bevy_reflect/README.md ( #963 )  
						
						
						
					 
					
						2020-11-30 18:12:09 -08:00 
						 
				 
			
				
					
						
							
							
								Amber Kowalski 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4c1bc02723 
							
						 
					 
					
						
						
							
							Change bevy_input::Touch API to match similar APIs ( #952 )  
						
						
						
					 
					
						2020-11-30 17:14:08 -08:00 
						 
				 
			
				
					
						
							
							
								Joshua J. Bouw 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c7b9ad5097 
							
						 
					 
					
						
						
							
							Fix RenderResources index slicing ( #948 )  
						
						
						
					 
					
						2020-11-30 13:33:52 -08:00 
						 
				 
			
				
					
						
							
							
								Nick 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f35f813137 
							
						 
					 
					
						
						
							
							additional vertex attribute value types ( #946 )  
						
						
						
					 
					
						2020-11-30 13:05:03 -08:00 
						 
				 
			
				
					
						
							
							
								Jonathan Cornaz 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							52d6799544 
							
						 
					 
					
						
						
							
							Run parent-update and transform-propagation during the "post-startup" stage (instead of "startup") ( #955 )  
						
						... 
						
						
						
						* Propagate transforms during the POST_STARTUP start-up stage
* Update changelog 
						
					 
					
						2020-11-29 14:07:47 -08:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dbf226be49 
							
						 
					 
					
						
						
							
							store PipelineSpecialization.dynamic_bindings in HashSet ( #936 )  
						
						
						
					 
					
						2020-11-28 13:10:18 -08:00 
						 
				 
			
				
					
						
							
							
								Amber Kowalski 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							097a55948c 
							
						 
					 
					
						
						
							
							Refactor Time API and internals ( #934 )  
						
						... 
						
						
						
						Refactor Time API and internals 
						
					 
					
						2020-11-28 13:08:31 -08:00 
						 
				 
			
				
					
						
							
							
								Nick 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f3b49e44c9 
							
						 
					 
					
						
						
							
							removed redundant v_Normal in shader ( #938 )  
						
						
						
					 
					
						2020-11-28 12:44:25 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							72b2fc9843 
							
						 
					 
					
						
						
							
							Bevy Reflection ( #926 )  
						
						... 
						
						
						
						Bevy Reflection 
						
					 
					
						2020-11-27 16:39:59 -08:00 
						 
				 
			
				
					
						
							
							
								Philip Degarmo 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ec8fd57c45 
							
						 
					 
					
						
						
							
							When a task scope produces <= 1 task to run, run it on the calling thread immediately. ( #932 )  
						
						... 
						
						
						
						While generally speaking the calling thread would have picked up the task first anyways, I don't think it makes much sense usually to block the calling thread until another thread wakes and does the work. 
						
					 
					
						2020-11-27 12:14:44 -08:00 
						 
				 
			
				
					
						
							
							
								RiskLove 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7d4cb70d92 
							
						 
					 
					
						
						
							
							BugFix: Archetype grow with defferent size. ( #930 )  
						
						... 
						
						
						
						Co-authored-by: heshuai <heshuai@163.com> 
						
					 
					
						2020-11-27 11:55:55 -08:00 
						 
				 
			
				
					
						
							
							
								Nathan Stocks 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							12f29bd38c 
							
						 
					 
					
						
						
							
							Timer Polishing ( #931 )  
						
						... 
						
						
						
						* Pause stops ticks. Consistent getter method names. Update tests.
* Add timing example
* Format with the nightly formatter
Co-authored-by: Amber Kowalski <amberkowalski03@gmail.com> 
						
					 
					
						2020-11-27 11:39:33 -08:00 
						 
				 
			
				
					
						
							
							
								Amber Kowalski 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f69cc6f94c 
							
						 
					 
					
						
						
							
							Allow timers to be paused and encapsulate fields ( #914 )  
						
						... 
						
						
						
						Allow timers to be paused and encapsulate fields 
						
					 
					
						2020-11-26 11:25:36 -08:00 
						 
				 
			
				
					
						
							
							
								dependabot[bot] 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8e4eb41757 
							
						 
					 
					
						
						
							
							Update shaderc requirement from 0.6.3 to 0.7.0 ( #823 )  
						
						... 
						
						
						
						Updates the requirements on [shaderc](https://github.com/google/shaderc-rs ) to permit the latest version.
- [Release notes](https://github.com/google/shaderc-rs/releases )
- [Commits](https://github.com/google/shaderc-rs/compare/v0.6.3...v0.7.0 )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> 
						
					 
					
						2020-11-25 18:46:13 -08:00 
						 
				 
			
				
					
						
							
							
								Philip Degarmo 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cf75c22c9a 
							
						 
					 
					
						
						
							
							Fix a deadlock that can occur when using scope() on ComputeTaskPool from within a system. ( #892 )  
						
						
						
					 
					
						2020-11-25 18:05:55 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bd5bd3bc07 
							
						 
					 
					
						
						
							
							temporarily suppress new clipply lint ( #929 )  
						
						
						
					 
					
						2020-11-25 17:46:37 -08:00 
						 
				 
			
				
					
						
							
							
								SvenTS 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							de5ff0aa5a 
							
						 
					 
					
						
						
							
							Remove Changed from parent update system ( #907 )  
						
						... 
						
						
						
						System has to check for actual change of the value anyway. This way,
children inserted after postupdate get synced in the next frame and are
not lost. 
						
					 
					
						2020-11-25 17:33:59 -08:00 
						 
				 
			
				
					
						
							
							
								Tomasz Sterna 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fd6b787efc 
							
						 
					 
					
						
						
							
							Create winit windows before app.initialize() ( #916 )  
						
						... 
						
						
						
						This is required so startup systems have access
to Windows and WinitWindows resources. 
						
					 
					
						2020-11-25 17:32:41 -08:00 
						 
				 
			
				
					
						
							
							
								Tomasz Sterna 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b2c82955ff 
							
						 
					 
					
						
						
							
							Add set_cursor_position method to Window ( #917 )  
						
						
						
					 
					
						2020-11-25 17:31:10 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							86d724e04e 
							
						 
					 
					
						
						
							
							wgpu: use mailbox instead of fifo for vsync ( #920 )  
						
						
						
					 
					
						2020-11-25 17:28:58 -08:00 
						 
				 
			
				
					
						
							
							
								SvenTS 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							69603904ab 
							
						 
					 
					
						
						
							
							Allow despawning of hierarchies in threadlocal systems ( #908 )  
						
						... 
						
						
						
						* Rename test components for easier understanding of failures
* Make recursive despawn public
This way, threadlocal systems can despawn hierarchies.
* Swap children before despawning 
						
					 
					
						2020-11-25 17:13:11 -08:00 
						 
				 
			
				
					
						
							
							
								SvenTS 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dd1b08ef8b 
							
						 
					 
					
						
						
							
							Improve ui depth system ( #905 )  
						
						... 
						
						
						
						* Add test for ui-z system
* Remove generic hierarchy runner and refactor ui z-system
* Remove different handling for childless nodes
Having an empty children list should be the same as having no child
component.
* Further simplify system after change 
						
					 
					
						2020-11-25 16:55:55 -08:00 
						 
				 
			
				
					
						
							
							
								Nathan Stocks 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2f408cf053 
							
						 
					 
					
						
						
							
							Improve timer ergonomics. Add tests ( #923 )  
						
						
						
					 
					
						2020-11-25 16:43:16 -08:00 
						 
				 
			
				
					
						
							
							
								bg 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							01ba7c4425 
							
						 
					 
					
						
						
							
							avoid exclusive lock during update_asset_storage ( #909 )  
						
						... 
						
						
						
						avoid exclusive lock during `update_asset_storage`
Co-authored-by: Jay <jay@heinousjay.com> 
						
					 
					
						2020-11-22 12:29:26 -08:00 
						 
				 
			
				
					
						
							
							
								Felipe Jorge 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c1e499d5fe 
							
						 
					 
					
						
						
							
							Fix duplicated chilren in Scene spawn ( #904 )  
						
						... 
						
						
						
						Fix duplicated chilren in Scene spawn 
						
					 
					
						2020-11-22 12:05:58 -08:00 
						 
				 
			
				
					
						
							
							
								Duncan 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							46fac78774 
							
						 
					 
					
						
						
							
							Extend the Texture asset type to support 3D data ( #903 )  
						
						... 
						
						
						
						Extend the Texture asset type to support 3D data
Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.
Also add an example of how this can be used with the texture2DArray uniform type. 
						
					 
					
						2020-11-22 12:04:47 -08:00 
						 
				 
			
				
					
						
							
							
								marius851000 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							eb587b2f10 
							
						 
					 
					
						
						
							
							do not spend time drawing text with is_visible = false ( #893 )  
						
						... 
						
						
						
						do not draw text with is_visible = false 
						
					 
					
						2020-11-22 11:57:52 -08:00 
						 
				 
			
				
					
						
							
							
								Joel Nordström 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1e9a0544bd 
							
						 
					 
					
						
						
							
							Fix pixel format conversion in bevy_gltf ( #897 )  
						
						... 
						
						
						
						* Fix pixel format conversion in bevy_gltf
* Update renamed image::DynamicImage method calls
* Remove unused GltfError variant 
						
					 
					
						2020-11-21 19:08:50 -08:00 
						 
				 
			
				
					
						
							
							
								Plecra 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3a9a5b4e07 
							
						 
					 
					
						
						
							
							fix: update image version ( #911 )  
						
						... 
						
						
						
						into_bgra8 was added in 0.23.12 
						
					 
					
						2020-11-21 19:08:02 -08:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d96493a42a 
							
						 
					 
					
						
						
							
							use wasm-friendly instant::Instant everywhere ( #895 )  
						
						... 
						
						
						
						* use instant::Instant everywhere
* reexport instant::{Duration, Instant} from bevy_utils 
						
					 
					
						2020-11-21 16:38:24 -08:00 
						 
				 
			
				
					
						
							
							
								Valentin 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d458406540 
							
						 
					 
					
						
						
							
							Add box shape ( #883 )  
						
						... 
						
						
						
						* Add rectangular cuboid shape
Co-authored-by: Jason Lessard <jason.lessard@usherbrooke.ca>
Co-authored-by: Jason Lessard <jason.lessard@usherbrooke.ca>
Co-authored-by: Carter Anderson <mcanders1@gmail.com> 
						
					 
					
						2020-11-21 14:51:24 -08:00 
						 
				 
			
				
					
						
							
							
								bjorn3 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0dbbcd98b6 
							
						 
					 
					
						
						
							
							Expose an EventId for events ( #894 )  
						
						... 
						
						
						
						* Expose an EventId for events
This can be helpful for correlating the place where an event is created
to the place where the event is processed. 
						
					 
					
						2020-11-21 14:03:18 -08:00 
						 
				 
			
				
					
						
							
							
								rod-salazar 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							85ecab8bb9 
							
						 
					 
					
						
						
							
							Tweaks to TextureAtlasBuilder.finish() ( #887 )  
						
						... 
						
						
						
						Tweaks to TextureAtlasBuilder.finish() 
						
					 
					
						2020-11-21 12:55:25 -08:00 
						 
				 
			
				
					
						
							
							
								bg 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							106486bd99 
							
						 
					 
					
						
						
							
							fix deprecation error in image_texture_loader (and CI error) ( #906 )  
						
						... 
						
						
						
						fix deprecation error in image_texture_loader (and CI error) 
						
					 
					
						2020-11-21 12:26:35 -08:00 
						 
				 
			
				
					
						
							
							
								Vladyslav Batyrenko 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d11be437cb 
							
						 
					 
					
						
						
							
							Switch to default PartialEq implementation for RenderResourceBinding ( #877 )  
						
						... 
						
						
						
						* Switch to default PartialEq implementation for RenderResourceBinding
* Move specialized RenderResourceBinding Hash implementation to BindGroupBuilder 
						
					 
					
						2020-11-21 11:52:44 -08:00 
						 
				 
			
				
					
						
							
							
								Joshua J. Bouw 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b4a864ba5a 
							
						 
					 
					
						
						
							
							Replace Bytes with Byteable for TextureAtlasSprite ( #874 )  
						
						... 
						
						
						
						Replace Bytes with Byteable for TextureAtlasSprite 
						
					 
					
						2020-11-21 11:48:10 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4fecb899aa 
							
						 
					 
					
						
						
							
							initialize chained systems ( #886 )  
						
						
						
					 
					
						2020-11-17 17:06:47 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							457a8bd17d 
							
						 
					 
					
						
						
							
							ecs: replace "bool" component states with bitflags ( #878 )  
						
						
						
					 
					
						2020-11-17 17:04:44 -08:00 
						 
				 
			
				
					
						
							
							
								bjorn3 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d6eb647451 
							
						 
					 
					
						
						
							
							Misc cleanups ( #879 )  
						
						... 
						
						
						
						* Remove cfg!(feature = "metal-auto-capture")
This cfg! has existed since the initial commit, but the corresponding
feature has never been part of Cargo.toml
* Remove unnecessary handle_create_window_events call
* Remove EventLoopProxyPtr wrapper
* Remove unnecessary statics
* Fix unrelated deprecation warning to fix CI 
						
					 
					
						2020-11-17 13:40:18 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3a6f6de277 
							
						 
					 
					
						
						
							
							System Inputs, Outputs, Chaining, and Registration Ergo  ( #876 )  
						
						... 
						
						
						
						System Inputs, Outputs, Chaining, and Registration Ergo 
						
					 
					
						2020-11-16 18:18:00 -08:00 
						 
				 
			
				
					
						
							
							
								bjorn3 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							50c7e229b2 
							
						 
					 
					
						
						
							
							Rework ResourceData to use VecResourceStorage instead of Archetype ( #873 )  
						
						
						
					 
					
						2020-11-16 16:55:59 -08:00 
						 
				 
			
				
					
						
							
							
								dependabot[bot] 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							601411d201 
							
						 
					 
					
						
						
							
							Update find-crate requirement from 0.5 to 0.6 ( #872 )  
						
						... 
						
						
						
						Updates the requirements on [find-crate](https://github.com/taiki-e/find-crate ) to permit the latest version.
- [Release notes](https://github.com/taiki-e/find-crate/releases )
- [Changelog](https://github.com/taiki-e/find-crate/blob/master/CHANGELOG.md )
- [Commits](https://github.com/taiki-e/find-crate/compare/v0.5.0...v0.6.1 )
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> 
						
					 
					
						2020-11-16 16:39:26 -08:00 
						 
				 
			
				
					
						
							
							
								rod-salazar 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3fca8c60bb 
							
						 
					 
					
						
						
							
							Remove redundant texture copies in TextureCopyNode ( #871 )  
						
						... 
						
						
						
						Remove redundant texture syncs in TextureCopyNode 
						
					 
					
						2020-11-16 16:38:14 -08:00 
						 
				 
			
				
					
						
							
							
								Julian Heinken 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fcf9d525e1 
							
						 
					 
					
						
						
							
							Removed vertex fallback buffer ( #870 )  
						
						... 
						
						
						
						removed fallback buffer 
						
					 
					
						2020-11-16 16:36:57 -08:00 
						 
				 
			
				
					
						
							
							
								Rob 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7aac4223d0 
							
						 
					 
					
						
						
							
							Fixed property typos, KeyCode typo. ( #857 )  
						
						... 
						
						
						
						* Fixed property typos, KeyCode typo.
* cargo fmt 
						
					 
					
						2020-11-16 16:33:19 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7628f4a64e 
							
						 
					 
					
						
						
							
							combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle ( #863 )  
						
						... 
						
						
						
						combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle 
						
					 
					
						2020-11-15 20:32:23 -08:00 
						 
				 
			
				
					
						
							
							
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							02f543eca3 
							
						 
					 
					
						
						
							
							Fall back to remove components one by one when failing to remove a bundle ( #719 )  
						
						... 
						
						
						
						Fall back to remove components one by one when failing to remove a bundle 
						
					 
					
						2020-11-15 14:32:54 -08:00 
						 
				 
			
				
					
						
							
							
								milkybit 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b3541a9a31 
							
						 
					 
					
						
						
							
							Add all basic color constants ( #859 )  
						
						... 
						
						
						
						Add all basic color constants 
						
					 
					
						2020-11-15 12:44:02 -08:00 
						 
				 
			
				
					
						
							
							
								memoryruins 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4bdff66b80 
							
						 
					 
					
						
						
							
							Check for conflicting system resource parameters ( #864 )  
						
						
						
					 
					
						2020-11-15 12:42:43 -08:00 
						 
				 
			
				
					
						
							
							
								Joshua J. Bouw 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bb4a7392c0 
							
						 
					 
					
						
						
							
							Remove redundant .into for mesh set_attributes with impl ( #866 )  
						
						
						
					 
					
						2020-11-15 12:08:03 -08:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							515d750004 
							
						 
					 
					
						
						
							
							wasm32: non-spirv shader specialization ( #843 )  
						
						... 
						
						
						
						wasm32: non-spirv shader specialization 
						
					 
					
						2020-11-15 12:07:17 -08:00 
						 
				 
			
				
					
						
							
							
								Jackson Lango 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							18195bfa91 
							
						 
					 
					
						
						
							
							Controllable ambient light color ( #852 )  
						
						... 
						
						
						
						Control ambient light color via resource
The AmbientLight resource now controls the ambient light color in the
pbr fragment shader. 
						
					 
					
						2020-11-15 11:34:55 -08:00 
						 
				 
			
				
					
						
							
							
								MinerSebas 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							43aac1a784 
							
						 
					 
					
						
						
							
							More query filter usage ( #851 )  
						
						... 
						
						
						
						* Examples now use With<>
* More Bevy systems now use With<>
* parent_update_system now uses Changed<> 
						
					 
					
						2020-11-12 18:22:46 -08:00 
						 
				 
			
				
					
						
							
							
								Marcus Buffett 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1a92ec2638 
							
						 
					 
					
						
						
							
							Make Timer.tick return &Self ( #820 )  
						
						... 
						
						
						
						Make Timer::tick return &Self 
						
					 
					
						2020-11-12 18:03:03 -08:00 
						 
				 
			
				
					
						
							
							
								Nathan Stocks 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a0b16e8620 
							
						 
					 
					
						
						
							
							Clean up now-unused files due to changes in the transform system ( #849 )  
						
						
						
					 
					
						2020-11-12 17:24:41 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e03f17ba7f 
							
						 
					 
					
						
						
							
							Log Plugin ( #836 )  
						
						... 
						
						
						
						add bevy_log plugin 
						
					 
					
						2020-11-12 17:23:57 -08:00 
						 
				 
			
				
					
						
							
							
								Olivier Pinon 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							465c3d4f7b 
							
						 
					 
					
						
						
							
							Use glyph_brush_layout and add text alignment support ( #765 )  
						
						... 
						
						
						
						Use glyph_brush_layout and add text alignment support
Co-authored-by: Olivier Pinon <op@impero.com>
Co-authored-by: tigregalis <anak.harimau@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com> 
						
					 
					
						2020-11-12 16:21:48 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1eff53462a 
							
						 
					 
					
						
						
							
							cross-platform main function ( #847 )  
						
						
						
					 
					
						2020-11-12 13:26:48 -08:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fae628797f 
							
						 
					 
					
						
						
							
							bevy_render: delegate buffer aligning to render_resource_context ( #842 )  
						
						
						
					 
					
						2020-11-11 14:08:27 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e769974d6a 
							
						 
					 
					
						
						
							
							query filters ( #834 )  
						
						
						
					 
					
						2020-11-10 20:48:34 -08:00 
						 
				 
			
				
					
						
							
							
								Robert Swain 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a266578992 
							
						 
					 
					
						
						
							
							Add tracing spans to schedules, stages, systems ( #789 )  
						
						... 
						
						
						
						Add tracing spans to schedules, stages, systems 
						
					 
					
						2020-11-10 18:49:49 -08:00 
						 
				 
			
				
					
						
							
							
								Mikail Khan 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b3e1048e73 
							
						 
					 
					
						
						
							
							added #[inline] to more window accessor functions ( #830 )  
						
						
						
					 
					
						2020-11-10 17:20:31 -08:00 
						 
				 
			
				
					
						
							
							
								Joshua J. Bouw 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c9acef04e3 
							
						 
					 
					
						
						
							
							Ahash constructor extensions and HashMap / HashSet ( #790 )  
						
						... 
						
						
						
						Ahash constructor extensions and HashMap / HashSet 
						
					 
					
						2020-11-10 17:06:55 -08:00 
						 
				 
			
				
					
						
							
							
								rod-salazar 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0c30762ab7 
							
						 
					 
					
						
						
							
							Update FileAssetIo NotFound error to include full path ( #821 )  
						
						
						
					 
					
						2020-11-10 16:21:41 -08:00 
						 
				 
			
				
					
						
							
							
								memoryruins 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a68c217ccf 
							
						 
					 
					
						
						
							
							Mark Query and QuerySet contructors as pub(crate) ( #829 )  
						
						... 
						
						
						
						Mark Query and QuerySet contructors as pub(crate) 
						
					 
					
						2020-11-10 16:14:33 -08:00 
						 
				 
			
				
					
						
							
							
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							60fa2d5f93 
							
						 
					 
					
						
						
							
							delegate layout reflection to RenderResourceContext ( #691 )  
						
						... 
						
						
						
						* delegate layout reflection to RenderResourceContext
Also:
 * auto-reflect DynamicBindings
 * use RenderPipeline::new, update dynamic_bindings
linting.
* add dynamic binding generation
Co-authored-by: Carter Anderson <mcanders1@gmail.com> 
						
					 
					
						2020-11-10 13:20:05 -08:00 
						 
				 
			
				
					
						
							
							
								bjorn3 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							80a0448473 
							
						 
					 
					
						
						
							
							Add bevy_dylib to force dynamic linking of bevy ( #808 )  
						
						... 
						
						
						
						This easily improve compilation time by 2x 
						
					 
					
						2020-11-09 19:26:08 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4ef6eb8a85 
							
						 
					 
					
						
						
							
							adjust to new clippy lints ( #826 )  
						
						
						
					 
					
						2020-11-09 14:12:42 -08:00 
						 
				 
			
				
					
						
							
							
								Bram Buurlage 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							07f07a0736 
							
						 
					 
					
						
						
							
							Added RenderPass::set_scissor_rect ( #815 )  
						
						... 
						
						
						
						Added RenderPass::set_scissor_rect 
						
					 
					
						2020-11-09 13:24:29 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							213ba9629a 
							
						 
					 
					
						
						
							
							ecs: fix system name in "conflicting system" error message ( #816 )  
						
						
						
					 
					
						2020-11-08 13:48:00 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ebcdc9fb8c 
							
						 
					 
					
						
						
							
							Flexible ECS System Params ( #798 )  
						
						... 
						
						
						
						system params can be in any order, faster compiles, remove foreach 
						
					 
					
						2020-11-08 12:34:05 -08:00 
						 
				 
			
				
					
						
							
							
								Oscar 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f54788527b 
							
						 
					 
					
						
						
							
							Add received character ( #805 )  
						
						... 
						
						
						
						* Add ReceivedCharacter window event
* Add ReceivedCharacter window event examples 
						
					 
					
						2020-11-06 17:15:56 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9224983897 
							
						 
					 
					
						
						
							
							upgrade glam and hexasphere ( #794 )  
						
						
						
					 
					
						2020-11-06 17:11:32 -08:00 
						 
				 
			
				
					
						
							
							
								Rob 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							06f95e9982 
							
						 
					 
					
						
						
							
							Fixed several typos. ( #806 )  
						
						... 
						
						
						
						* Fixed common typo in several struct names.
* Fixed minor doc typos. 
						
					 
					
						2020-11-06 17:11:12 -08:00 
						 
				 
			
				
					
						
							
							
								Chrs Msln 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							35d4fca0d0 
							
						 
					 
					
						
						
							
							[gltf] Support camera and fix hierarchy ( #772 )  
						
						... 
						
						
						
						[gltf] Support camera and fix hierarchy 
						
					 
					
						2020-11-06 17:08:15 -08:00 
						 
				 
			
				
					
						
							
							
								Lukas Wirth 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fb7c651ab9 
							
						 
					 
					
						
						
							
							Port hecs derive macro improvements ( #761 )  
						
						... 
						
						
						
						* Port derive macro changes from hecs
* Emit more info on duplicate components in archetype creation 
						
					 
					
						2020-11-06 13:20:53 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							26be22e73c 
							
						 
					 
					
						
						
							
							fix unit test ( #802 )  
						
						
						
					 
					
						2020-11-06 12:49:20 -08:00 
						 
				 
			
				
					
						
							
							
								Guillaume DALLENNE 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5bd6deb974 
							
						 
					 
					
						
						
							
							Add mutated state when inserting an already existing component ( #404 )  
						
						... 
						
						
						
						Add mutated state when inserting an already existing component 
						
					 
					
						2020-11-04 17:51:54 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1aa832be1d 
							
						 
					 
					
						
						
							
							fix unsafe Query function names ( #785 )  
						
						
						
					 
					
						2020-11-03 14:10:29 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9afe196f16 
							
						 
					 
					
						
						
							
							release: 0.3.0 ( #783 )  
						
						
						
					 
					
						2020-11-03 13:34:00 -08:00 
						 
				 
			
				
					
						
							
							
								memoryruins 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e21705bec6 
							
						 
					 
					
						
						
							
							Remove two unused deps ( #780 )  
						
						
						
					 
					
						2020-11-03 11:38:37 -08:00 
						 
				 
			
				
					
						
							
							
								David Ackerman 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7efb1b1887 
							
						 
					 
					
						
						
							
							Fix initial Android support ( #778 )  
						
						... 
						
						
						
						* Add force touches, fix ui focus system and touch screen system
* Fix examples README. Update rodio with Android support. Add Android build CI
* Alter android metadata in root Cargo.toml 
						
					 
					
						2020-11-03 11:32:48 -08:00 
						 
				 
			
				
					
						
							
							
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2e2fa4fef4 
							
						 
					 
					
						
						
							
							make Mesh::attribute() immutable ( #774 )  
						
						
						
					 
					
						2020-11-02 22:54:20 -08:00